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Моды/Script Blocks
Script Blocks

Script Blocks

Adds various blocks and mechanics which assist map makers and dungeon builders.

882
9

0.0.8

alpha9 марта 2026 г.

0.0.8

Additions

  • added "scriptblocks:removed_on_teleport" data component, which holds a list of strings
  • Teleporter Blocks can now remove status effects in a configurable tag on teleport (in addition to the existing "reduce level by 1" status effect tag)
  • Teleporter Blocks can now remove items from the player inventory on teleport
    • item stacks with the new "scriptblocks:removed_on_teleport" component are removed if the components string list contains a string specified by the Teleporter Block
  • added option to set the manual reset for Location Controller Blocks in their config screen
    • can be used to ensure that locations are reset when first visited, without the need for always resetting/player initialized reset before entering/complicated script block structures
  • added option to hide the "Cancel Teleport" button in the teleport screen
  • added "scriptblocks:adventure" status effect, players with this effect are under the same restrictions as if they were in adventure mode

Changes

  • deprecated Lootable Vault Block and Interactive Loot Block
    • these block were extracted into a standalone mod
    • this includes all integration with the Lootables mod
    • existing blocks are still present, but several warning log messages were added and these blocks will be removed eventually
  • no longer depends on DimLib, the dynamic dimensions are now implemented using Fantasy (https://github.com/NucleoidMC/fantasy)
  • changed several mixin implementations to be more compatible
  • housing effects now affect players in survival mode

0.0.7

alpha20 октября 2025 г.

0.0.7

Additions

  • "Boss Controller Block" can now trigger a block when no players are present in its defined area
  • added optional "triggersBlockWhenNoPlayersAround" boolean field to boss data files (false by default)
  • added "scriptblocks:interactive_key" data component, used to restrict several block interactions
  • added "Interactive Trigger Blocks" in door and trap door form

Changes

  • "Boss Controller Block" no longer removes non-player entities in its defined area when reset. Use the "Triggered Entity Remover Block" for this instead.
  • Entrance Delegation Block now relays Triggered Spawner / Boss Controller Block spawn position
  • overhauled Use Relay Chest blocks, now use the new "interactive_key" feature and can trigger a block when opened

Fixes

  • fixed "rollable" setting of Jigsaw Placer Block
  • fixed manual location reset in teleporter screen
  • fixed an issue where block entity data would not be updated when the block was rotated/mirrored
  • fixed several issues with the Boss Controller Block

0.0.6

alpha14 октября 2025 г.

0.0.6

Additions

  • added Use Relay Lectern Block, another variant of the Use Relay Block
  • added Area Filler Block, when triggered fills a configurable area with a configurable block
  • added option to Teleporter Block to not teleport on tick, but when triggered
  • added option to Triggered Beacon Block to set applied effect duration
  • added Team Controller Block, creates configured team on trigger and adds entities in configured area to that team
  • added PVP Controller Block, controls player respawning during pvp battles, designed to work with RPG Inventory's "PVP Death" system
  • added data-driven 'PVP Arena Settings', used by the PVP Controller Block
  • added Triggered Damage Dealing Block, dealing configurable damage in a configurable area when triggered
  • added server config option to set world spawn to location entrance (note that the sky access requirement for the world spawn is still active)

Changes

  • several data-driven features were restructured, see the test data for examples
    • the display order of location (entrance) names is now configurable
    • in addition to advancements, data (using Data Blocks) can now be used to (un)lock locations and dialogue answers
  • the force-loaded chunk area on location reset is now configurable in the LocationControllerBlock
  • overhauled the dialogue screen, allowing for greater customization by dialogues
  • the custom data location was moved from the "namespace/scriptblocks" to the "namespace" directory
  • visible, locked dialogue answer buttons are now inactive
  • "direct" teleport with Teleporter Block now works with Entrance Delegation Block
  • removed the "shouldJigSawGenerationBeDeterministic" and "shouldJigSawStructuresBeRandomlyRotated" server config options, as they are no longer needed

Fixes

  • Jigsaw Placer Block no longer crashes the game when the specified template pool is not found
  • updating script blocks now properly resets them
  • structures placed by the JigsawPlacer block are now properly randomized
  • horizontal facing JigsawPlacer blocks now place the structure correctly (having proper test structures helps a lot)
  • fixed WorldLoadingScreen not showing when teleporting with Teleporter

0.0.5

alpha20 мая 2025 г.

0.0.5

  • data-driven features refactor, items are now defined as itemStacks in the known format
  • added an optional additional dimension for public locations
  • added several new blocks
    • Player Detector Block, triggers another block when a player enters an area
    • Lootable Vault Block, a variant of the Vault Block that has integration for the 'Lootable' mod
    • Triggering Trial Spawner, a variant of the Trial Spawner, that can trigger blocks when changing the Trial Spawner State
    • Triggered Villager Spawner Block, a variant of the Triggered Spawner specifically for all entities that have VillagerData (has automatic support for mods that add villager professions or types)
    • Triggered Entity Remover Block, discards all non-player entities in an area when triggered
    • Triggered Dispenser Block, variant of the vanilla dispenser, but needs to be triggered, doesn't drop it's inventory and can't be interacted with in survival/adventure mode
    • Aesthetic Nether Portal, looks and sounds like a nether portal block, but is just aesthetic
    • Aesthetic Decorated Pot, looks like a decorated pot, but has no inventory and can't be smashed
    • Triggered Redstone Block, emits a redstone signal when triggered, has several states (signal strength, toggle/pulse) that change on (shift) right-click
  • added 'Fake Villager' entity type, looks and sounds like a villager, but has no AI and no default right-click interaction

0.0.4

alpha5 марта 2025 г.

0.0.4

  • added Teleporter(Trap)Doors, can be broken in survival and keep their settings
  • several small fixes

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:MIT
Опубликован:1 год назад
Обновлён:54 минут назад
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