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1.21 | Breeze Mace Fix
release12 апреля 2026 г.- Fixed Breeze Mace's small wind burst passive being set to: 105% instead of 5%
1.20 | Mace Barrage - Part III
release11 апреля 2026 г.⚠️ Disclaimer:
Dont forget to run: /scoreboard objectives remove Wtm_Maces+Tags-Cooldown to make sure the pack runs!
Change Logs:
- Changed the Advancement color for the Storm Bringer advancement: Gray -> Yellow
- Changed some Mace Powers ticking paths.
- Fixed some function files being ticked twice
- Added even more new maces:
- Earth Mace
- Vex Mace
- Echo Mace
- Blaze Mace
- Enchanted Trophy Mace
- Steampunk Mace
- Brewery Mace
- Wind Burst Mace
- Updated Trophy Mace’s count
- Updated Void Mace’s code layout.
- Changed Sculk -> Ward Armor Trim Smithing Template in the Warden Mace recipe
- Optimized the Pack once again.
- Added more advancements when the mace’s powers
- Added a hidden advancement only grantable when every advancement in wtm maces has been obtained.
- Changed the Requirements for Trophy Mace: Obtain -> Craft
- Changed the Breeze mace’s wind charge recovery passive to also work when held in the offhand or present in the hotbar.
- Added a 5% chance for the breeze mace to do a small wind burst effect.
- Made the ticking functions work constantly like the private tick function
- Change Echo Mace’s Effected Count display from: 20-> 35
Bug Fixes:
- Fixed Trickster Mace’s advancement only grantable when obtaining the Winter Mace.
- Fixed Void mace’s description: "wil" -> "will"
- Fixed Copper Mace’s recipe using the Coal mace one instead
- Fixed Sculk Mace’s recipe
- Fixed Winter mace using the Icy mace recipe instead
- Fixed a lot more wording mistakes
- Fixed withering mace not being counted in the Trophy Mace advancement
- Fixed completing the Clout advancement not giving the specified rewards (for both trophy and enchanted trophy maces)
- Fixed the breeze mace’s extra damage to breeze mob perk not working.
- Fixed a random extra Earth Mace duration display
1.19 | Mace Barrage - Part II
beta24 марта 2026 г.⚠️ Disclaimer:
Dont forget to run: /scoreboard objectives remove Wtm_Maces+Tags-Cooldown to make sure the pack runs!
Change Logs:
- Added extra checks to the dash mace
- Added new maces:
- Kruatiq Mace - In Active Development
- Icy Mace - Finally Finished
- Frost Mace
- Winter Mace
- Snowy Mace
- Gambling Mace - In Progress
- Nether Mace
- Spider Mace
- Swift Mace
- Blindness Mace
- Sculk Mace
- Warden Mace
- Wooden Mace
- Coal Mace
- Stone Mace
- Copper Mace
- Golden Mace
- Quartz Mace
- Iron Mace
- Diamond Mace
- Netherite Mace
- Trophy Mace
- Added Recipes and Advancements for the new maces. (And some hidden advancements like always.)
- Added an exclamation mark to the "Extinction" advancement
- Changed the "Extinction!" advancement icon from: Mace -> Magma Block
- Added a sub advancement for switching the Redstone Mace’s mode or when turning it on.
- Updated the following maces description:
- Breeze Mace
- Gravity Mace
- Dash Mace
- Changed Kruatiq Mace again.
- Moved Heavy Mace’s advancement to the end of the tiered folder.
Bug Fixes:
- Fixed redstone mace not being able to switch modes.
- Fixed trickster mace able to lag any world.
- Fixed dash mace activating on its own when it is activated once. (Weird Bug, only happened twice and never again added extra security checks to prevent this in the future.)
- Fixed Redstone Mace having the wrong custom model tag in the advancement tab.
- Fixed breeze mace able to take fall damage when attribute swapping really fast.
- Fixed many errors in the many maces description.
- Fixed Chorus Mace.
Dev Notes:
Sorry it took so long, Part III will come soon, just gotta find the time first.
1.18 | Even More Optimization Changes
beta14 февраля 2026 г.- Fixed Dash Mace not being ticked
- Further optimized pack
1.17 | Hotfixes and More Optimization
beta14 февраля 2026 г.- Further Optimized Pack
- Changed Toxic Particle summon protocol
- Changed some ticking functions using
advancement tickinginstead ofschedule ticking - Optimized more item detection
- Made Poison and Toxic have poison immunity when held
- Fixed Dash Mace not working cause the library to make it work wasn't available
- Fixed Toxic mace giving the poison effect to the user or attacker
- Fixed the Player Motion library not being imported
Speculations:
There is somesort of multiplayer incompatibility bug i know it exist but i cant reproduce it.
Совместимость
Minecraft: Java Edition
26.1.x1.21.x
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:6 месяцев назад
Обновлён:4 дня назад

