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Моды/Scape and Run Parasites Addon: Cotesia Glomerata
Scape and Run Parasites Addon: Cotesia Glomerata

Scape and Run Parasites Addon: Cotesia Glomerata

Become a parasite, and die like one too.

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Beta 1.3.4 Hotfix 1

beta8 июня 2025 г.

darn

Changes

  • Fixed a NullPointerException crash when a fireball with no owner detonates

Beta 1.3.4

beta8 июня 2025 г.

ironically, i am at my most burnt out when I have the most time to work on the mod.

Changes

  • Fixed a bug where the stored chestplate would be lost on death if keepInventory was enabled in the current world

  • Fixed a bug where using the Consecrator on Bloody Ice would generate infection points for free

    • This is presumeably an SRP bug that wormed its way over
  • Fixed a bug where the Undying enchantment would cause massive amounts of lag due to client item spawning

  • Leer can no longer be used on armor stands, no fun allowed

  • Remodeled/retextured the Vagrant, at the moment only Tier 0 is finished.

    • As time goes by, I will add each tier individually
    • The goal is for them to all look very different by the end
    • Ironically, this update actually reduced the tier variance, they all look the same now! Nothing I can do for now besides continue working.
      • Then again, the original model barely changed anyway, not much was lost here
  • Since the remodel is a WIP, an option is provided in the client settings to use the old one.

  • New Item: Ghastly Bandage

    • Intended for the early game, crafted from Rupter Viscera and a Blood Lotus
    • Heals a parasite for 5 HP on use. Also works on other vagrants!
  • The /toggleparasite command now supports forcing the target into the hidden state when used via the shouldConceal optional argument.

    • This only works if you are using the command with a name provided (or %s to refer to yourself)
  • Fixed the /toggleparasite command not giving back the player's stored chestplate, provided one exists

  • The /dendritus command now works similarly to the /srpcbounty command, allowing removal and placement.

  • Replaced /setbiomass with /biomass <set|add|subtract>, also works as /biomass <player(s)> <set|add|subtract> for bulk operations.

  • Replaced /setkills with /parasitekills <set|add|subtract>, also works as /parasitekills <player(s)> <set|add|subtract> for bulk operations.

Config Changes

  • Parasite Player Old Model - Whether Parasite Players use the old model as opposed to the new one introduced in 1.3.4.

Beta 1.3.3

beta18 мая 2025 г.

Changes

  • Fixed the Hijacked Enchanting Table causing the Evolution Phase to reset on the client, where it shouldn't be accessed anyway

  • Fixed the Trustworthy Note setting attributes on the client side

  • Fixed a conflict with SRPMixins causing beckons to not award points for infection

  • Fixed setting Ante Ticks to 0 failing catastrophically, should also fix a similar bug for Wells

  • Chestplates are now placed in a hidden slot instead of directly given to the player when you unhide.

    • The slot is accessible in the Malleability Menu, if you wish to remove the chestplate by hand after the fact.
    • The chestplate is automatically reequipped whenever you hide again.
  • Niduses are now only turned into Evolution Points if the player is sneaking

    • Also added all of the messaging for the Beckon Harbringer to the Dispatcher Nidus, given the similar functionality.
  • The Beckon Harbringer now does a chunk count check like the Dispatcher Nidus, rather than simply checking in a 100 block radius.

  • Refactored this mod's interfacing with SRP data (adding evolution points, querying the phase, etc) to include context.

  • Added (sort of) support for SRPMixins' Player/Chunk Phases

    • This is why I made the preceding change
    • There will probably be a few more strange bugs with this mod, but for now it should be "compatible"
    • For instance, Wells and the like are a wildcard in that department.
  • Also changed like 2 mixins to not be redirects anymore, good riddance

  • SRPMixins's dimensional parasite scaling now applies to Parasite Players

  • SRP's knockback resistance scaling now applies to Parasite Players

  • Fixed a few duplicate UUIDs for the attributes

  • Stat scaling configuration can now be modified in game

  • The Leer ability now registers near misses as hits, you get 1.5 blocks of leeway

  • Changed the internal logic of the Leer ability to hopefully reduce the no willing parasites misfires

  • The Masticator and Consecrator no longer spend Fetid Canisters when the player is in creative mode

  • Added a config entry to modify the range which Factories can spawn parasites on their targets.

    • Defaults to 6.
    • Setting it to 0 disables the feature.

Config Changes

  • Logging Settings - Log Client Data Access - Whether to log whenever this mod gets srp data on the client when it shouldn't Should be good for checking for phase reset bugs

  • Stat Scaling - Knockback Resistance Scale - The amount to scale the player's knockback resistance by.

  • Mod Compatibility - SRPMixins Scaling - Applies SRPMixins's dimension-based stat scaling to Parasite Players.

  • Factory Behavior - Target Teleport Range - The range, in blocks, in which a factory can spawn its bound parasite right on top of its target.

  • Bloom Settings - Leer Raycast Width - The amount of blocks of leeway you get with the ray trace

Beta 1.3.2

beta5 мая 2025 г.

small

Changes

  • Fixed Saltines not doing the check to make sure salt blocks are nearby before graduating

    • This is just embarassing
  • Fixed the Hijacked Enchanting Table causing a rendering crash in some cases

  • The "Enchantment Tailoring" setting should no longer cause all chunks to reroll when enabled vs disabled.

    • Enchantments are now only rerolled if the target item cannot receive them.
    • The setting is still disabled by default, though.
  • Added an option for all Hijacked parasites to no longer have biomass interactions.

    • This removes the need to explicitly add them to the related blacklists.
    • Should support other addon parasites out of the box, provided they extend EntityPHijacked.
  • As a result of the above change, SRP's existing Hijackeds have been removed from said blacklists.

    • There shouldn't be any gameplay change as a result of this.
  • Vanilla SRP's Hijackeds have had their biomass costs increased slightly.

    • They do actually have some meat on their bones.
  • Saltines can now only be placed on saltable blocks.

    • They need proper motivation
  • Holding SHIFT will display the descriptions of enchantments in the Hijacked Enchanting Table.

  • New Enchantment: Bulwark

    • causes Factories to produce parasites with +6 armor and +3 armor toughness per level, up to level 5.
  • Added in the missing guidebook entries for the Hijacked Enchanting Table, Rotted Bookshelf, Bleeding Tome, and Diffusion enchantment.

  • Rewrote a few of the guidebook options. Still have a lot to do, but at least it's progress.

    • None of the important ones changed, I'm not that productive
  • Added an event that is fired after this mod's config is written to/pulled from disk.

    • Since I used Forge's built in Config GUI, there was no event that was fired in between loading and setting up secondary variables.
    • Now, though, a SRPCConfigChangedEvent.Post is fired.
      • This can be used to make runtime-exclusive modifications, like how a preinit hook into SRP's configs would function.
      • There's also a Pre version as well.
      • None of these events use any of Cotesia Glomerata's classes. Make of that what you will.
    • This is probably useless information for those of you who aren't specifically looking for it.

== And now, for the big ones:

  • Ante now progresses in increments of 20 days, rather than 10.

    • Realistically speaking, making this longer only serves to help those who were having trouble
    • The Reaction System handles faster progression much better than a short fuse anyway
  • Yielding now requires an active Bounty in order to be applied.

    • Over time, I've realized that the current iteration of this effect disincentivizes using stronger parasites over nimbler ones.
    • For packs where gear is plentiful, it may not be as impactful.
    • Now, the effect is a punishment rather than a foregone conclusion.
  • Reduced the Gravity potion effect's base damage to 2.5, from 10.

  • Reduced the Maximum speed amplifier for Enhanced Mobs from 7 to 3.

  • Increased the delay between Critical Hits for Enhanced Mobs

  • Fixed disabling Yielding causing a NullPointerException

  • Fully removed Burning in Sunlight and related options.

Config Changes

== Main

  • Biomass Settings - Hijacked No Biomass Interactions - Whether all hijacked parasites are prevented from having biomass interactions (Ex. being created via a Factory).

  • Potion Settings - Gravity - Gravity Damage - Reduced to 2.5, from 10

  • Enchantment Settings - New Category: Bulwark

== Armageddon

  • Creeping Salt - Saltines Need Saltable Blocks - Whether saltines need a parasitic block below them in order to be placed.

  • Ante - Enhanced Mobs: Maximum Speed Amplifier - Reduced to 3, from 7

  • Ante - Ante Ticks - Increased to 480000, from 240000

  • Ante - Burning In Sunlight Options - removed.

  • Enhanced Mobs - Critical Hit Delay - Increased to 60, from 30

  • Enhanced Mobs - Yielding Bounty Requirement - Whether an Enhanced Mob needs an active Bounty in order to apply the Yielding effect.

Beta 1.3.1

beta29 апреля 2025 г.

A few loose ends

Changes:

  • Fixed the Sentient/Living Pick-axe not mining Chitin stairs and slabs quickly.

  • Fixed dying causing factory-spawned parasites to temporarily forget you

  • Updated Chinese Translation (Lupus_with_Dusk)

  • Fixed Well movement not working. They were stuck in the dimensions they were in.

  • Fixed dimension availability check for fixing Wells erroneously checking the well counts in each dimension

  • Removed the Death Point Loss multiplier from Enhanced Mobs.

    • Its impact was relegated to the early game and it was ineffective anywhere else.
  • Added a flat multiplier for the XP from the Reclamation Table. It is set to 3x by default.

  • New Block: Hijacked Enchantment Table

    • Functions as a more deterministic chunk-based Enchantment Table.

      • The goal was add an analogue for enchantments from Villager trading. It isn't a 1 to 1 comparison, though.
    • Each enchantment is sourced from the chunks in a 3x3 grid around the table (centered on the chunk the table is in)

      • The randomness here is akin to that of Slime Chunks: random until you've seen it.
        • (Internally, this and Slime Chunks do similar calculations)
      • North is up in the table UI.
    • Lapis will increase the level of the applied enchantment. Ex. you need 4 lapis for Protection IV.

      • This will also increase the cost.
    • Item Enchantability and Enchanting Power (bookshelves) will reduce the cost by at most 30% and 30%, respectively.

      • These stack additively! You can theoretically get at most a 60% discount. That's with gold tools, though.
    • By default, enchantments are not tailored for the item in the table's slot.

      • This can be changed in the config, however, to only allow enchantments for that item type.
      • This causes every chunk to have a (possibly different) enchantment for every item type.
    • Enchanting costs both levels and biomass, the cost is displayed on the buttons for enchanting.

      • The levels are display sugar, internally raw experience points are used
    • The table can enchant items that have already been enchanted, XP cost is increased per existing enchantment.

  • New Item: Bleeding Tome

    • Has a designated slot in the Hijacked Enchantment Table
    • Records the enchantments for the chunks the table is used in, allowing you to access them from any table at any location
  • New Block: Rotted Bookshelf

    • Twice the enchanting power, immune to the biome.
    • Created by giving a Bookshelf to a Factory.

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Minecraft: Java Edition

1.12.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:10 месяцев назад
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