
Starfield Pastoral
Мод Starfield Pastoral для Minecraft 1.21.1 добавляет почти полноценную симуляцию жизни в стиле Stardew Valley: фермерство, животные, рыбалка, NPC с расписанием, шахты и мультиплеер. Найдите Башню Волшебника, попадите в измерение Стардью и начните спокойную жизнь на ферме дедушки.
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Список изменений
Update Log (English)
Combat Correctness And Weapon Skills
- Reworked weapon-hit settlement into explicit preparation, evaluation and application phases. Ordinary attacks, authored skill damage, delayed projectiles and cross-dimension hits now share one authoritative result without duplicated damage, effects or rewards.
- Moved the remaining built-in weapon skills onto runtime-owned execution state. Multi-stage thrusts, rushes, counters, marks, damage-over-time effects and finishers now commit cooldowns only after a valid start and clean up correctly when interrupted.
- Added deterministic arbitration for attack recovery, movement, displacement, knockback and per-target hit cooldowns, preventing competing skills or stale trackers from moving players and applying late hits after their context is gone.
- Corrected source-style weapon speed, critical-hit, knockback, forge and passive-effect boundaries. Equipment protection, negative-status resistance, rings and cross-dimension native attacks now resolve at the intended phase instead of being applied twice.
- Hardened projectiles, bombs, poison, fire, freeze and long-lived skill effects so ownership, weapon snapshots, target validity and presentation remain consistent across death, logout and dimension changes.
- Removed superseded tracker implementations after their behavior was migrated, and expanded combat contract coverage around skill lifecycle, exact hit counts, damage assembly, presentation and server authority.
NPC Dialogue, Friendship And Events
- Rebuilt daily NPC dialogue selection around the original source priority: active event reactions, location-specific lines, rain, green rain, season/date/year, friendship thresholds and weekday dialogue are now evaluated in the same order.
- Fixed the
Sunkey collision that treated sunny weather as Sunday and caused villagers such as Haley to repeat the same line every day. Daily alternatives now use deterministic source-style selection and one-time branches remain consumed per player. - Added persistent dialogue-event memory and response state, including recent-event reactions, weekly alternatives, question answers, mail flags and world-state branches. Multiplayer players retain independent dialogue history.
- Restored 216 missing vanilla dialogue entries and synchronized every affected line across all 12 shipped languages, including the shared rainy-dialogue table.
- Added source-aligned daily friendship processing, gift-mail and recipe-mail rewards, with migration-safe player data and server-authoritative delivery.
- Completed Linus's 50-point, 4-heart and 8-heart events and George's 6-heart event with the authored cameras, route points, music and English event IDs. Their regular schedules were rebuilt from the supplied world coordinates while retaining existing festival routes.
Story Quests, Museum And World Content
- Completed the non-marriage story-quest pass through the current task range, including persistent quest objectives, source-style mail and item delivery, and per-player completion checks.
- Added Robin's Lost Axe and Linus's Blackberry Basket as real quest items with world-ground displays that are hidden from players without the matching quest and can only be collected once per player.
- Implemented the Museum Lost Books system with a permanent Lost Book item, all 21 library positions, compact hovering indicators, per-player discovery state and deferred item consumption so collection feedback never plays over another GUI.
- Aligned the archaeology introduction, Secret Note story flags, event-seen aliases and cutscene preconditions so old numeric event IDs migrate to readable English IDs without breaking existing saves.
- Brought the Statue of Perfection and Statue of Endless Fortune onto the same utility-facility contract as other machines, including output bubbles, automation capabilities, pipe extraction and time-skip behavior.
- Corrected mine generation balance, monster profiles and naming, artifact and treasure rewards, fish-shop data, recipe unlock migration, animal catch-up processing and several fixed-map interaction edge cases.
Runtime, Multiplayer And Compatibility
- Tightened shared pause and overnight state synchronization so menu transitions, client acknowledgements and player vital updates do not leave the server clock or another player stuck.
- Reduced unnecessary persistent-data writes and hot-path work across combat, friendship, animals, mining and player state while preserving the original gameplay results.
- Expanded source-parity and regression tests for combat, NPC dialogue, schedules, friendship mail, quests, museum books, mining, animals, utilities, networking and time handling.
- Updated affected assets, sounds, quest/event data, schedules, mail, shops and translations for German, English, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese.
- Updated the public mod version to
0.5.4fix1.
Файлы
stardewcraft-0.5.4fix1.jar(150.48 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.5.4fix1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
434
Дата публикации
02.08.2026
