You wanna allow some mob spawning after player reach some game progress, similar to Terraria? Now it's possible with this mod. You can easily make it just by using config file.
Here is example of rules
[
{
"example": true, //delete this value or make it false to apply rule
"entities": ["minecraft:zombie", "minecraft:zombie_villager", "minecraft:husk"],
"achievement": "minecraft:story/enter_the_nether",
"messages": {
"en_us": ["Now zombies arise in the dark", "Beware of the night!"],
"uk_ua": ["Тепер зомбі з'являються в темряві", "Остерігайтесь ночі!"]
},
"messagesColor": "GOLD"
},
{
"entities": [...],
"achievement": "...",
"messages": {
...
},
"messagesColor": "..."
}
]
Here you can find all achievements to configure
Here colors for chat message
Update
With new update now you can block entity to spawn with another config file block-after-achievement.json
!!! Important
"messagesColor" is white by default,
"messages" let you set few messages that will displaced accidentally,
Both parameters "messages" and "messagesColor" are not required
Set "example" to false or delete it to make rule work
I recommend to check all the config files of this mod
The most delicious that it's fully works with any entity from another mod Nerkin
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 год назад

