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Моды/SpawnForce
SpawnForce

SpawnForce

Forces specific entities to spawn by bypassing canSpawn checks. Config-driven, mod-agnostic. Works with AdventureZ, Marium's Soulslike Weaponry, and any mod whose mobs refuse to spawn due to restrictive predicates.

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SpawnForce is a lightweight Fabric mod that forces specific entities to spawn by bypassing Minecraft's three canSpawn gates. Many modded mobs (AdventureZ orcs/shamans/fungi, Marium's Soulslike Weaponry bosses, and others) ship with strict spawn predicates (light level, specific blocks, biome hardcoded lists) that prevent them from ever appearing in custom biomes - even when a datapack or worldgen mod declares them. SpawnForce lets you whitelist entity IDs in a config file and bypasses those checks only for them.

Features

  • Config-driven whitelist: list any entity ID (modid:entity_name) in config/spawnforce.json and it will spawn where biome/mobcap allow
  • Bypasses the three vanilla spawn gates:
    • SpawnHelper.canSpawn (location check: ground, block type, light)
    • SpawnRestriction.canSpawn (registered spawn predicate)
    • MobEntity.canSpawn (per-mob override)
  • Each gate has its own toggle - enable only what you need
  • Optional debug logging shows bypass hits per entity and periodic stats
  • Mod-agnostic: works with any mod's mobs, no hardcoded list
  • Does NOT touch mobcap, spawn weight, or biome tags - a mob still needs to be declared in a biome (vanilla spawners or Big Globe bigglobe_extra_mob_spawns, etc.)

Configuration

{
  "enabled": true,
  "debug": false,
  "bypass_spawn_helper_can_spawn": true,
  "bypass_spawn_restriction": true,
  "bypass_mob_entity_can_spawn": true,
  "force_spawn_entities": [
    "adventurez:orc",
    "adventurez:soul_reaper",
    "soulsweapons:draugr_boss"
  ]
}
  • enabled: master switch
  • debug: logs each bypass + 10s summary to console
  • bypass_*: toggle each gate individually (leave all true unless you want finer control)
  • force_spawn_entities: the whitelist. Missing IDs are ignored with a warning

Restart the game after editing.

Recommended For

  • Modpacks combining mob mods with custom worldgen (Big Globe, Terralith, Biomes O' Plenty, etc.) where modded mobs refuse to spawn
  • Adventure/RPG packs that need specific mobs in specific biomes without writing Java patches
  • Anyone using In Control! on Forge who needs the equivalent "result":"allow" on Fabric

Used in the Legends Reborn: Medieval modpack.

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 недели назад
Обновлён:3 недели назад
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