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runecraftory-1.21.1-2.2.0-fabric.jar
release19 ноября 2025 г.RuneCraftory 2.2.0
- Rewrite npc renders:
- Now supports swapping out the whole model
- Now supports conditional look features
- Rewrite giant crops handling:
- Giant crops now 2x2 instead of 2x1
- Fix giant crops never regrowable
- Updated and added all missing crops
- Removed fodder item in favor of just using vanilla wheat (albeit this feature is still unused)
- Farming monster now use 20% health per day instead of using health per farm action.
- Cost can be reduced with higher friendship
- Unloaded monsters will still take damage!
- Some stats are now bit randomized for monsters
- Balancing changes
- Player stats gain reduced
- Monster stats gain increased
- Monster health gain increased
- Monster base magic attack decreased
- Boss monster now also have some armor points
- Weapon stats adjusted
- Updated defence damage reduction
- Bosses now require defeating one first before being able to tame one
- Update attack and skill movement to be more consistent
- Experience calculation (level, skill, etc.) are now configurable
- Fix nullpointer with circle elemental spell
- Fix npc not moving in rain without shelter
- Fix player attributes reset on death
- Fix npc attack sometimes not working properly
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
runecraftory-1.21.1-2.2.0-neoforge.jar
release19 ноября 2025 г.RuneCraftory 2.2.0
- Rewrite npc renders:
- Now supports swapping out the whole model
- Now supports conditional look features
- Rewrite giant crops handling:
- Giant crops now 2x2 instead of 2x1
- Fix giant crops never regrowable
- Updated and added all missing crops
- Removed fodder item in favor of just using vanilla wheat (albeit this feature is still unused)
- Farming monster now use 20% health per day instead of using health per farm action.
- Cost can be reduced with higher friendship
- Unloaded monsters will still take damage!
- Some stats are now bit randomized for monsters
- Balancing changes
- Player stats gain reduced
- Monster stats gain increased
- Monster health gain increased
- Monster base magic attack decreased
- Boss monster now also have some armor points
- Weapon stats adjusted
- Updated defence damage reduction
- Bosses now require defeating one first before being able to tame one
- Update attack and skill movement to be more consistent
- Experience calculation (level, skill, etc.) are now configurable
- Fix nullpointer with circle elemental spell
- Fix npc not moving in rain without shelter
- Fix player attributes reset on death
- Fix npc attack sometimes not working properly
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
runecraftory-1.21.1-2.1.3-neoforge.jar
release3 октября 2025 г.RuneCraftory 2.1.3
- Change default attack move speed to 0.2
- Fix arm overlay first person not updated correctly
- Update move state tracker which fixes entity having move animation not actual moving sometimes
- Fix nullpointer with ghost vanish check
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
runecraftory-1.21.1-2.1.3-fabric.jar
release3 октября 2025 г.RuneCraftory 2.1.3
- Change default attack move speed to 0.2
- Fix arm overlay first person not updated correctly
- Update move state tracker which fixes entity having move animation not actual moving sometimes
- Fix nullpointer with ghost vanish check
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
runecraftory-1.21.1-2.1.2-neoforge.jar
release2 октября 2025 г.RuneCraftory 2.1.2
- Update seconday effects for elements
- Mineral squeek health: 10 -> 4
- Now immune to player attacks unless player holds a weapon
- Updated various effect things
- Sleep effect now longer puts mob into sleep pose (as that has very small hitboxes)
- Shaders should work now even with active iris shader
- Fix a nullpointer with npc ai poi
- Updated various mob effect handling
- Fixed attack cooldown for monsters ignored sometimes
- Increased boss attack cooldown a bit
- Update various mob attack ai
- Adds some range constraint to boss attacks
- Add distinction to boss spawneggs
- Move some sound instances to their own one instead of using vanillas
- Change animated hand rendering to not render armor and other stuff anymore cause it clutters the screen
- Update boss defeat animation
- Fix water laser attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
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Опубликован:2 года назад
Обновлён:3 месяца назад