
Shader fixer
A mod that adds more compatibility with shaders.
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Shader Fixer (1.7.10)
A mod (a.k.a. toxic wasteland) that attempts to improve visuals by patching various mods to fix issues with Angelica / Angelica Shaders (as well as minor QOL features :D)
Use this mod at your own risk. Or not, as you wish.
Full list of supported mods:
| Patched Mod | Patches | QOL | Related configuration options (config\shaderfixer\ShaderFixerConfig.cfg) |
|---|---|---|---|
| Vanilla Minecraft | • Fixed incorrect rendering of many translucent things when rendering the entity's name tag • Fixed translucent particles becoming very dark with Complementary shaders enabled | • Removed 30 FPS lock in the main menu + added the ability to set an arbitrary value • Fixed annoying bug due to which the effect bar in the creative menu turns black • Fixed bug due to which the hand wouldn't update rotation when the player was riding/sitting + added the ability to turn off hand rotation completely (similar to modern versions) • Fixed experience bar black background if there is an item in the hotbar | VANILLA_NORMALS_DISABLE_TAG / VANILLA_PARTICLE_ALPHA_WORKAROUND / VANILLA_GUI_BLEND_FIX / VANILLA_MAIN_MENU_FPS_BYPASS / VANILLA_MAIN_MENU_FPS_BYPASS_VALUE / VANILLA_RIDING_HAND_ROTATION_FIX / VANILLA_RIDING_HAND_ROTATION_DISABLE / VANILLA_MODERN_RIDING_LEG_POS / VANILLA_XP_BAR_ALPHA_FIX |
| Angelica | • Added support for NTM_GUN_FIX (interpolation / ntmclient's GUN_MODEL_FOV) • Added an experimental (!!!) patch that reduces self-shadowing on huge tile entities | - | NTM_GUN_FIX / ANGELICA_TE_SHADOW_OFFSET / ANGELICA_TE_SHADOW_OFFSET_FACTOR / ANGELICA_TE_SHADOW_OFFSET_DEBUG_MODE |
| Avaritia | • Fixed broken shadows when rendering tools/armor from the mod with shaders enabled • Fixed heaven arrow not having full brightness with shaders enabled | - | AVARITIA_FIX |
| Backhand | • Added support for NTM_GUN_FIX (broken render otherwise) | - | NTM_GUN_FIX |
| HBM's NTM | • Fixed holding guns causing various (water/clouds visible through blocks, distorted shadows, other shader effects completely broken) issues with shaders enabled • Fixed various effects/particles have a black background with shaders enabled • Fixed lamps on the M1TTY suit helmet not glowing with shaders enabled • Fixed fire diamond (NFPA 704) brightness with shaders enabled • Fixed meteorite sword render breaking entity lighting in 3rd person view • Fixed antimatter explosion not rendering with shaders enabled • Fixed folly/tau gun beam brightness with shaders enabled • Fixed black hole brightness with shaders enabled • Fixed antimatter beam (chemthrower) not rendering with shaders enabled • Fixed DFC core (running) casting shadows with shaders enabled / Fixed flare from DFC (jammed) not rendering with shaders enabled • Fixed orbital death ray not rendering with shaders enabled • Fixed demon core lamp radiation effect not rendering with shaders enabled • Fixed forcefield emitter field casting shadows with shaders enabled / Fixed forcefield emitter field brightness with shaders enabled • Fixed incorrect rendering of many translucent things when rendering the entity's name tag (armor VATS) / Fixed GL state leak when rendering some GUI elements • Fixed wires (electricity pylon) brightness with shaders enabled • Fixed Cherenkov radiation effect (RBMK column) not rendering with shaders enabled • Fixed liquid in refueling station being visible underneath with shaders enabled • Fixed UFO beam brightness with shaders enabled • Fixed Cherenkov radiation effect (research reactor) not rendering with shaders enabled • Fixed solar boiler beams not rendering with shaders enabled • Fixed DFC core sparks casting shadows with shaders enabled • Fixed digamma spear (RBMK) flash not rendering with shaders enabled • Fixed nuclear explosion brightness with angelica/shaders enabled | • Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) • Fixed holding two-handed weapons with Customizable Player Models mod | NTM_MAIN_FIX / NTM_GUN_FIX / NTM_ARMOR_FIX / NTM_TEXTURE_FIX / NTM_EXTENDED_HAZARD_DESCRIPTIONS |
| HBM's NTM:Space | • Fixed brightness of digamma & lode stars with shaders enabled • Fixed z-fighting between rocket thruster/fuselage with shaders enabled | - | NTM_MAIN_FIX |
| Fisk Superheroes | • Fixed multiple things (lasers/lightnings/etc.) not rendering with shaders enabled • Fixed suit database / suit fabricator brightness with shaders enabled | - | FISKHEROES_FIX |
| Journeymap | • Fixed blinding waypoint (if shader has bloom) having brightness 255 when limit is 1 | - | JOURNEYMAP_FIX |
| Techguns | • Fixed crash (ClassCastException) when breaking a chest with shaders enabled • Fixed tesla gun projectile casting a shadow • Fixed explosion/rocket trail particles breaking water brightness • Fixed various effects/particles have a black background with shaders enabled | - | TECHGUNS_FIX / TECHGUNS_TEXTURE_FIX |
| Schematica | • Fixed highlight brightness with shaders enabled | - | SCHEMATICA_FIX |
| OpenComputers | • Fixed screen rendering with shaders enabled | - | OC_DISABLE_DL |
| Electrical Age | • Fixed wires brightness with shaders enabled | - | ELN_DISABLE_DL |
| Dynamic Surroundings | • Fixed aurora rendering with shaders enabled | - | DSURROUND_FIX |
| SignPicture | • Fixed multiple GL leaks when rendering pictures • Fixed pictures casting shadows | - | SIGNPIC_FIX |
Requires unimixins
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Лицензия:MIT
Опубликован:2 года назад
Обновлён:2 дня назад
