
Starfield Pastoral
Мод Starfield Pastoral для Minecraft 1.21.1 добавляет почти полноценную симуляцию жизни в стиле Stardew Valley: фермерство, животные, рыбалка, NPC с расписанием, шахты и мультиплеер. Найдите Башню Волшебника, попадите в измерение Стардью и начните спокойную жизнь на ферме дедушки.
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Список изменений
Update Log (English)
Casino And “The Mysterious Qi”
- Implemented the complete original “The Mysterious Qi” scavenger hunt. Reading the corresponding Secret Note now starts the per-player quest chain through the tunnel safe, railroad box, Mayor Lewis's refrigerator and sand dragon, consuming a Battery Pack, ✨ Shell, ten Beets and Solar Essence in the original order before delivering the Club Card by mail.
- Added the Casino as a fully managed location: entry and exit interactions, Club Card checks, per-player bouncer removal and access control, Casino music and time-pause behavior, Qi Coin HUD integration and multiplayer-safe state are all connected to the new public-map layout.
- Added the bouncer, Mr. Qi and casino prize seller with source-style one-time dialogue and per-player visibility. Hidden NPCs no longer retain collision, push the player or leak through Jade tooltips.
- Implemented CalicoJack in normal and high-stakes variants and the Slots minigame with source-derived rules, server-authoritative wagers and settlement, original-style sounds, animation timing and responsive interfaces that remain usable across GUI scales.
- Added the Club Computer/Farmer File statistics display, the Qi Coin exchange machine, the Casino prize shop and their original interaction semantics. Casino actions are rejected outside the Casino and interrupted minigames settle safely instead of refunding losing wagers.
- Added the Statue of Endless Fortune and Statue of Perfection as functional utility facilities with per-day output behavior, together with the source-style statue seller and casino rewards.
- Added separate red, purple and green Casino Firework items. They retain their original icons, names, descriptions, Qi Coin prices and stock while launching compatible Minecraft firework behavior.
Combat And Weapon Skills
- Rebuilt combat around one authoritative damage pipeline with explicit requests, outcomes, adjustments, healing and damage history. Immediate and delayed hits now share the same authorization and settlement rules instead of dispatching duplicate attack events.
- Migrated all 64 built-in weapon skills to a centralized handler registry and runtime. Per-player ticking, lifecycle cleanup, cooldowns and event routing are now deterministic and avoid the previous long chain of independent hot-path calls.
- Added immutable weapon-damage snapshots for delayed projectiles, marks, echoes and chained attacks, preventing later equipment changes or cross-dimension transitions from corrupting an already-authorized hit.
- Consolidated shared sword, club and dagger item behavior while preserving each weapon's Stardew data, skill identity and special presentation. Cross-dimension damage and healing now use consistent one-to-one values.
- Reworked skill state for thrusts, counters, marks, poison, burning, freezing, execution, resonance, starfall and other multi-stage effects, with stricter target validation and cleanup on death, logout and dimension changes.
- Added a dedicated weapon-skill presentation layer for first- and third-person animation, trails, particles, sound and synchronized impacts. Crescent Slash and Forest Blessing now use authored visual assets and deterministic network playback.
- Hardened rings, equipment attributes, fire protection, monster combat profiles, drops and names, and added broad regression coverage for damage, skills, projectiles, effects and lifecycle behavior.
Interaction System And World Content
- Added a semantic interaction-hint system for grab, gift, talk, look and harvest actions. The server resolves the exact block face or entity under the crosshair, while the client renders a compact time-faded hint only for the current target.
- Hints now support per-player completion state, completed styling, explicit suppression tags and priority-based addon providers. Portal and story interactions use the same presentation without revealing locked or unfinished content.
- Added a data-driven map-interaction platform with namespaced definitions, position and area targets, requirements, actions, dialogue, sounds and one-time read state. Definitions reload atomically and remain server-authoritative in multiplayer.
- Published addon APIs, JSON schemas, examples, validation scripts and an approval-map workflow for interaction hints and map interactions, so new content can be reviewed spatially before being synchronized into the game.
- Converted authored world interactions for the Qi quest, Casino, Secret Notes and other fixed-map content to the shared interaction infrastructure, reducing duplicated coordinate polling and inconsistent hint behavior.
- Improved object and NPC dialogue presentation, wrapping and one-time conversation handling. Interaction feedback now uses the intended Stardew-style dialogue or HUD path instead of chat spam.
Overnight, Pass-Out And Recovery
- Rebuilt the overnight sequence to follow the source order: all pending level-up pages are shown first, followed by the shipping summary when applicable, then the save screen and new-day transition.
- Reworked the Shipping Menu with source-style category tabs, item rows, money counting, animations, sounds and transitions. The level-up, saving and pass-out screens now share responsive layout rules across GUI scales and languages.
- Added the source collapse timeline for exhaustion and combat defeat, including drowsy, falling, prone and fade-to-black phases, instead of immediately teleporting the player.
- Added a persistent per-player recovery ledger for collapse, rescue, outcome and overnight settlement. Interrupted sessions can resume safely after disconnects or server restarts without duplicate fees, lost rewards or a permanently blocked day.
- Added coordinated hospital, island and mine rescue cutscenes and persistent pass-out mail/outcome data. Item loss, money loss, destination choice and near-bed exemptions are resolved once on the server.
- Hardened multiplayer overnight acknowledgements, sleep voting, time pausing, save timing and farm catch-up so one player, menu or manager failure cannot silently desynchronize the shared day.
Interfaces, Runtime And Quality
- Reworked building, fish-pond, silo, shop, confirmation and point-planning screens for reliable scaling, text wrapping and input placement. Long Russian, French and other localized strings no longer require a language-specific layout.
- Reduced combat and player-data hot-path work by replacing dozens of per-tick tracker calls with one runtime dispatcher, synchronizing only changed vitals during combat and marking persistent data dirty only when state actually changes.
- Added an asynchronous, cached Modrinth update check to the login notice. Players may permanently dismiss the community announcement, while an important notice still appears when the installed version is outdated.
- Removed the overpowered automatic Meowmere opening reward while retaining the weapon and its normal progression path.
- Fixed protected public-area and fish-pond placement handling so denied single- and multi-block placements cancel atomically and retain the original item stack.
- Fixed JEI collapsing quality-bearing crops and other Stardew items to a single iridium-quality entry; ingredient-list identity now preserves quality and flower colour while recipe lookups remain intentionally quality-agnostic.
- Removed obsolete gameplay debug commands and expanded automated coverage for Casino, Qi quests, combat, interactions, overnight recovery, UI scaling, networking, items and map resources.
Maps, Assets And Compatibility
- Advanced the bundled Stardew Valley public-map layout to version 12 and refreshed the managed region manifest. Updated public
.mcafiles are installed through the existing hashed migration path without claiming player farm regions. - Added Casino blocks, models, NPC assets, portraits, GUI textures, sounds, Qi Coin presentation, statues, fireworks and quest resources as standalone assets rather than runtime crops from source sheets.
- Updated every affected name, description, dialogue, hint, shop entry and interface string across all 12 shipped languages: German, English, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese.
- Expanded the public interaction and combat architecture documentation, data-pack examples, validation tools and project README, and updated the public mod version to
0.5.4.
Файлы
stardewcraft-0.5.4.jar(147.58 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.5.4
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
489
Дата публикации
30.07.2026
