A small but cool concept plugin that takes Super Smash Bros.'s fatigue mechanic (the percentages!) and implements it in Minecraft by modifying knockback. It also adds the pulverizing effect when an entity's fatigue level goes above a set threshold. You can change a lot of things in the config.yml file, including multipliers!
Commands
| Command | Description | Permission |
|---|---|---|
/smashdamage reload | Reloads the plugin | smashdamage.cmd |
/smashdamage get <entity> | Gets an entity's fatigue value | smashdamage.cmd |
/smashdamage set <entity> <number> | Sets an entity's fatigue value | smashdamage.cmd |
Psst! The
in the set command must be between 0 and 999.9!
API
Yes, there's a simple but working api to get/set fatigue and trigger the pulverizing effect. Just use the plain jar as file dependency on your project.
Совместимость
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Детали
Лицензия:MIT
Опубликован:11 месяцев назад
Обновлён:11 месяцев назад

