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Моды/SRP&Wizardry InsaneTweaks
SRP&Wizardry InsaneTweaks

SRP&Wizardry InsaneTweaks

A bridge mod unifying Electroblob's Wizardry, Scape and run: Parasites and Spartan Weaponry, into my Battlemage late-game fantasy, Custom Gears, Spells, Skills, Bauble Fruits + few other things/tweaks

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Все версии→SRP&Wizardry InsaneTweaks 1.4.8

SRP&Wizardry InsaneTweaks 1.4.8

Release25.07.2026

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Insane Tweaks 1.4.8

First public release since 1.2.0. This bundles everything from 1.3.0 through 1.4.8, and it is also the release where the project splits into separate mods.

⚠️ Read this before updating

The mod is now three mods. Insane Tweaks keeps every piece of gameplay content and its insanetweaks modid, so your world is safe and you install this jar exactly as before.

What moved out:

  • The optional SRP compatibility patches (srpCompat.*) are now the standalone mod SRP&Wiz mixins. If you had any of those toggles enabled, install that mod and re-set them in srpwizmixins.cfg — they no longer exist in insanetweaks.cfg.
  • The experimental Dormant Waystone block moved out of this jar into the new pack-glue mod SRP&Wiz Core, where it is now a proper native system. Existing worlds are remapped automatically, so already-placed waystones and items are not lost.

Everything else is additive.

Added — Sanctuary Nexus (1.3.0)

  • New craftable block, the Sanctuary Nexus: a protective dome that makes a base defensible against the hive.
  • Raised through a ritual, not an upgrade recipe — build a flat 5×5 ring of SRP Evolution Lure blocks around it, in the strength order it asks for in chat. Each correct ring is consumed; six offerings take it from Tier I to Tier IV (radii 16 / 32 / 48 / 64, upgrades push further, capped at 256).
  • Inside the dome: natural parasite spawns vetoed, block infestation vetoed, parasite node/colony structures blocked from generating, parasite block-breaking vetoed, Purge Fire damaging anything parasitic, node and colony hearts purged, infested blocks steadily reverted using SRP's own purification mappings, biome reset to natural. Parasites dying inside drop nothing and grant no XP — protection, not an AFK farm.
  • Cost of Power: every player inside pays 2.5 hearts of max health and loses natural regeneration; the Nexus burns Wizardry crystals as fuel, then drains mana from wands inside, then the owner's health. Four upgrade slots (Efficiency / Owner Relief / Reach / Ascension) reduce or fully cancel that cost.
  • Dedicated GUI with owner, tier, protection state, cleanse state and fuel gauge; translucent dome render, region border particles and a locator ping.
  • One Sanctuary per player by default across all dimensions. Creative Sanctuary block added for testing and pack authors — instantly Tier IV with a radius slider (16–256).

Added — spells

  • Dispatcher Grasp (1.4.8) — the mod's first channelled spell. Pins a Dispatcher's claw on your target; both of you are rooted while the grip holds, the claw grinds the target down, and below a health threshold it is torn apart through the real damage pipeline so parasites get their proper death animation. Players are immune to the execute. Costs mana per second.
  • Summon Light Bomber (1.4.8) — flying bomber minion whose AI is transcribed from the SRP mob itself, with a friend-or-foe filtered bomb that never leaves a toxic cloud and never uses a real explosion.

Added — other content

  • Sentient Codex enchantment (native port of UniqueEnchantments' Grimoire): treasure-only, raises the level of every other enchantment on the item as your XP level grows, with owner binding, an anvil lock, and Ashen Legacy drop protection. Retuned to be roughly 70% slower than the original.
  • Corrupted Sapling health now scales with the SRP evolution phase, and planting is blocked entirely at phase 0 (the seed is no longer wasted).
  • Sim Wizard hardened so it can never be treated as a player ally.

Fixed

  • Ars Magica 2 compatibility: AM2's spell-veto system was silently blocking most Sim Wizard and Sentinel casts and occasionally deleting their summons. Legitimate vetoes are still honored; only AM2's false-positive burnout check is overridden.
  • EntityTracker concurrency crash (Exception in server tick loop) when running with EntityThreading — fixed, and now lives in SRP&Wiz Core.
  • MixinLocale finally applies: it was shadowing a package-private field through an alias, which newer Mixin/CleanMix builds reject. The Reskillable trait-name overrides that depended on it now work.
  • Sanctuary: cleanse chunk-loading guarded, per-tick stall/resume message spam latched, biome reset now covers the whole dome instead of stopping at 48 blocks, obsidian-tier durability and a slider max-radius bug corrected, Nexus recipe registered before the SRPextra early-return.
  • Purifying Pulse now also cleanses SRP node cores (biome heart, colony heart, node relay).

Changed

  • Purge Fire now deals a percentage of max health in addition to flat damage (percentage default lowered from 5% to 1% after testing).
  • Sanctuary tiering reworked from a pyramid scan to the lure-ritual progression; the pyramid tunables are gone from the config.
  • The legacy emerald Nexus recipe was dropped in favour of the current one (Necromancy Runestone included).

Housekeeping

  • Repository restructured into a Gradle multi-project build so the three mods share one source tree. insanetweaks keeps its modid, group and every registry name — nothing save-facing changed.

Файлы

insanetweaks-1.4.8.jar(2.27 MiB)
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Release

Номер версии

1.4.8

Загрузчики

Forge

Версии игры

1.12.2

Загрузок

155

Дата публикации

25.07.2026

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