Easily and conveniently resize and rotate blocks (including their block entity renderers and collision boxes) with a single interface.
This is a library mod for Minecraft Forge 1.20.1. Have your Block implement IScalableBlock and/or IRotatableBlock, and it automatically gets scaled/rotated model rendering, BER rendering, and VoxelShape collision, no per-block mixin registration required.
Features
- One interface, everything scaled: implement
IScalableBlock, return anSBSPropconfig, done. - One interface, everything rotated: implement
IRotatableBlock, return anSBSRPropconfig, and blocks rotate around any axis at any angle. - Block model rendering: BakedQuad vertices transformed via
BakedModelproxy at model bake time, ensuring compatibility with rendering replacers like Embeddium & Oculus. - Block entity rendering: BERs (chests, signs, etc.) scale and rotate together with their parent block via Mixin injection into
BlockEntityRenderDispatcher. - Collision box scaling & translation: VoxelShape automatically transformed when
scaleShapeis enabled; intelligently translated to match rotated model center. - Compound transforms: blocks can implement both interfaces — rotation is applied first, then scaling.
- Configurable pivot: scale and rotate around any anchor point within the block.
- Zero configuration: no mixin config, no JSON, no data-gen. Pure API.
Usage
public class MyBlock extends Block implements IScalableBlock, IRotatableBlock {
@Override
public SBSProp getScaleConfig(BlockState state) {
// Scale to 50% around the block center, including collision
return new SBSProp(0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, true);
}
@Override
public SBSRProp getRotationConfig(BlockState state) {
// Rotate 45° around Y axis, centered on the block
return new SBSRProp(45f, Direction.Axis.Y, 0.5f, 0.5f, 0.5f);
}
@Override
public VoxelShape getShape(BlockState state,
BlockGetter level,
BlockPos pos,
CollisionContext ctx) {
VoxelShape rotatedShape = getTranslatedShape(state, level, pos, ctx,
super.getShape(state, level, pos, ctx));
return getScaledShape(state, level, pos, ctx, rotatedShape);
}
}
# SBSProp Parameters
| Field | Description |
|-------|-------------|
| `scaleX / Y / Z` | Scale multiplier per axis (1.0 = original) |
| `pivotX / Y / Z` | Anchor point in block coordinates (0~1, 0.5 = center) |
| `scaleShape` | Whether to also scale the collision VoxelShape |
# SBSRProp Parameters
| Field | Description |
|-------|-------------|
| `degree` | Rotation angle in degrees |
| `axis` | Rotation axis (`Direction.Axis.X / Y / Z`) |
| `pivotX / Y / Z` | Anchor point in block coordinates (0~1, 0.5 = center) |
# Compatible
This mod is designed to be compatible with Embeddium & Oculus. Any incompatibility is welcome to feedback.
# Feedback
If you have issues/pr to submit, please first send a brief description about the issue to 3485874663@qq.com, you will be redirected to a gitea website with username & password. You can continue your issues/pr there.
Партнёрский материал
Как поиграть с друзьями с модом Salicin: Block Scale?
Мод Salicin: Block Scale куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Salicin: Block Scale будет готов за пару минут - BungeeHost сделает всё за вас.
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Опубликован:5 месяцев назад
Обновлён:5 месяцев назад

