Splatcraft 4.0.1-1.18.2
release4 марта 2024 г.Version 4.0.1
Technical Changes:
- Added
HideTooltiptag for Weapons and Ink Tanks, hiding Weapon Settings and Ink Capacity respectively - Color Locked Ink Tanks now show what color they’re locked to in their tooltip
- Splatcraft HUD elements no longer render when you’re in spectator mode
- Releasing right-click when in squid form now resets stored charge for weapons that support it (certain Chargers and Splatlings)
Bug Fixes
- Greatly increased performance when loading in chunks, this was caused due to World Ink data causing chunks to be populated prematurely
- Fixed Dualies, Sloshers, and Splatlings not setting their decayed projectile stats correctly
- Fixed Dualies not applying Pitch Compensation and Turret Mode Air Inaccuracy settings correctly
- Fixed ink-colored blocks flashing black when first placed
- Fixed ink color tint for the Nautilus 47 and Nautilus 79
- Colliding with a Spawn Pad shield of an opposing color now kicks players out of any vehicles they may be riding
- Spawn Pad shields no longer make Stage Barriers visible
- Fixed certain clientside mods not rendering player models with the right ink color under special circumstances. (most noticeable with Essential’s player render in the pause menu)
- Fixed Splatling root advancement not unlocking when Horseshoe Apprentice is obtained
- Fixed Non-Single Use Sub Weapons playing the Sub Detonating sound event when dropped from a dispenser
Splatcraft 4.0.0-1.18.2
release7 февраля 2024 г.Splatcraft Version 4.0: Back To BasInks
Known Issues:
- Splatcraft is currently incompatible with OptiFine and Embeddium, causing blocks to not render as inked when either of these two is present. A fix should hopefully be ready before the next major update. But in the meantime, I recommend using Rubidium for performance boosts and shaders, as the mod has been proven to be compatible with it.
- Grates placed in older versions will all appear as their bottom-half variant. This should be a one-time issue and should not persist as long as the mod isn't downgraded.
New Features:
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Added Splatlings: A heavy class of Main Weapon that can be charged up to fire a volley of ink projectiles, some can even store their charge when entering squid form!
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Completely overhauled the mod's survival experience! Sardinium will no longer spawn in veins underground, but will instead be obtained from Sardinium Deposits: large rocks that can be found occasionally within ocean biomes, these rocks are composed of Sardinium Ore and Coralite.
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Players with the Water Breathing effect no longer take water damage when the doWaterDamage rule is enabled
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Power Eggs will no longer be obtained from fishing and underwater chests, but will now be found inside of crates scattered around the ocean floor. These crates can be picked up and taken to the surface to break them open with ink. As a result, the Ammo Knights Workbench, Ink Tank Jr., and Splattershot Jr. will no longer cost Power Eggs to make.
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Alongside groups of crates a new mysterious artifact can be found, it can be broken to obtain Ammo Knights Scraps: a new material crucial in the creation of machines and tools that are important to the mod.
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Added Coralite: A new stone-like block that can be stained by dropping it over an inkwell to change its color, it can be used to make stairs and slabs which can also be inked.
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Added Blueprints: a new item that can be found inside of Sunken Crates, it allows you to unlock recipes for the Weapon Workbench. You can find out what weapons you already have unlocked by looking at the "Splatcraft Blueprints" tab in the Advancements menu, unlocked after picking up your first blueprint.
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Added an entire Advancement tree for the mod. It should help guide new players to understand the mod's progression and how its survival systems work.
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Updated the recipe for the Ammo Knights Weapon Workbench, Ink Vat, Turf Scanner, Ink Disruptor, Color Transmuter, Spawn Pad, and Remote Pedestal.
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Reworked the way blocks are inked: instead of replacing the affected block, ink will now be stored inside of chunk data separate from the block grid, modifying the block's rendering directly to appear as if it were inked. For those that don't understand what this means, it lets ink and inked blocks do a handful of things they couldn't do before, such as:
- Making most block entities inkable by default
- Retaining all of the affected block's properties, including block states, right-click functionality, and anything else it might've been able to do!
- Greatly reduce the performance impact inked blocks used to have in the game, long gone are the days of laggy turf war matches!
- Glowing Ink now has an emissive texture instead of directly emitting light, this should also reduce the amount of lighting updates they used to cause, as well as make them even prettier!
- The speed at which ink decays can now be changed with the inkDecayRate gamerule.
- Tall grass and crops over ink will no longer be destroyed if the inkDestroysFoliage gamerule/stage setting is disabled.
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Added the brand new Weapon Settings system: Weapon Stats are now handled through .json files, which means that they can now be easily modified using data packs!
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Players can also provide dedicated stats to weapons by attaching the "Settings" NBT tag to it and setting its value to the id of any available weapon setting. This combined with "CustomModelData" allows you to add your very own weapons into the game!
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Projectiles from standard shooting weapons such as Shooters, Dualies, and Splatlings will now travel straight for a set distance before gravity starts taking effect.
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Instead of a percentage, Weapons will now display a ranking for each of their categories, an empty bar indicates that it's one of the worst for that category, while a full bar indicates that it's the best.
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Enabling Advanced Tooltips (F3 + H) displays more exact metrics for each category.
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Charge holding when in squid form for Chargers and Splatlings will now reflect the games more accurately: instead of gradually decreasing, it will reset your charge immediately when held for too long.
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Trying to fire while in Squid Form will temporarily put you out of Squid Form
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When activating Splatcraft actions, the last key pressed will take priority
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It is no longer possible to use Splatcraft weapons while you have weapons on cooldown
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You can now create an additional layer for your skin that reflects your ink color! All you need to do is make a copy of your current skin and use an image editor to remove all the bits you don't want colored, and grayscale those you do. Then, save the copy as
player_ink_color.pnginside of a new folder calledsplatcraftinside of your config folder.- This works in multiplayer, so other players will be able to see your skin change color without needing to send them any extra files!
- You don't need to restart the game to apply any changes to your skin. Just relog and you should be good to go!
- The extra layer obeys transparent pixels, so if you want a part of your skin to only be slightly tinted, make it transparent!
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Added a new Creative tab containing colored items for every color featured in the inkwell
- The tab's search bar can be used to look up specific colors by typing in their name, registry id, hex code, or decimal code.
- adding a period (.) at the end of your search helps you look up colors with the exact name of your search. For example: typing in "Blue." will only yield one result instead of 8.
- Adding an exclamation mark (!) to the start of your search or the word "Inverted" will yield an inverted variant of the color you're looking for. These inverted colors will act as their source color when used alongside the Color Transmuter, /replacecolor command, and Stage Teams, but will otherwise function and visually look how they're supposed to.
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Added Raw Sardinium and Block of Raw Sardinium
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Added Glass Covers: a seethrough variant of Tarp made with glass panes.
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Grates can now be placed vertically by shift right-clicking onto the side of a block.
New Weapons:
- Jet Squelcher
- Rapid Blaster
- Rapid Balster Pro
- Range Blaster
- Mini Splatling
- Heavy Splatling
- Nautilus 47
New Weapon Variants:
- Grim Range Blaster
- Refurbished Mini Splatling
- Heavy Splatling Deco
- Heavy Splatling Remix
- Classic Heavy Splatling
- Nautilus 79
Bug Fixes:
- Fixed Turf Scanner and /scanturf not scanning ink correctly when set to top-down mode
- Fixed Ink Projectiles not remembering their owner on world reload
- Fixed leads attached to Ink Squids not rendering
- Hitting an entity with a Charger shot now only performs a jingle if the target dies
- Sheep with no wool ink color no longer drop inked wool upon death
- Curling Bomb trail now counts for Blocks Inked stat
- Curling Bombs can no longer ink under tarp
- Renamed "Color Transmutator" to "Color Transmuter"
- Chargers should now play a sound when out of ink and unable to recharge
Balance Changes:
All Chargers and Splatlings:
- It is no longer possible to recover ink while charging or holding a charge
.52 Gal
+ Projectiles now travel straight for approximately 8 blocks
+ Increased initial projectile speed to 2.2 bpt from 0.78 bpt
+ Reduced fire rate to 4 ticks from 6 ticks
- Reduced decayed projectile speed to 0.6 bpt from 0.78 bpt
- Reduced move speed to 60% from 100%
.96 Gal
+ Projectiles now travel straight for approximately 10 blocks
+ Increased initial projectile speed to 2.1 bpt from 0.88 bpt
+ Reduced fire rate to 5 ticks from 8 ticks
- Reduced decayed projectile speed to 0.65 bpt from 0.88 bpt
- Reduced move speed to 40% from 100%
Aerospray
+ Projectiles now travel straight for approximately 6 blocks
+ Increased number of projectiles shot to 2 from 1
+ Increased initial projectile speed to 2 bpt from 0.45 bpt
+ Increased decayed projectile speed to 0.525 bpt from 0.45 bpt
- Reduced move speed to 72% from 100%
Blaster
- Reduced move speed to 45% from 100%
Clash Blaster
- Reduced move speed to 65% from 100%
Bamboozler 14
- Reduced movement speed to 60% from 80%
Burst Bomb
+ Decreased ink recovery cooldown from 20 ticks to 17 ticks
Dualie Squelchers
+ Now allows the player to move freely while in turret mode
+ Projectiles now travel straight for approximately 3 blocks
+ Increased initial projectile speed to 2.08 bpt from 0.74 bpt
+ Reduced fire rate per dualie from 8 ticks to 4 ticks
+ Increased standard turret mode duration to 8 ticks from 6 ticks
- Reduced decayed projectile speed to 0.7 bpt from 0.74 bpt
- Reduced move speed to 72% from 100%
E-Liter
- Reduced max projectile range to 30 blocks from 38 blocks
- Set min projectile range to 9 blocks
Explosher:
+ Decreased startup ticks from 5 to 1
+ Decreased time between swings from 20 ticks to 18
- Reduced move speed to 45% from 100%
Glooga Dualies:
+ Projectiles now travel straight for approximately 4 blocks
+ Increased initial projectile speed to 2.1 bpt from 0.72 bpt
+ Increased decayed projectile speed to 1 bpt from 0.72 bpt
+ Reduced fire rate per dualie from 10 ticks to 8 ticks
- Reduced move speed to 60% from 100%
Luna Blaster:
- Reduced move speed to 50% from 100%
N-Zap
+ Projectiles now travel straight for approximately 8 blocks
+ Increased initial projectile speed to 2 bpt from 0.75 bpt
- Decreased decayed projectile speed to 0.5 bpt from 0.75 bpt
- Reduced move speed to 84% from 100%
Slosher:
+ Increased projectile speed to 1.1 bpt from 0.4 bpt
+ Decreased startup ticks from 7 to 2
- Added time between swings with a value of 10 ticks
- Reduced move speed to 40% from 100%
Splat Charger
- Set min projectile range to 9 blocks
- Reduced movement speed to 20% from 40%
Splat Dualies
+ Projectiles now travel straight for approximately 3 blocks
+ Increased initial projectile speed to 2.1 bpt from 0.65 bpt
+ Increased decayed projectile speed to 0.75 bpt from 0.65 bpt
- Reduced move speed to 80% from 100%
Splattershot
+ Projectiles now travel straight for approximately 8 blocks
+ Increased initial projectile speed to 2 bpt from 0.75 bpt
- Decreased decayed projectile speed to 0.5 bpt from 0.75 bpt
- Reduced move speed to 72% from 100%
Splattershot Jr.
+ Projectiles now travel straight for approximately 6 blocks
+ Increased initial projectile speed to 2 bpt from 0.55 bpt
- Decreased decayed projectile speed to 0.525 bpt from 0.55 bpt
- Reduced move speed to 72% from 100%
Tri-Slosher:
+ Decreased startup ticks from 4 to 2
- Added time between swings with a value of 8 ticks
- Reduced move speed to 66% from 100%
Splatcraft 3.2.0-1.18.2
release20 сентября 2023 г.Version 3.2.0
Updated the mod to Minecraft 1.18.2! That being said, the mod no longer needs any mod dependencies to be played
New Weapons:
- Luna Blaster
New Weapon Variants:
- E-liter 3K
Technical changes:
- Increased sardinium spawn rates in oceans
- Ink Tanks now all have a whitelist tag by default
- Made the ink indicator flash after topping off on ink more noticeable
- Weapon Workbench recipes can now be locked behind advancements
- Added Advancement Criteria Trigger for making a weapon in the Weapon Workbench
Bug Fixes:
- Fixed splatcraft:squid_passthrough tag not working on certain blocks
- Middle-clicking a canvas no longer color locks the result
- Fixed an issue that caused Dynamo Roller to consume less ink than intended
- Fixed an issue that allowed players to continue using their weapons after their game mode has been changed to Spectator
- Fixed an issue that caused Rollers and Brushes to not consume ink when rolling over friendly ink
- Fixed an issue that prevented Rollers and Brushes from recovering ink while standing still and holding down RMB
- Fixed an issue that caused players to be considered to be moving when standing still and holding down RMB with a Roller or a Brush
- Fixed an issue that caused certain Rollers to consume more ink than intended while rolling
- Fixed an issue that caused ink particles to appear when trying to roll with a Roller or a Brush with a depleted ink tank
- Fixed an issue that allowed players to recover ink during their weapon's startup time
- Made it easier to angle shots fired from the horizontal swing of a Dynamo Roller
Balance Changes
Aerospray MG/RG:
+ Increased fire rate from firing once every 150ms to once every 100ms
+ Increased base damage from 5 to 5.3
+ Increased minimum damage from 2.5 to 2.7
+ Decreased damage decay rate from 0.45 per tick to 0.4 per tick
N-ZAP '85/'89:
- Decreased fire rate from firing once every 100ms to once every 150ms
Dynamo Roller:
- Decreased the hitbox size when rolling from 4 to 3
* This does not affect the paint trail size
Splatcraft 3.2.0-rc1-1.18.2
beta18 сентября 2023 г.Version 3.2.0 Release Candidate 1
Updated the mod to Minecraft 1.18.2! That being said, the mod no longer needs any mod dependencies to be played
New Weapons:
- Luna Blaster
New Weapon Variants:
- E-liter 3K
Technical changes:
- Increased sardinium spawn rates in oceans
- Ink Tanks now all have a whitelist tag by default
- Made the ink indicator flash after topping off on ink more noticeable
Bug Fixes:
- Fixed splatcraft:squid_passthrough tag not working on certain blocks
- Middle-clicking a canvas no longer color locks the result
- Fixed an issue that caused Dynamo Roller to consume less ink than intended
- Fixed an issue that allowed players to continue using their weapons after their game mode has been changed to Spectator
- Fixed an issue that caused Rollers and Brushes to not consume ink when rolling over friendly ink
- Fixed an issue that prevented Rollers and Brushes from recovering ink while standing still and holding down RMB
- Fixed an issue that caused players to be considered to be moving when standing still and holding down RMB with a Roller or a Brush
- Fixed an issue that caused certain Rollers to consume more ink than intended while rolling
- Fixed an issue that caused ink particles to appear when trying to roll with a Roller or a Brush with a depleted ink tank
- Fixed an issue that allowed players to recover ink during their weapon's startup time
- Made it easier to angle shots fired from the horizontal swing of a Dynamo Roller
Balance Changes
Aerospray MG/RG:
+ Increased fire rate from firing once every 150ms to once every 100ms
+ Increased base damage from 5 to 5.3
+ Increased minimum damage from 2.5 to 2.7
+ Decreased damage decay rate from 0.45 per tick to 0.4 per tick
N-ZAP '85/'89:
- Decreased fire rate from firing once every 100ms to once every 150ms
Dynamo Roller:
- Decreased the hitbox size when rolling from 4 to 3
* This does not affect the paint trail size
Splatcraft 3.1.3-1.16.5
release6 апреля 2023 г.Version 3.1.3
Reverted all changes made in the previous patch, apparently rebranding everything to be Tarp was not a good idea
Technical Changes:
- Added a new parameter to /stage settings that allows players to get and change stage bounds
- All Squid Bumpers can now be popped regardless of Ink Color
- Waterlogged blocks no longer clear ink from solid sides, meaning that you can now use them to more precisely prevent blocks from being inked
- Ink Explosion damage is now centered on the block they originate from rather than on the corner, allowing sub weapons to more consistently deal damage
- Added Entity Tag for Sub Weapon entities
- Sub Weapons now fizzle out when they come in contact with water
- Added back Herobrine
Bug Fixes:
- Fixed an issue that caused Chargers and Blasters to kick players out of servers
- Fixed an issue that caused /replacecolor to fail when a Colored Stage Barrier is present within the affected area
- Fixed Sloshers auto-firing
- Fixed several localization errors
- Fixed popped Squid Bumpers still colliding with other entities, mainly Minecarts and Curling Bombs
- Fixed Ink Stained Blocks still being inkable when inkableGround is disabled
- /stage warp now properly places you in the center of the Spawn Pad

