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Моды/RoseLoot
RoseLoot

RoseLoot

A custom loot plugin for mobs, blocks, fishing, chests, piglin bartering, advancements, archaeology, vaults, and trial spawners!

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RoseLoot 1.4.1

release20 января 2026 г.

=== v1.4.1 ===

+ Added 1.21.11 support

+ Added a remove-enchantments property for items

+ Added an enchantments-amount property to select a number of random enchantments from the enchantments property

+ Added a config setting to use the ShopGUI+ head UUID for better ShopGUI+ compatibility for dropped heads

* Improved nexo custom block loot support, now supports furniture

* Fixed decorated pots not being able to have their loot modified with CONTAINER tables

* Fixed the condition parser sometimes failing when compound conditions and % are used

* Fixed some example files generating with bad enchantment-bonus formulas

* Fixed the ServerVariables hook to work against the newest versions

* Fixed possible async command execution when being run from RoseStacker stack kills

* Fixed possible unsafe casts with item meta for certain custom item plugins

RoseLoot 1.4.0

release6 ноября 2025 г.

=== v1.4.0 ===

+ Added support for 1.21.9 and 1.21.10

+ Added support for nearly all item components in the game on 1.21.3 or newer

+ Added a /loot copycomponents command to copy a held item's item components to a loot item config entry

+ Added a /loot spawn command to spawn a loot table at a specific location

+ Added input-item as a valid condition for FISHING type loot tables

+ Added a craftengine-block-data condition that works similarly to the block-data condition

+ Added an auraskills_experience loot item to grant AuraSkills skill experience

* Enchantment tags can now be used in random-enchantments

* Cooking recipes will now be used instead of only furnace recipes for smelt-if-burning

* A loot table conditions section that is not a list will now display a warning on reload

* Lowered RoseStacker death event priority for better compatibility with collector plugins

* MMOItem conditions can now specify only a type instead of both type and ID for more flexibility

* Fixed looted commands throwing an error on Folia servers if run off the main thread

* Fixed != causing conditions to get split improperly

* Fixed /loot copy missing type: item

* Fixed /loot generate not checking the top level conditions of loot tables

* Fixed /loot giveitems not including items from inner loot tables

* Fixed several loot items triggering mid loot table execution instead of at the end

* Fixed custom block experience dropping on the player instead of at the block location

- Removed old item component loot table syntax

RoseLoot 1.3.2

release1 августа 2025 г.

=== v1.3.2 ===

+ Added 1.21.8 support

+ Added 7 new loot items delay, break_block, set_block, spawn_entity, vehicle, looter-vehicle, and condition-chance

+ Added a setting to not modify EntityDeathEvent drops and to instead drop items directly

* The cooldown condition can now be parsed without a cooldown time to only check if the cooldown is still active

RoseLoot 1.3.1

release9 июля 2025 г.

=== v1.3.1 ===

+ Folia is now supported

+ Added CrazyVouchers as a custom item provider

+ Added a ServerVariables loot item for modifying variables

+ Added a zMenu loot item for modifying player data

+ Added support for CraftEngine with a block condition and a custom item provider

* The paper entity spawn reason will now be used as a fallback if a RoseLoot spawn reason is not present

* Updated to use more updated RoseStacker API

* The vanilla-loot-table condition can now be used for trial spawners, though it isn't specific to which loot table is actually being dispensed

* Fixed custom items dropped from breaking blocks clipping into the ceiling on versions lower than 1.21.3

* Fixed a loot table file extension check allowing incorrectly named files to be parsed

* Fixed a possible ConcurrentModificationException when dropping loot for RoseStacker stacks

* Fixed /loot copy giving errors on all versions besides 1.21.4

RoseLoot 1.3.0

release21 апреля 2025 г.

=== v1.3.0 ===

+ Added support for 1.21.5 and the new entity properties

+ Added a random-enchantments-amount condition to be able to apply multiple entries from random-enchantments

+ Added an inventory-contains condition and <customitemplugin>-inventory-contains conditions

+ Added a placeholder-chance condition

+ Added support for colored bundles

+ Added support for all item components for 1.21.4 on Paper, these will be documented at a later date, 1.21.5 coming soon

+ Added a /loot convert command to let RoseLoot attempt to convert a vanilla loot table to its own format

* Items in bunldes are now merged into stacks when possible

* Changed the EntityDeathEvent priority to LOW from NORMAL

* The plugin now uses NMS for enchant-randomly and the feature condition for better compatibility, these features now only work on the latest version for each major release, minus the latest

* VAULT loot tables can now use the vanilla-loot-table condition for checking a vault block's loot table (not trial spawners yet)

* Blocks that break by having their support removed will now be attributed as being broken by a player

* Fixed the permission condition not checking the right entity permissions for loot triggered by a player's projectiles

* Fixed the loot table recursion checker not working

* Fixed recursive loot table calls ignoring top level conditions

* Fixed an error on lower server versions on Spigot servers when using smelt-if-burning: true

* Fixed items dropping from the corner of the block instead of the center

* Fixed errors when running vanilla loot tables missing context properties

* Fixed wind charges having weird behavior with overwrite-existing: items

* Fixed support for ExecutableBlocks

* Fixed RoseStacker stacked entity drops not working properly with the RoseStacker setting drop-accurate-items: false

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.13.x

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Лицензия:LicenseRef-MIT-Non-Distribution
Опубликован:1 год назад
Обновлён:1 месяц назад
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