
RyDaCol's Fallout Mod
An attempt at turning Minecraft into a mish mash of Fallout Games, while keeping the Minecraft style!
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RyDaCol's Fallout Mod 1.2.95
beta18 декабря 2025 г.Just fixed a bug that spammed the log.
RyDaCol's Fallout Mod 1.2.9
beta28 августа 2025 г.- T-60 Power Armor WIP
- Removed Pip-Boy minimap due to lag and I used AI to add it, which I don't want in my projects (open to anybody who could actually code this)
- Added some Vault Posters WIP And some bug fixes :)
Still trying to figure out some way to add the spinning radroach and better anonymous system
RyDaCol's Fallout Mod beta 1.2.5
beta24 мая 2025 г.- Tmp removed the Pipboy's slots until I figure out how to make them save items
- Updated Vaults
- Added Minimap to Pipboy
- WIP Vault-Tec Beacon (Waypoint for Minimap)
- WIP Vault Dwellers
- Spike Traps
- Uranium
- Quicksaving (Gamerule)
- Minigun Ammo Fix (WIP)
Open to add people who review the mod as Ghouls, Vault Dwellers or other Easter eggs!
RyDaCol's Fallout Mod beta 1.2.1
beta26 марта 2025 г.Fixed the 5mm bullet being called 10mm
- Added "The Capital Wasteland" biome rq (very WIP)
Just a quick post to make the Wateland feel more alive and a little bug fix
RyDaCol's Fallout Mod 1.2.0
release26 марта 2025 г.Done some bug fixing and added:
- Hirable / Tamable Traveler Ghouls
- Non Feral Ghoul Bartering System (WIP)
- Gun Reloading mechanics (no longer just use them like bows)
- Gun recoil
- Doubled Fusion Core Battery
- Worked on the Nuke a little bit (also added Nuclear Radiation that lasts in an area for a while
- Worked on making the Pipboy work better (still doesn't store stuff and needs a lot of bug fixing)
- Added 2 new advancements
- Added the ability to strap mines onto tamed ghouls and heal companions
- Changed Brahmin size to match the default cow better
- And more QAL improvements!
- Added Yao Guais
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:11 месяцев назад
Обновлён:2 месяца назад
