Steve AI 1.2.0
release21 февраля 2026 г.- Bug fixes
Steve AI 1.1.0
release5 января 2026 г.🛠 Fixes & Improvements
⛏ Iron Mining
- Adjusted the optimal iron mining depth to Y=16.
- Forced Steve to descend until solid ground is found at the correct Y level before starting to mine.
- Fixed the issue where Steve would mine straight forward at surface level, “flying” and placing torches in mid-air.
- Improved torch placement logic to prevent placement in invalid (air) positions.
💎 Ore Drops
- Removed incorrect inventory handling from Steve.
- Kept
destroyBlock(..., true)so blocks correctly drop items on the ground for the player to collect.
🏠 Structure Building (House)
- Fixed a bug where only half of the house was being built.
- Removed doors from the build plan (doors require special two-block placement logic and were being dropped).
- Increased the number of blocks placed per tick to speed up construction.
- Fixed compilation and initialization errors related to
BlockState.
🖥 GUI (SteveGUI)
- Removed Minecraft formatting codes (
§l,§7,§8) that caused garbled characters. - Removed special characters (such as
→) that caused encoding issues (e.g. “ât”). - Cleaned up chat text rendering for better readability.
🧪 Stability & Debugging
- Fixed multiple potential
StringIndexOutOfBoundsExceptionandIndexOutOfBoundsExceptioncrashes. - Added structured debug logging (NDJSON) for better runtime diagnostics.
- Stabilized the build process and ensured the mod compiles successfully.
✅ Current Status
- Mining: Steve now correctly descends to the proper depth before mining.
- Building: Structures are built fully (without doors).
- Follow command: Working as expected.
- UI: No more corrupted or confusing characters.
- Model responses: Still echo commands (prompt / API limitation, not a code issue).
Steve AI 1.0.0
release8 ноября 2025 г.Нет описания изменений
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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:3 недели назад

