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Моды/RPG Natural Regen
RPG Natural Regen

RPG Natural Regen

Slow RPG-style natural health regeneration with combat-state scaling.

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RPG Natural Regen

Slow natural healing with combat-aware pacing.

RPG Natural Regen replaces hunger-driven vanilla healing with configurable slow health recovery. It is for packs that want healing to feel closer to RPG recovery: steady, readable, and slower while a fight is still active.

What it does

  • Suppresses vanilla hunger-based natural regeneration while the mod is installed.
  • Does not change the world's naturalRegeneration gamerule.
  • Heals players on a fixed interval instead of spending hunger.
  • Uses Combat State to detect whether a player is in combat.
  • Heals more quickly outside combat.
  • Optionally restores extra health immediately after configured foods are eaten. The default list is empty.

Default healing rules

The defaults match West Melon Field's existing slow-healing values:

  • In combat: heal 1 health every 100 ticks.
  • Outside combat: heal amount is multiplied by 2.0.
  • Vanilla hunger-based natural regeneration is suppressed only while the mod is installed.

1 health is half a heart.

Configuration

Config file:

config/rpg_natural_regen-common.toml

Default values:

[regeneration]
suppressVanillaNaturalRegeneration = true
enableSlowRegeneration = true
healIntervalTicks = 100
healAmount = 1.0
outOfCombatMultiplier = 2.0

[instant_food_healing]
foods = []

Food-healing entries use item_id=health, for example:

[instant_food_healing]
foods = ["minecraft:apple=4.0"]

4.0 health is two hearts.

Requirements

  • Minecraft 1.21.1
  • NeoForge
  • Combat State

Source and issues

  • Source: https://github.com/rinchanai/rpg-natural-regen
  • Issues: https://github.com/rinchanai/rpg-natural-regen/issues

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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