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Salt's Anti-Aliasing

Salt's Anti-Aliasing

Salt’s Anti Aliasing adds modern anti-aliasing, sharpening, supersampling, and upscaling options to Minecraft with in-game controls and scene-only processing that keeps the HUD crisp.

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Все версииSalt's Anti-Aliasing 0.1.1

Salt's Anti-Aliasing 0.1.1

Beta30.04.2026

Список изменений

  • Reworked FSR1/NIS upscaling so the shader now reads directly from the low-resolution scene target and writes to the native main target.
  • Removed redundant linear upscale/blit passes from FSR1, FSR1 + RCAS, and NIS upscale post-effect chains.
  • Added reusable dynamic uniform uploads to avoid recreating GPU uniform buffers every frame.
  • Updated TAA to use the new dynamic uniform path and fixed history jitter scaling in the shader.
  • Reduced MSAA resolve overhead by skipping unnecessary depth resolve at end of scene rendering.
  • Reused the TAA projection matrix object to avoid per-frame allocation.
  • Made upscale presets more performance-oriented: Quality 0.77, Balanced 0.67, Performance 0.59, Ultra Performance 0.50.
  • Updated FSR shader texel sampling to use actual input size instead of deriving it from output scale.
  • Slightly optimized active mode access to avoid unnecessary config snapshot allocation.

Файлы

salts-anti-aliasing-0.1.1.jar(151.87 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.1.1

Загрузчики

Fabric

Версии игры

26.1.2

Загрузок

76

Дата публикации

30.04.2026

Загрузил

ID версии

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