Spell Engine - это библиотека модов (то же что API) для Майнкрафт, которая позволяет разработчикам создавать магические spells, а игрокам - использовать полноценную систему casting. Включает spell books, визуальные эффекты и интеграцию с weapons.
Зачем нужен Spell Engine
В ванильном Minecraft нет магии. Есть enchantments, есть potions, но полноценной системы spells - нет. Spell Engine решает эту проблему: даёт инструменты для создания spells, их casting, управления эффектами и взаимодействия с другими модами. Если собираешь RPG-сервер или просто хочешь добавить магию в свою сборку модов - это must-have.
Installation
🎁 Installation через Modrinth app - сильно рекомендуется, чтобы автоматически подтянуть все нужные моды.
Required
Дополнительно на Fabric:
Дополнительно на NeoForge:
Content made with Spell Engine
Моды, которые используют Spell Engine:
Made by partners
Built-in content
Weapon skills
Explore a variety of melee attack skills, each designed for a specific weapon type, with unique features:
- detailed collision detection
- momentum and sliding
- fancy animations
RPG Series content mods come with these skills assigned by default.
Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: config/spell_engine/weapon_fallback.json)
API Features
Data driven API:
- Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
- Spells deal damage based on Spell Power entity attributes
- Spells defined in JSON format with hot-reloading and network synchronization
- Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
- Universal pattern matching for tags, regex, and exact matches across all spell properties
- Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
- Spells have a comprehensive set of mechanical behaviours:
- Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
- Cast Modes: Instant, charged, channeled, with configurable haste effects
- Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
- Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
- Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
- Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
- Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
- Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
- Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
- Equipment Sets: Set bonuses providing spells, attributes, and special abilities
Fancy audio and visuals:
- Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
- Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
- Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
- Player animations at all spell stages with pitch control and ranged weapon animation support
- Dynamic lighting integration (LambDynamicLights) for magical illumination
- Customizable beam rendering with colors, textures, width, and flow effects
- Area effect visualization with ground indicators and range-scaled particles
In game features:
- Spell selection and casting visible on HUD (fully player configurable)
- QoL features: automatic spell cast release, client prediction, smart targeting
- Spell Binding Table for adding spells to weapons and creating spell books
- Spell Scroll system with creative tab generation and dungeon loot integration
- Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
- Spell Infinity enchantment with configurable item tag support
- Commands:
/spell_cooldowns for server administration and debugging
- Advanced loot system with
spell_bind_randomly function for dynamic spell assignment
Developer & Mod Integration:
- Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
- Comprehensive event system for spell casting, healing, and projectile lifecycle
- Custom handler registration for delivery methods and impact actions
- Entity predicate system for complex targeting conditions
- Performance optimizations: batching, scheduling, client-side prediction
- Data generation framework for programmatic spell creation and validation
- Multi-platform support (Fabric & NeoForge) with unified API
Важно знать
Spell Engine работает на Fabric и NeoForge для Minecraft 1.20+. Если собираешь сборку модов с магией - это база. Скачай Spell Engine и начинай создавать spells! На слабом железе лучше проверь конфиг, а то некоторые опции могут конфликтовать с другими модами.