
ScytheMod
Scythe Mod adds powerful endgame scythes with unique combat mechanics, active abilities, special right-click skills, HUD timers, custom progression, and dark fantasy-style gameplay for both survival and PvP.
Список изменений
Scythe Mod Update
A major scythe-focused update: new abilities, a Blood Scythe rebalance, new advancements, improved minions, and JEI compatibility.
Added
New Blood Scythe Special Ability — “Blender”
The Blood Scythe now has a new special ability activated by right-clicking in the air.
- Pulls all valid targets within a 3-block radius toward the player.
- Ignores teammates, pets, passive mobs, and neutral mobs.
- Deals damage equal to 2 regular left-click scythe attacks.
- Applies Slowness II for 4 seconds.
- Applies Bleeding II for 10 seconds.
- Cooldown: 30 seconds.
- Cost: 50 durability.
- If there are no valid nearby targets, the ability does not activate, does not consume durability, and does not trigger cooldown.
New Advancements
Added new advancements:
- “Internet Forum Extract” — obtain Toxic Essence.
- “King of Withering” — obtain Withering Essence.
- “Soul Eater” — craft the Withering Scythe.
- “Nurgle Fan” — craft the Toxic Scythe.
- “Money, Cards, God of Scythes” — obtain all scythes and activate each scythe’s passive, active, and special ability at least once.
- “Super Necromancer” — have 10 Withering Skeleton minions summoned at the same time.
- “Merciless” — kill a target after using all 3 Blood Scythe abilities on it.
- “Intoxication Impossible” — keep a single target poisoned for 22 consecutive seconds using the Toxic Scythe.
JEI Compatibility
Added JEI compatibility for the Toxic Essence recipe.
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Added a separate recipe category: “Toxic Essence Crafting”.
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The recipe is displayed in JEI as a 3×3 crafting grid.
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The recipe shows:
- spider eyes in the corners;
- a pufferfish in the center;
- Potion / Splash Potion / Lingering Potion of Strong Poison as poison ingredient variants.
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Crafting table is used as the recipe catalyst.
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JEI is optional compatibility and is not required to launch the mod.
Changed
Blood Scythe Rebalance
The Blood Scythe is now more dangerous and more consistent in combat.
- Bleeding chance increased from 35% to 40%.
- Vampirism chance increased from 20% to 25%.
- Vampirism healing increased from 40% to 50% of actual damage dealt.
- Added a 20% chance to ignore 50% of the target’s defense.
Bleeding
Bleeding now properly bypasses defensive mechanics.
- Ignores armor.
- Ignores Protection and other defensive enchantments.
- Ignores Resistance.
- Ignores shields.
Withering Minions
Withering Skeleton minions are now more useful and durable.
- Lifetime increased from 5 minutes to 15 minutes.
- Minion limit increased from 6 to 10.
- If a minion has not taken damage for 5 seconds, it starts passively regenerating.
- 1 HP of minion regeneration consumes 1 durability from the owner’s Withering Scythe.
- If the owner does not have a valid scythe or enough durability, regeneration does not occur.
Scythe Tooltips
- All scythe tooltips now display the real current keybind for the active ability.
- Previously, tooltips always displayed R even if the player changed the keybind.
Renamed Advancements
- “Morality? What’s That?” has been renamed to “Inglorious Bastard”.
- “Forged in Blood” has been renamed to “Birth of the Blood Reaper”.
- The Blood Scythe advancement description was changed from obtaining the scythe to crafting it.
Removed
Removed old advancements:
- advancements for kills with the Blood Scythe;
- advancements for a perfect harvest.
