
Salt's Anti-Aliasing
Salt’s Anti Aliasing adds modern anti-aliasing, sharpening, supersampling, and upscaling options to Minecraft with in-game controls and scene-only processing that keeps the HUD crisp.
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3.0K
40
Список изменений
- Reworked FSR1/NIS upscaling so the shader now reads directly from the low-resolution scene target and writes to the native main target.
- Removed redundant linear upscale/blit passes from FSR1, FSR1 + RCAS, and NIS upscale post-effect chains.
- Added reusable dynamic uniform uploads to avoid recreating GPU uniform buffers every frame.
- Updated TAA to use the new dynamic uniform path and fixed history jitter scaling in the shader.
- Reduced MSAA resolve overhead by skipping unnecessary depth resolve at end of scene rendering.
- Reused the TAA projection matrix object to avoid per-frame allocation.
- Made upscale presets more performance-oriented: Quality 0.77, Balanced 0.67, Performance 0.59, Ultra Performance 0.50.
- Updated FSR shader texel sampling to use actual input size instead of deriving it from output scale.
- Slightly optimized active mode access to avoid unnecessary config snapshot allocation.
Файлы
salts-anti-aliasing-0.1.1.jar(151.87 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.1
Загрузчики
Fabric
Версии игры
26.1.2
Загрузок
76
Дата публикации
30.04.2026
