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Моды/Saturation Plus
Saturation Plus

Saturation Plus

Removes the saturation limit respective to hunger level, allowing players to accumulate saturation past the traditional maximum of 20.

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Saturation Plus 1.2.0-NeoForge-1.21.11

beta17 февраля 2026 г.

Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21.11)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
    • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Additional optimizations!

Saturation Plus 1.2.0-NeoForge-1.21.2

release17 февраля 2026 г.

Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21.2-1.21.10)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
    • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Additional optimizations!

Saturation Plus 1.2.0-NeoForge-1.21

release17 февраля 2026 г.

Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21-1.21.1)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
    • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Additional optimizations!

Saturation Plus 1.2.0-Forge-1.21.11

beta17 февраля 2026 г.

Patch Notes - Version 1.2 (For Minecraft Forge 1.21.11)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
    • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Additional optimizations!

Saturation Plus 1.2.0-Forge-1.21.6

release17 февраля 2026 г.

Patch Notes - Version 1.2 (For Minecraft NeoForge 1.21.6-1.21.10)

  • The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.

    • Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
    • For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    • This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
  • Added three customizable game rules:

    • alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    • maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    • saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
      • Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
      • Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
  • Additional optimizations!

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x

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Лицензия:CC-BY-4.0
Опубликован:11 месяцев назад
Обновлён:1 неделю назад
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