
Starting a new world/server grands you a random soul and each soul has different effects
Determination – Revive once upon death (15 min cooldown)
Justice – Getting hit marks the attacker. Hitting marked enemies deals 1.25x damage
Bravery – Deal 1.5x damage below half health, and 2x damage below 4 HP
Patience – Half the damage is delayed (delayed damage does not cause hitstun)
Integrity – Gain +2 armor below half health, +4 armor below 4 HP
Perseverance – Negative effects last half as long, positive effects last twice as long
Kindnes - Hitting a entity heals you half a heart
Hate – Below half health, attacks apply 3s Wither. Killing players grants Hate Stacks (+5% damage each, up to +50%). Stacks last 10 min and reset on death
Fear – Attacks apply 3s Slowness. If below half health, also apply Weakness
I still think mod is missing something if you have ideas or suggestions i would love to hear them
