The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well
Right-clicking with an empty Needle now converts it in to a Throwable Needle
Gave all of the Dungeon entities names on spawn so that they don't despawn
Made the "Dungeon Iron Axe" indestructible but nerfed it slightly
Some Dungeon mobs in some cases didn't have their weapons so I manually added them
Fixed a bug where the Dungeon wouldn't be reset when exiting through the Level 5 Exit Portal
Now you only get teleported to the Overworld if you were inside of the Dungeon
You're now put in to the GameMode you entered the Dungeon in when exiting
When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn
RogueCraft - 1.19.4 - b1.1.1
beta20 января 2024 г.
Beta 1.1.1:
The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well
Right-clicking with an empty Needle now converts it in to a Throwable Needle
Gave all of the Dungeon entities names on spawn so that they don't despawn
Made the "Dungeon Iron Axe" indestructible but nerfed it slightly
Some Dungeon mobs in some cases didn't have their weapons so I manually added them
Fixed a bug where the Dungeon wouldn't be reset when exiting through the Level 5 Exit Portal
Now you only get teleported to the Overworld if you were inside of the Dungeon
You're now put in to the GameMode you entered the Dungeon in when exiting
When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn
RogueCraft - 1.19.2 - b1.1.1
beta20 января 2024 г.
Beta 1.1.1:
The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well
Right-clicking with an empty Needle now converts it in to a Throwable Needle
Gave all of the Dungeon entities names on spawn so that they don't despawn
Made the "Dungeon Iron Axe" indestructible but nerfed it slightly
Some Dungeon mobs in some cases didn't have their weapons so I manually added them
Fixed a bug where the Dungeon wouldn't be reset when exiting through the Level 5 Exit Portal
Now you only get teleported to the Overworld if you were inside of the Dungeon
You're now put in to the GameMode you entered the Dungeon in when exiting
When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn
RogueCraft - 1.18.2 - b1.1.1
beta20 января 2024 г.
Beta 1.1.1:
The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well
Right-clicking with an empty Needle now converts it in to a Throwable Needle
Gave all of the Dungeon entities names on spawn so that they don't despawn
Made the "Dungeon Iron Axe" indestructible but nerfed it slightly
Some Dungeon mobs in some cases didn't have their weapons so I manually added them
Fixed a bug where the Dungeon wouldn't be reset when exiting through the Level 5 Exit Portal
Now you only get teleported to the Overworld if you were inside of the Dungeon
You're now put in to the GameMode you entered the Dungeon in when exiting
When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn
RogueCraft - 1.20.1 - b1.1
beta16 января 2024 г.
Beta 1.1:
Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)
Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key
Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)
Added total rooms per Level/Floor (RoomLvl) to the "/roguecraft stats" list
The Burrito now uses items states instead of 2 separate items
The starting rooms now generate using the "Dungeon Pack" system (It will spawn the room labelled 0 in your pack ex: "level_1_room_0")
You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)
Going through the Level 5 Dungeon Portal now stops the dungeon
All Keystone directors work on all keystones now
Gave the Mysterious Shard its own texture
Added 4 different types of Needles in to the dungeon loot pool
Added a generic Keystone director to those who don't feel like using a fully textured one or to make one themselves