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Моды/Smart Mobs
Smart Mobs

Smart Mobs

Overhauls mob AI with wall-breaching creepers, sniping skeletons, and digging zombies in a highly configurable survival challenge.

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Smart Mobs 2.3.0

release31 марта 2026 г.

Ported to Minecraft 1.21.11 with Fabric Loader 0.18.5 and Fabric API 0.141.3+1.21.11.

Features:

  • Creeper Enhancements: Wall-breaching when stuck behind blocks, pre-powered spawn chance, napalm explosions with fire spread
  • Skeleton Enhancements: Sniper accuracy with predictive aiming, gravity compensation, increased arrow velocity
  • Enderman Enhancements: Teleports players (and optionally villagers) to random nearby positions
  • Zombie Enhancements: Block digging when pathfinding is stuck, cobblestone pillaring to reach elevated targets, player infection on death (spawns a named zombie clone with rising animation)
  • Spider Enhancements: Cobweb placement on targets within range
  • Mob Evasion: Monsters dodge incoming arrows and melee swings by strafing perpendicular to the attacker
  • Enhanced Swimming: Monsters swim faster and more aggressively toward targets in water
  • Omniscience: Monsters can see through walls (configurable)
  • Target Distribution: Mobs spread out across multiple targets instead of dog-piling one player
  • Villager Targeting: Monsters attack villagers (configurable, with ability usage toggle)
  • Chaos Mode: Command-driven per-dimension mode that makes all mobs hostile to everything (/smartmobs chaos enable)

Configuration:

  • All features fully configurable via config/smart-mobs.json
  • Hot-reload config with /smartmobs reload

Smart Mobs 2.2.0

release21 февраля 2026 г.

Smart Mobs Changelog

Creepers

  • Blow through walls when stuck
  • Spawn pre-charged 10% of the time
  • Leave napalm fire after exploding

Skeletons

  • Near-perfect aim with faster arrows
  • Lead their shots to where you're going to be

Endermen

  • Teleport players (and villagers) to random spots nearby instead of just chasing them

Zombies

  • Dig through blocks and pillar up to reach you
  • 50% chance a killed player rises back as a zombie with their name

Spiders

  • Shoot cobwebs at your feet to pin you down

All Hostile Mobs

  • Dodge arrows and melee swings
  • Swim faster and see through walls
  • Spread across multiple targets instead of dogpiling one player
  • Go after villagers too

Chaos Mode

A togglable mob free-for-all deathmatch. Must be enabled in config first, then activated with /smartmobs chaos enable. Every mob fights everything in sight.

Config Reload

/smartmobs reload lets you change settings without restarting.

Smart Mobs 2.1.0

release25 ноября 2025 г.

Smart Mobs 2.1.0 - Configuration Update

  ## 🎛️ New Features   - Full Configuration System: All AI features can now be individually enabled/disabled   - Customizable Parameters: Adjust ranges, chances, cooldowns, and damage multipliers   - Config File: config/smartmobs-common.toml created automatically on first run

  ## ⚙️ Configurable Features   ### Zombies   - Block breaking, bridge building, pillar building   - Wall tracking range (1-128 blocks)

  ### Skeletons   - Enhanced sniper AI with configurable range (8-64 blocks)   - Adjustable accuracy multiplier (1.0-5.0x damage)

  ### Spiders   - Web-based attacks toggle

  ### Creepers   - Wall explosions, pre-powered spawning, napalm effects   - Configurable spawn chance and tracking range

  ### Endermen   - Player teleportation during combat   - Slenderman-like proximity effects   - Adjustable ranges, chances, and cooldowns

  ## 🔧 Technical   - Uses Forge's ForgeConfigSpec for type-safe configuration   - All settings have sensible defaults and validation   - Configuration changes require game restart

  ## 📝 Notes   - Fully backwards compatible   - Default settings match previous behavior   - All features enabled by default for existing experience

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:4 месяца назад
Обновлён:2 недели назад
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