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Моды/Way too many Maces
Way too many Maces

Way too many Maces

Ever wanted more Maces than you need?

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4

1.21 | Breeze Mace Fix

release12 апреля 2026 г.
  • Fixed Breeze Mace's small wind burst passive being set to: 105% instead of 5%

1.20 | Mace Barrage - Part III

release11 апреля 2026 г.

⚠️ Disclaimer:

Dont forget to run: /scoreboard objectives remove Wtm_Maces+Tags-Cooldown to make sure the pack runs!

Change Logs:

  • Changed the Advancement color for the Storm Bringer advancement: Gray -> Yellow
  • Changed some Mace Powers ticking paths.
  • Fixed some function files being ticked twice
  • Added even more new maces:
    • Earth Mace
    • Vex Mace
    • Echo Mace
    • Blaze Mace
    • Enchanted Trophy Mace
    • Steampunk Mace
    • Brewery Mace
    • Wind Burst Mace
  • Updated Trophy Mace’s count
  • Updated Void Mace’s code layout.
  • Changed Sculk -> Ward Armor Trim Smithing Template in the Warden Mace recipe
  • Optimized the Pack once again.
  • Added more advancements when the mace’s powers
  • Added a hidden advancement only grantable when every advancement in wtm maces has been obtained.
  • Changed the Requirements for Trophy Mace: Obtain -> Craft
  • Changed the Breeze mace’s wind charge recovery passive to also work when held in the offhand or present in the hotbar.
  • Added a 5% chance for the breeze mace to do a small wind burst effect.
  • Made the ticking functions work constantly like the private tick function
  • Change Echo Mace’s Effected Count display from: 20-> 35

Bug Fixes:

  • Fixed Trickster Mace’s advancement only grantable when obtaining the Winter Mace.
  • Fixed Void mace’s description: "wil" -> "will"
  • Fixed Copper Mace’s recipe using the Coal mace one instead
  • Fixed Sculk Mace’s recipe
  • Fixed Winter mace using the Icy mace recipe instead
  • Fixed a lot more wording mistakes
  • Fixed withering mace not being counted in the Trophy Mace advancement
  • Fixed completing the Clout advancement not giving the specified rewards (for both trophy and enchanted trophy maces)
  • Fixed the breeze mace’s extra damage to breeze mob perk not working.
  • Fixed a random extra Earth Mace duration display

1.19 | Mace Barrage - Part II

beta24 марта 2026 г.

⚠️ Disclaimer:

Dont forget to run: /scoreboard objectives remove Wtm_Maces+Tags-Cooldown to make sure the pack runs!

Change Logs:

  • Added extra checks to the dash mace
  • Added new maces:
    • Kruatiq Mace - In Active Development
    • Icy Mace - Finally Finished
    • Frost Mace
    • Winter Mace
    • Snowy Mace
    • Gambling Mace - In Progress
    • Nether Mace
    • Spider Mace
    • Swift Mace
    • Blindness Mace
    • Sculk Mace
    • Warden Mace
    • Wooden Mace
    • Coal Mace
    • Stone Mace
    • Copper Mace
    • Golden Mace
    • Quartz Mace
    • Iron Mace
    • Diamond Mace
    • Netherite Mace
    • Trophy Mace
  • Added Recipes and Advancements for the new maces. (And some hidden advancements like always.)
  • Added an exclamation mark to the "Extinction" advancement
  • Changed the "Extinction!" advancement icon from: Mace -> Magma Block
  • Added a sub advancement for switching the Redstone Mace’s mode or when turning it on.
  • Updated the following maces description:
    • Breeze Mace
    • Gravity Mace
    • Dash Mace
  • Changed Kruatiq Mace again.
  • Moved Heavy Mace’s advancement to the end of the tiered folder.

Bug Fixes:

  • Fixed redstone mace not being able to switch modes.
  • Fixed trickster mace able to lag any world.
  • Fixed dash mace activating on its own when it is activated once. (Weird Bug, only happened twice and never again added extra security checks to prevent this in the future.)
  • Fixed Redstone Mace having the wrong custom model tag in the advancement tab.
  • Fixed breeze mace able to take fall damage when attribute swapping really fast.
  • Fixed many errors in the many maces description.
  • Fixed Chorus Mace.

Dev Notes:

Sorry it took so long, Part III will come soon, just gotta find the time first.

1.18 | Even More Optimization Changes

beta14 февраля 2026 г.
  • Fixed Dash Mace not being ticked
  • Further optimized pack

1.17 | Hotfixes and More Optimization

beta14 февраля 2026 г.
  • Further Optimized Pack
  • Changed Toxic Particle summon protocol
  • Changed some ticking functions using advancement ticking instead of schedule ticking
  • Optimized more item detection
  • Made Poison and Toxic have poison immunity when held
  • Fixed Dash Mace not working cause the library to make it work wasn't available
  • Fixed Toxic mace giving the poison effect to the user or attacker
  • Fixed the Player Motion library not being imported

Speculations:

  • There is somesort of multiplayer incompatibility bug i know it exist but i cant reproduce it.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:6 месяцев назад
Обновлён:4 дня назад
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