
SRP&Wizardry InsaneTweaks
A bridge mod unifying Electroblob's Wizardry, Scape and run: Parasites and Spartan Weaponry, into my Battlemage late-game fantasy, Custom Gears, Spells, Skills, Bauble Fruits + few other things/tweaks
Insane Tweaks SRP&WIZ is a Minecraft Forge 1.12.2 bridge mod built around my fantasy of late-game battlemage that is actually capable of surviving in hardcore modpack enviroment.
The mod mainly connects and extends systems from:
- Electroblob's Wizardry
- Ancient Spellcraft
- Scape and Run: Parasites
- Spartan Weaponry
It is designed as a modular addon. Most major systems can be enabled or disabled through config.
Core Features
Living and Sentient Equipment Evolution
Mod adds a full progression line of parasite-infused equipment that evolves through combat:
- Living and Sentient Mage Armor(rework incoming): Living Armor absorbs incoming damage and evolves into Sentient Armor after enough combat exposure. The set is built around battlemage play, with spell cost, cooldown, and charge-up benefits.
- Hardcap survival mechanic: Wearing a full set grants an emergency survival effect on lethal damage, including a brief safety window and a Cleanse burst.
- Living and Sentient Aegis: A runic shield that evolves through blocked damage and unlocks stronger defensive and retaliatory behavior.
- Living and Sentient Spellblades: Parasite-themed battlemage weapons that evolve through kills and bridge into Spartan Weaponry properties.
- Awakened forms: The strongest evolved gear pieces have further awakened endgame states.
The entire gear is also protected from being destroyed by lava, fire, cacti, or explosions.
Custom Wizardry Spells
The mod currently adds few custom Electroblob's Wizardry spells, including:
- Summon Feral Cow
- Summon Primitive Yelloweye
- Summon Primitive Summoner
- Purifying Pulse
These spells are intentionally much stronger and more dangerous than standard Wizardry spells. To balance that, Insane Tweaks uses:
- much higher mana costs
- longer charge-up times
- longer cooldowns
All mod's spells belong to a custom presentation identity called Abomination. Internally they still use Wizardry's magic/none element, but in gameplay and UI they are treated as their own distinct spell family. Btw, crating new element in ebwizardry is literally impossible(enum metadata is 2^4.
Custom Skill Tree Traits
If Reskillable is installed, Insane Tweaks injects a custom trait tree directly into the Reskillable system.
Current module highlights:
- 17 custom unlockable traits
- Wizardry-focused specializations such as Arcane Mastery, School of Alteration, School of Conjuration, School of Destruction, and Archmage
- utility and survival traits such as Meditation, Spider's Grace, Iron Stomach, Adapted Vegetation, and more
The mod also deploys an optimized Reskillable config for this custom tree and preserves custom Skill Locks through its own swap/backup system.
Important note for existing Reskillable users:
- the mod may update
reskillable.cfg - a backup is created automatically
- making your own backup first is still strongly recommended
If Reskillable is not installed, the skills module safely disables itself.
Bauble Fruits
Bauble Fruits are one-time consumables that permanently improve your character's bauble setup.
- BaublesEX integration: With BaublesEX 2.0.0+ installed, fruits grant true additional slot capacity such as Ring, Amulet, Body, Head, Charm, and Belt.
- Legacy fallback: With original Baubles 1.5.x, the system falls back to a safe permanent Luck bonus instead of breaking.
Magic Cores
Insane Tweaks adds custom magical cores that can upgrade armor through Electroblob's Wizardry systems:
- Cost Core: reduces mana cost
- Potency Core: increases spell potency
- Speedcast Core: reduces charge-up time
These are crafted through the Imbuement Altar and are integrated with JEI.
Fixes and Utility Features
- Curse of Possession Patch: fixes the interaction between So Many Enchantments' Curse of Possession and Corail Tombstone, preventing cursed items from becoming trapped(they're suppose to vanish) incorrectly in graves
- Golden Book: a book with HIGH enchantability xd.
Spell Identity: Abomination and Arcane Adaptation
One of the main balancing ideas behind the mod is semi-specialization.
Living and Sentient casting gear is designed to favor Insane Tweaks spells over normal Wizardry content. To support that, the mod uses a special gear property called Arcane Adaptation:
- non-Insane Tweaks spells become much more expensive to cast through that gear
- Insane Tweaks spells are treated as the native spell family for this casting style
This is how the mod supports a stronger custom spell roster without adding a fully new fake Wizardry element or wand tier at the engine level.
Installation and Dependencies
Minecraft version: 1.12.2 Recommended Forge: 14.23.5.2860+ Mixin support: MixinBooter, or Cleanroom(cleanroom is goated)
Main supported integrations
- Electroblob's Wizardry
- Ancient Spellcraft
- Spartan Weaponry
- Scape and Run: Parasites
- Scape and Spartan: Parasites
Optional integrations
These are not all hard requirements, but they unlock major parts of the mod:
- Reskillable - required for the custom trait tree
- BaublesEX - required for true Bauble Fruit slot expansion
- PotionCore - enables extra magic-damage scaling synergy
- SRPextra - recommended for full recipe coverage depending on your SRP setup
- So Many Enchantments - recommended for full utility/fix coverage
- JEI / HEI - recommended for recipe visibility
- Infernalmobs - One artifact interacting with this mod
Credits and Acknowledgements
This project stands on the work of many excellent 1.12.2 modders:
- Electroblob - Wizardry framework, mana systems, and core spell infrastructure
- WinDanesz - Ancient Spellcraft battlemage foundations and related inspiration
- oblivioussp - Spartan Weaponry properties and combat API
- Dhanantry and the SRP team - Scape and Run: Parasites, along with most of the biological horror and evolution inspiration behind the mod
- Aizistra and KELETU - mechanical inspiration from Enigmatic Legacy
- CursedFlames and Tmtravlr - inspiration behind Spider's Grace
- CleanroomMC Team - keeping 1.12.2 alive with modern mixin support and newer Java compatibility
- K2K / New Fantasy - texture contributions for Living and Sentient spellblades and related visuals
Additional note:
- some core item textures were created using modified assets derived from the Faithful 32x Resource Pack, distributed in accordance with its community license
Developer / Showcase Commands
If you want to preview some of the strongest awakened gear states:
/give @p insanetweaks:sentient_spellblade 1 0 {SentientKills:2000}
/give @p insanetweaks:sentient_aegis 1 0 {AegisDamageBlocked:10000.0f}
/give @p insanetweaks:sentient_wand 1 0 {WandEvolutionPoints:10000}
/give @p insanetweaks:battle_mage_helmet 1 0 {ArmorDamageBlocked:5000.0f}
For other armor pieces, replace helmet with the matching slot name.
