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Blights are still pending a lot of work... Please be patient with me :)
difficulty.player_difficulty.expression). This allows the difficulty value stored on a player to be modified before being used in local difficulty calculations. It does not change the difficulty value stored on the player. It makes no modifications to the returned value by default.ARMOR_VALUE() function, which returns the total armor value of a player. This can be used either in the new player difficulty expression, or the player difficulty mutator. It is not used by default.
A successor to Scaling Health. Adds a new difficulty system. Both mobs and players can gain attribute bonuses, such as extra health.