
Sculk Vision
Visualize chunk performance with beautiful terrain-following overlays. See entity counts, tile entities, and lag sources in real-time. Sculk-themed with particles, waves, and floating holograms. 100% client-side.
Sculk Vision

See the invisible. Hunt the lag.
🔮 What is Sculk Vision?
Sculk Vision transforms the invisible world of chunk data into a stunning visual overlay. Inspired by the mysterious Sculk from the Deep Dark, this mod reveals the computational heartbeat of every chunk around you.
Press F6 and watch as colored overlays materialize on the terrain, showing you exactly where entities are clustering, where tile entities are accumulating, and where the Warden lurks.
✨ Features
🎨 Terrain-Following Overlays
Unlike other diagnostic tools that display flat boxes in the sky, Sculk Vision's overlays hug the terrain. Every hill, valley, and cliff is respected - the colored surface sits directly on top of the blocks, creating a beautiful topographic visualization.
🚦 Intuitive Color Coding
| Color | Status | Meaning |
|---|---|---|
| 🟢 | Perfect | < 50 entities, < 10 tile entities |
| 🟡 | Warning | 50-150 entities |
| 🟠 | Dangerous | 150-300 entities |
| 🔴 | Critical | > 300 entities or > 50 tile entities |
| 🟣 | Loading | Chunk is being generated |
| 🔵 | Sculk | Warden detected or Sculk Catalyst active |
📊 Floating Holograms
Each chunk displays a hovering hologram with:
- Entity count - Total entities in the chunk
- Tile entity count - Hoppers, chests, furnaces, etc.
- Estimated MSPT - Approximate tick time contribution
- Status indicator - Visual confirmation of chunk state
🌊 Sculk Waves
Critical chunks emit pulsating cyan waves that ripple outward, making lag sources visible from a distance. The Deep Dark aesthetic isn't just for show - it's functional.
✨ Sculk Particles
Watch as Sculk Soul particles rise from critical chunks and End Rod particles drift down over Sculk-active areas. Performance meets atmosphere.
📸 Screen Shake
Get too close to a critical chunk? Feel the lag. Subtle camera shake intensifies as you approach overloaded areas, giving you physical feedback about problem zones.
🎮 Controls
| Key | Action |
|---|---|
| F6 | Toggle Sculk Vision ON/OFF |
| F7 | Enable for 10 seconds only |
⚙️ Configuration
Full Mod Menu integration with adjustable settings:
- ✅ Toggle screen shake
- ✅ Toggle particles
- ✅ Toggle holograms
- ✅ Adjust overlay height offset
- ✅ Customize warning threshold (0-200 entities)
- ✅ Customize critical threshold (0-500 entities)
Configuration is saved to config/sculkvision.json
🎯 Use Cases
Server Administrators
Identify entity-dense chunks causing TPS drops without external tools.
Modpack Developers
Detect problematic mod interactions on a per-chunk basis.
Redstone Engineers
Find tile entity hotspots in complex contraptions.
Mob Farm Builders
Visualize entity accumulation in real-time to optimize kill chambers.
Performance Enthusiasts
Quantitative MSPT analysis for comparing hardware configurations.
📋 Technical Details
How It Works
- Heightmap Sampling - 25 points sampled per chunk (5x5 grid) for smooth terrain following
- Entity Counting - All entities within chunk bounds are tallied
- Async Updates - Analysis runs in background thread every 8 ticks
- Frustum Culling - Only visible chunks within render distance are processed
MSPT Estimation Formula
MSPT ≈ (entities × 0.05) + (tile_entities × 0.15) + (sculk_active ? 0.5 : 0)
Note: This is an approximation. Actual server tick times vary based on entity AI complexity and mod interactions.
Performance Impact
- Minimal overhead - Async analysis, efficient rendering
- View distance aware - Limited to 16 chunks maximum
- Smart culling - Distant chunks are simplified
📦 Requirements
- Minecraft 1.21.4
- Fabric Loader ≥ 0.16.0
- Fabric API (required)
- Mod Menu (optional, for configuration)
🔧 Compatibility
| Mod | Status |
|---|---|
| Sodium | ✅ Compatible |
| Iris Shaders | ✅ Compatible |
| Lithium | ✅ Compatible |
| ModernFix | ✅ Compatible |
| Bobby | ✅ Compatible |
100% Client-Side - Safe for all servers, including vanilla and modded.
🐛 Found a Bug?
Report issues on GitHub
📜 License
CC-BY-NC 4.0
Peer into the computational abyss.
Let the Sculk reveal what was hidden.
⚡ SCULK VISION ⚡
