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SetMobDifficultyEvent, which allows other mods to make changes to the difficulty a mob spawns with.SetMobDifficultyEvent, which allows other mods to make changes to the difficulty a mob spawns with.player_bonus_settings field which can be used to set a starting value and min/max values
powerscale:power_level_detectors item tag is used to determine which items detect levelsc:bosses tag
A successor to Scaling Health. Adds a new difficulty system. Both mobs and players can gain attribute bonuses, such as extra health.