
Saturation Plus
Removes the saturation limit respective to hunger level, allowing players to accumulate saturation past the traditional maximum of 20.
Saturation Plus 1.2.0-NeoForge-1.21.11
beta17 февраля 2026 г.Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21.11)
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The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
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Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
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Additional optimizations!
Saturation Plus 1.2.0-NeoForge-1.21.2
release17 февраля 2026 г.Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21.2-1.21.10)
-
The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
-
Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
-
Additional optimizations!
Saturation Plus 1.2.0-NeoForge-1.21
release17 февраля 2026 г.Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21-1.21.1)
-
The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
-
Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
-
Additional optimizations!
Saturation Plus 1.2.0-Forge-1.21.11
beta17 февраля 2026 г.Patch Notes - Version 1.2 (For Minecraft Forge 1.21.11)
-
The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
-
Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
-
Additional optimizations!
Saturation Plus 1.2.0-Forge-1.21.6
release17 февраля 2026 г.Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21.6-1.21.10)
-
The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
-
Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
-
Additional optimizations!
