
Smart Mobs
Overhauls mob AI with wall-breaching creepers, sniping skeletons, and digging zombies in a highly configurable survival challenge.
Smart Mobs 2.3.0
release31 марта 2026 г.Ported to Minecraft 1.21.11 with Fabric Loader 0.18.5 and Fabric API 0.141.3+1.21.11.
Features:
- Creeper Enhancements: Wall-breaching when stuck behind blocks, pre-powered spawn chance, napalm explosions with fire spread
- Skeleton Enhancements: Sniper accuracy with predictive aiming, gravity compensation, increased arrow velocity
- Enderman Enhancements: Teleports players (and optionally villagers) to random nearby positions
- Zombie Enhancements: Block digging when pathfinding is stuck, cobblestone pillaring to reach elevated targets, player infection on death (spawns a named zombie clone with rising animation)
- Spider Enhancements: Cobweb placement on targets within range
- Mob Evasion: Monsters dodge incoming arrows and melee swings by strafing perpendicular to the attacker
- Enhanced Swimming: Monsters swim faster and more aggressively toward targets in water
- Omniscience: Monsters can see through walls (configurable)
- Target Distribution: Mobs spread out across multiple targets instead of dog-piling one player
- Villager Targeting: Monsters attack villagers (configurable, with ability usage toggle)
- Chaos Mode: Command-driven per-dimension mode that makes all mobs hostile to everything (/smartmobs chaos enable)
Configuration:
- All features fully configurable via config/smart-mobs.json
- Hot-reload config with /smartmobs reload
Smart Mobs 2.2.0
release21 февраля 2026 г.Smart Mobs Changelog
Creepers
- Blow through walls when stuck
- Spawn pre-charged 10% of the time
- Leave napalm fire after exploding
Skeletons
- Near-perfect aim with faster arrows
- Lead their shots to where you're going to be
Endermen
- Teleport players (and villagers) to random spots nearby instead of just chasing them
Zombies
- Dig through blocks and pillar up to reach you
- 50% chance a killed player rises back as a zombie with their name
Spiders
- Shoot cobwebs at your feet to pin you down
All Hostile Mobs
- Dodge arrows and melee swings
- Swim faster and see through walls
- Spread across multiple targets instead of dogpiling one player
- Go after villagers too
Chaos Mode
A togglable mob free-for-all deathmatch. Must be enabled in config first, then activated with /smartmobs chaos enable. Every mob fights everything in sight.
Config Reload
/smartmobs reload lets you change settings without restarting.
Smart Mobs 2.1.0
release25 ноября 2025 г.Smart Mobs 2.1.0 - Configuration Update
## 🎛️ New Features
- Full Configuration System: All AI features can now be individually enabled/disabled
- Customizable Parameters: Adjust ranges, chances, cooldowns, and damage multipliers
- Config File: config/smartmobs-common.toml created automatically on first run
## ⚙️ Configurable Features ### Zombies - Block breaking, bridge building, pillar building - Wall tracking range (1-128 blocks)
### Skeletons - Enhanced sniper AI with configurable range (8-64 blocks) - Adjustable accuracy multiplier (1.0-5.0x damage)
### Spiders - Web-based attacks toggle
### Creepers - Wall explosions, pre-powered spawning, napalm effects - Configurable spawn chance and tracking range
### Endermen - Player teleportation during combat - Slenderman-like proximity effects - Adjustable ranges, chances, and cooldowns
## 🔧 Technical - Uses Forge's ForgeConfigSpec for type-safe configuration - All settings have sensible defaults and validation - Configuration changes require game restart
## 📝 Notes - Fully backwards compatible - Default settings match previous behavior - All features enabled by default for existing experience
