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Моды/Saturation Plus
Saturation Plus

Saturation Plus

Removes the saturation limit respective to hunger level, allowing players to accumulate saturation past the traditional maximum of 20.

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Saturation Plus 1.3.0-1.21.11

release15 апреля 2026 г.

Saturation Plus - Patch Notes (1.3.0)

  • This update implements the remaining features of Fabric 1.3 for Minecraft 1.21.11.

  • Saturation and exhaustion stats now appear as visuals beside the hunger meter.

    • Saturation is displayed in yellow text and is updated constantly through server packets.

    • Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.

    • Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).

    • Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:

      • The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
      • If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
      • If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
      • The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
    • AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.

Saturation Plus 1.3.0-1.19

release3 апреля 2026 г.

Saturation Plus - Patch Notes (1.3.0)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
      • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Saturation and exhaustion stats now appear as visuals beside the hunger meter.

    • Saturation is displayed in yellow text and is updated constantly through server packets.

    • Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.

    • Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).

    • Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:

      • The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
      • If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
      • If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
      • The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
    • AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.

  • Many internal optimizations (mostly concerning how saturation display from commands is formatted).

Saturation Plus 1.3.0-1.18

release3 апреля 2026 г.

Saturation Plus - Patch Notes (1.3.0)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
      • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Saturation and exhaustion stats now appear as visuals beside the hunger meter.

    • Saturation is displayed in yellow text and is updated constantly through server packets.

    • Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.

    • Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).

    • Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:

      • The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
      • If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
      • If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
      • The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
    • AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.

  • Many internal optimizations (mostly concerning how saturation display from commands is formatted).

Saturation Plus 1.3.0-1.17

release3 апреля 2026 г.

Saturation Plus - Patch Notes (1.3.0)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
      • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Saturation and exhaustion stats now appear as visuals beside the hunger meter.

    • Saturation is displayed in yellow text and is updated constantly through server packets.

    • Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.

    • Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).

    • Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:

      • The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
      • If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
      • If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
      • The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
    • AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.

  • Many internal optimizations (mostly concerning how saturation display from commands is formatted).

Saturation Plus 1.3.0-1.16

release3 апреля 2026 г.

Saturation Plus - Patch Notes (1.3.0)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
      • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Saturation and exhaustion stats now appear as visuals beside the hunger meter.

    • Saturation is displayed in yellow text and is updated constantly through server packets.

    • Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.

    • Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).

    • Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:

      • The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
      • If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
      • If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
      • The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
    • AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.

  • Many internal optimizations (mostly concerning how saturation display from commands is formatted).

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x

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Лицензия:CC-BY-4.0
Опубликован:1 год назад
Обновлён:1 неделю назад
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