Added the first active Flower Dance implementation pass for Spring 24, including festival entry, time freeze behavior, HUD hiding, the Forest-FlowerFestival overlay, festival music, Pierre's event shop, and end-of-event return handling.
Added Flower Dance NPC participation systems with confirmed venue positions, festival dialogue routing, dance partner invitations, friendship threshold checks, successful invitation friendship rewards, player-player dance invitations, and occupied-partner rejection handling.
Added the first Flower Dance main dance cutscene flow, including Lewis start confirmation, selected dance partners, client-side dancer/audience actors, camera setup, hidden real-NPC suppression, and festival-specific cutscene assets.
Festival Architecture
Added a shared active festival handler layer so active festivals can centralize entry, main-event state, NPC interaction locks, Pierre festival shops, and future free-stage exit behavior.
Added festival NPC control hooks so central NPC movement yields to active festival actors instead of overwriting festival positions and routes.
Expanded festival network payload coverage for Flower Dance NPC invites, player invites, player ask prompts, and cutscene synchronization.
Content, Polish, and Planning
Added Flower Dance decor blocks, block entities, models, textures, structure data, music resources, and the main cutscene event definition.
Improved Egg Festival runtime support touched by the shared active-festival flow, including festival lifecycle handling and interaction consistency.
Added and updated planning/source-ledger documents for Flower Dance, active festival architecture, festival requirements, story/event migration, mastery, prize ticket, and related implementation tracks.
Starfield Pastoral 0.4.2
alpha25 мая 2026 г.
Update Log (English)
Headline Features
Added the first broad Desert Festival implementation pass for the Spring 15-17 festival window, including passive festival activation, desert map makeover behavior, Calico Egg economy support, NPC visit handling, and festival-specific shops/interactions.
Added Desert Festival race systems and Stardew-style race UI flow, including room lists, live race screens, snapshot/watch views, single-bet handling, state synchronization, and festival race network payloads.
Added Desert Festival Skull Cavern support with Calico Egg stone content, mine HUD synchronization, Marlon challenge/rating menus, challenge progress persistence, egg reward handling, and festival-specific pass-out penalties.
Desert Festival Content
Added Desert Festival vendor coverage, including the Calico Egg shop, rotating villager vendor shops, Shady Guy UI, festival food/dish registration, desert cook dish items, and related item models/localization.
Added new festival items and blocks such as Calico Eggs, Calico Egg stones, Calico statues, star plaques, prize tickets, the prize ticket machine, and desert festival reward/utility models.
Added festival-specific NPC and route data used by the desert venue, along with portal trigger/Jade support for inspecting location triggers during map interaction work.
Gameplay and Stability Fixes
Reworked farm join approval so farm owners receive an in-game confirmation dialog instead of relying on permission-sensitive chat commands, with queued handling for multiple pending requests.
Fixed flower crop growth/Jade behavior by separating decorative placed flowers from planted crops, so planted flowers can grow and show progress while decorative mature flowers stay static.
Tuned bomb mining behavior for the 3D Minecraft environment, including smaller effective bomb ranges, reduced bomb-ladder odds from destroyed rocks, and a higher normal-bomb crafting cost.
Improved mine ladder highlighting, mine exit/menu behavior, NPC leash protection, Joja Community Center lock messaging, lightning rod model presentation, Bookseller trade direction, and several multiplayer/client presentation paths touched during this pass.
Starfield Pastoral 0.4.1
alpha22 мая 2026 г.
Added the first full book-system integration pass, including Stardew book definitions, book items, reading flow, persistent read stats, repeat-read XP rules, and the project-specific Animal Catalogue behavior.
Added the Bookseller NPC at the Stardew Valley town location with scheduled appearance days, buy/trade menus, no-portrait shop presentation, morning in-town notice, and fixed-position spawning.
Hooked the retained permanent book powers into gameplay, including movement, horse speed, bomb damage reduction, defense, trash-can odds, artifact value, Marlon recovery cost, wild seeds, woodcutting, diamond drops, crab pots, roe treasure, friendship gains, void monster drops, mystery-box odds, and grass slowdown behavior.
Added shop and acquisition coverage for the currently available systems: Marnie Animal Catalogue, Dwarf Bombs book, Bookseller stock/trades, tree chopping, fishing treasure, monster drops, artifact spots, and Mystery Box book drops.
Starfield Pastoral 0.4.0
alpha21 мая 2026 г.
Update Log (English)
Headline Features
Added the first active-festival implementation, centered on the Spring 13 Egg Festival with map overlay activation, Pierre's festival shop, festival entry/exit handling, NPC venue takeover, main-event cutscenes, egg hunt scoring, winner resolution, and return-home flow.
Integrated Egg Festival story flow with the existing cutscene/event runtime instead of using a separate festival-only timeline, including fade timing, actor staging, camera control, spectator handling, multiplayer actor placement, and dynamic winner dialogue.
Added multiplayer-aware Egg Festival actor presentation so cutscene player actors can use sorted participant slots, real player UUIDs, player skins, slim/wide model selection, and copied equipment.
Festival, Time, and Map Behavior
Added festival map overlay state handling for the Egg Festival venue and synchronized NPC runtime behavior with the overlay lifecycle.
Added Egg Festival time-freeze behavior so the venue holds the festival sky/time at 9:00 while participants are inside, then advances to the festival end time when the event finishes.
Fixed Egg Festival entry checks so the venue opens from the real 9:00 to 14:00 festival window and does not stay blocked by a stale same-day closed session during testing.
Restored the original setup/start messaging path for Spring 13, including the setup warning before 9:00 and the festival-start broadcast at 9:00.
NPCs, Cutscenes, and Interaction Polish
Added Egg Festival NPC actor control for free-stage placement, main-event lineup, hunt-stage behavior, award-stage staging, temporary non-contestant removal, and spawn suppression during the contest.
Added Lewis start-contest confirmation so clicking Lewis prompts the original ready question before the main Egg Festival cutscene starts.
Matched the original NPC fallback winner branch: when no player reaches the egg threshold, Abigail wins, Vincent reacts, Abigail walks up for the prize, and then returns to the lineup.
Improved cutscene player/NPC visuals around black fades and award movement so real-stage transitions do not leak on screen and award winners face the expected direction.
UI, Audio, Rewards, and Localization
Added Egg Festival HUD, actionbar timer/count display, scoreboard scoring, whistle/timer/coin/music feedback, and localized festival dialogue and system messages.
Added temporary player-facing prize text noting that prize items are not hooked up in this version yet.
Expanded English and Simplified Chinese localization for the new festival flow, including setup, entry, hunt, result, and award text.
This mod brings a near full-scale Stardew-style life sim experience into Minecraft. Find the Wizard’s Tower in the overworld, travel to the Stardew dimension, inherit your grandfather’s farm, and begin a long, relaxing life.