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Моды/Salt's Anti-Aliasing
Salt's Anti-Aliasing

Salt's Anti-Aliasing

Salt’s Anti Aliasing adds modern anti-aliasing, sharpening, supersampling, and upscaling options to Minecraft with in-game controls and scene-only processing that keeps the HUD crisp.

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Все версииSalt's Anti-Aliasing 0.1

Salt's Anti-Aliasing 0.1

Beta23.04.2026

Список изменений

Changelog

Current Features

Anti-Aliasing And Image Modes

  • Added Off as a clean vanilla baseline mode.
  • Added FXAA as a lightweight post-process anti-aliasing option.
  • Added MSAA with 2x, 4x, 8x, and 16x sample options.
  • Added SSAA with 125%, 150%, 175%, and 200% render-scale options.
  • Added SMAA as a higher-quality spatial anti-aliasing option.
  • Added TAA as a temporal anti-aliasing option with history-based smoothing.
  • Added NIS Sharpen with adjustable sharpness strength.
  • Added NIS Upscale with Quality, Balanced, Performance, and Ultra Performance presets.
  • Added FSR1 Upscale with Quality, Balanced, Performance, and Ultra Performance presets.
  • Added FSR1 + RCAS with the same preset options plus sharpening control.

Video Settings Integration

  • Added an in-game anti-aliasing mode selector to the Video Settings screen.
  • Added always-visible AA control bars that gray out when the selected mode does not use them.
  • Added a Sharpness slider for sharpen-capable modes.
  • Added an MSAA Samples slider for MSAA.
  • Added an SSAA Scale slider for SSAA.
  • Added an Upscale Quality slider for NIS and FSR1 upscale modes.
  • Added live tooltips that explain what each option does and what each AA mode is best used for.
  • Added automatic disabling of the AA selector while Improved Transparency is enabled.
  • Updated the AA settings layout to fit the native two-column Video Settings style.

Rendering Rules And Compatibility

  • Kept all AA, sharpening, supersampling, and upscaling effects limited to the 3D scene.
  • Kept HUD, menus, and other UI elements out of the AA and upscale passes so they stay crisp.
  • Added scene-only render-target control for post-process and internal-resolution paths.
  • Added OpenGL-side handling for multisample resolve, supersample resolve, spatial upscale resolve, and temporal history flow.
  • Added backend-neutral render structure so the mod is organized for a future Vulkan port later.

Debug Tools

  • Added an edge-debug display that can be toggled with F3 + K.
  • Added a black-and-white edge preview for checking edge detection coverage.
  • Added on-screen edge-debug statistics for quick quality inspection.

Config And Persistence

  • Added a JSON config file for the mod's settings.
  • Added persistence for AA mode, sharpness, sample level, upscale quality, SSAA scale, and debug toggles.
  • Added recordMetrics to the config, disabled by default.

Performance Metrics

  • Added optional performance recording to JSON reports when recordMetrics is enabled.
  • Added session-wide metrics such as average FPS, median FPS, 1% low FPS, 5% low FPS, frame-time stats, lag spikes, severe spikes, FPS drops, and low-FPS time.
  • Added per-mode metrics so each AA mode records its own totals and per-minute rates.
  • Added live metrics output to logs/salts_anti_aliasing_metrics_latest.json.
  • Added archived per-session metrics files in the game logs folder on shutdown.

General Polish

  • Added scroll-position preservation when changing AA modes in Video Settings.
  • Added mode-aware settings behavior so controls update live without restarting the game.
  • Added multiple rounds of visual and performance tuning for FXAA, TAA, MSAA, SSAA, NIS, and FSR1 paths.

Файлы

salts-anti-aliasing-0.1.jar(148.58 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.1

Загрузчики

Fabric

Версии игры

26.1.2

Загрузок

34

Дата публикации

23.04.2026

Загрузил

ID версии

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