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Моды/Risus - Blood & Ruin
Risus - Blood & Ruin

Risus - Blood & Ruin

This mod adds items, mobs and structures to the base game, focusing on a fleshy/cult themeing.

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Risus - Blood & Ruin 0.8.500

release9 апреля 2026 г.

WARNING

Due to major changes, some minor item, biome and structure loss can occur in existing worlds when updating. Check below to see removed/changed features. New worlds are unaffected/safe.

Patch notes for 0.8.500

This update focuses primarily on improving how the mod functions and how it feels to play it. Therefore the actual amount of new content added is quite small.

Gameplay Changes:

  • You can now alter up to a stack of a single item at once in the Alteration Catalyst (only applies to manual insert, hoppers are still limited to one)
  • Eternal Youth now only works on ageable mobs, but no longer sets their attack to zero
  • Shadow Walker ability now triggers when crouching instead of when walking
  • Falling onto Fading Shadow or Darkness with Shadow Walker no longer deals fall damage and the player will now properly fall through when without.
  • Faded Statue has been turned into a block for better performance (it is still haunted though)
  • Laughing Stalk has been removed, replaced by Coalification item that lets you directly place the biome
  • Active Grimstone now drops Redstone when not mined with Silk Touch
  • Lover spawnweight adjusted one more time, now inbetween endermen and witches. They can also no longer spawn in Mushroom Fields
  • Added Beating Heart
  • Added Counterweight
  • Added Heart Chambers (replacing Risus Dungeons). Generation rate matches Trial Chambers
  • Added Ascetic Villager Profession. Trades Risus materials and sells maps to Risus structures. Workstation is Heart Transplant
  • Added Diamond Tipped Ophanim Wings, which include a weak melee attack when crouching, but it consumes some durability
  • Removed gravity reduction effect from Blood Feather and Threads of the Firmament (moved to Counterweight)
  • Also removed sneaking speed from Threads
  • Sacrificial Catalyst now works anywhere in the inventory (except armor)
  • Added Ascetic House to all village types
  • Changed Tesseract placement behaviour to just be placeable in air where you are looking. Can now be placed in fluids. Recipe also gives 8 blocks now
  • Changed Blade of a Thousand recipe to require a Beating Heart
  • Removed Elemental Deviation and Hunter's Exultation execrations
  • Added Smothering, Velocity, Heavenfall, Atheism, Corporeality and Algid Resistor execrations
  • Adjusted Xenophobia to only work on people now
  • Added Born To Burn
  • Decreased the verticality of the Toothknocker's/Stripper's lunge. Now a perfect jump-lunge with base stats results in a three block tall jump
  • Decreased horn durability from 256 to 64, and decreased range (warhorn max 40 to 20, hexhorn max 100 to 40)
  • Removed entity interaction range boost from Scythes
  • Added Fragmented Fossil
  • Added Carving Knife
  • Changed Bloodwyrm Spewer recipe to require Born To Burn
  • Added Potion of Transfusion
  • Added Lost Will
  • Buffed loot across structures to make them more worth tackling (primarily the Heart Chambers). The biggest change being Execrations showing up in loot now semi-regularly
  • Added the Risus Challenges advancement category for completionists

Tweaks and fixes:

  • Config added for Horns to use potion charges (default false)
  • There is now a dedicated music manager for specific structure music. It has its quirks, mainly it fully cutting off the currently playing music, but it's still an improvement over the previous system. Additional structures can be added to the existing music options by using the appropriate tags AND can be disabled by removing all structures from the tags
  • Feigr music's awkward cut off has been fixed
  • JEI now correctly shows what enchantments you can put on Risus tools and weapons
  • Added durability_enchantable tag to ophanim wings
  • Removed advancement requirements from base entries in the Researcher's Notes (in practice, this allows the book to be given on spawning into the world in modpacks without the base info being locked away)
  • Structure entries in Researcher's Notes are no longer advancement locked (associated/linked entries may still be)
  • Adjusted Ophanim wing animations
  • Remodeled the Ophanim Wings
  • Texture changes and tweaks for some smiling remains faces, concentration core and sacrificial catalyst, egg sac, ashen remains, fossil, toothknocker, gluttony scales blocks, faded statue item, bloodclogged effect, ashen remains item, bloodclogged & cinderglee hearts, false bloodwyrm head & spewer
  • Adjusted the Sinner's Robe armor set textures to have more umph
  • Changed the model for the GUI render of Bloodweaves (from core to b2b)
  • Fully removed memory1_item and memory1 entity (old version of Faded Statue)
  • Removed Smile display-item, replaced with Coalification item in its uses
  • Inactive Holder is now properly fluid loggable
  • Long Amnesia potion is now properly brewed from base Amnesia potion
  • Changed Overloaded flame particles to be vanilla's instead of Cinderglee ones, to make it not contradict lore
  • Bloodclogged logic has been simplified, now it just completely stops any healing
  • Coalification music no longer replaces current music
  • Removed coalification_mork and coalification_feigr biomes. In existing worlds they will just be gone, in new worlds they will be replaced by normal coalification
  • Fleshy Spawners now take into account beloved version of their entity (they won't continue endlessly spawning after max nearby entities)
  • Gorger can no longer attack while dying (hopefully)
  • Fully removed Risus Dungeons, all instances of it replaced with the new Heart Chamber. Existing worlds will keep the generated dungeons, but commands will not be able to locate it. The zombie_room loottable was also removed
  • Village house Family Tree type now comes with an Ascetic (free of charge!)
  • Gorgers no longer suffocate in blocks
  • Mirage Grass Block is now tagged as Dirt
  • Gorger Traps have been converted from a Structure to a Feature. They are slightly rarer, but a LOT more random and can now spawn in any biome (still respecting the has_grassy_maw type tags) including the nether. They also blend in/generate more smoothly
  • Watch Your Step advancement is now triggered by being inside of Mirage Blocks
  • Adjusted item rendering for Hand of Greed, as well as removing the render stacking with hand of greed + sinner's robe chestplate. It also now correctly disappears in first person when toggling visibility in Curios.
  • Bondknot Wood and Log is now dark gray on maps
  • Hypersomnia ACTUALLY fixed now (I did not realize daytime includes all previous days too. Don't trust the /time command)
  • Multiple grammar and entry changes in the Researcher Notes
  • Multiple entries added
  • New attack animation added to Scythes (also supports left handedness) and to Toothknocker when dual wielding
  • Added tooltip to weapons that mentions their weapon type. Makes using JEI or Creative Tab search easier
  • Most Observation entries have received a related advancement requirement to unlock (just like any other advancement reqs, these can be turned off with patchouli config)
  • Added SEVERAL item and block tags to Risus stuff (Blood now maintains farmland, Bundle of Hair blocks sounds, etc.)
  • Changed out the sound when using the Bloodwyrm Spewer, as well as lowering it
  • Rib Fossil tail now generates more smoothly
  • Bedrock Hands are more common now
  • Fixed Ophanim targeting/bell ringing

Risus - Blood & Ruin 0.8.003

release31 декабря 2025 г.
  • fixed large conflict with Relics mod
  • added config for horns prioritizing teams
  • fixed enchantment descriptions
  • fixed redstone related issues with risus trapdoors

Risus - Blood & Ruin 0.8.002

release30 декабря 2025 г.
  • made Eye abilities on Sinner's Robe Helmet actually work
  • nerfed multishot and star release on Boomstick
  • rebalanced scythes to decrease entity interaction range and sweeping ratio but increase sweeping range and allow Sweeping Edge.
  • buffed Avaricious Ambit block range and added ability to move harvested items to you
  • small fix with church generation
  • fixed abnormal health interaction with Ophanim when using specific mods
  • adjusted Ophanim health

Risus - Blood & Ruin 0.8.001

release19 декабря 2025 г.

Fixes & Changes:

  • removed tier for hand of greed 
  • you can no longer lunge with greatness active 
  • sinner robe boots now can walk on Mirage 
  • alteration can now be interrupted
  • decreased music volume across the board
  • buffed defiance damage and it now works on Crescent Disaster
  • fixed hypersomnia logic
  • fixed durability loss related crash
  • removed holders from Great Body structure
  • mobs now actually walk over Mirage blocks

Risus - Blood & Ruin 0.8.000

release11 декабря 2025 г.

WARNING:

This update will erase the data of all Fleshy Spawners in an existing world. Fleshy Spawners generated in new chunks will work correctly. New worlds are not affected.

Changelog:

Gameplay Additions:

  • Crown Of Roses
  • Lover's Cream
  • Rose Petal
  • Purifying Paste
  • Unalloyed Scales block collection
  • Eternal Youth
  • Echo Pearl
  • Warhorn & Hexhorn
  • Ivory Crown
  • Lucky & Wretched Charms
  • New Potion Effects: Verdigris Vehemence & Gold Rush
  • Potion of Radiance, Copper Age, Golden Glory, Clotting & Misfortune
  • Stitching Needle
  • Sinner's Robe armor set + Ability system w/ JEI support
  • GREAT STOOL (used in Great Stool ability)
  • Fading Shadow (used in Shadow Walker ability)
  • Grimstone Blood Tiles block collection
  • 27 new Enchantments (called Execrations)
  • Hex (beloved Vex)
  • Killjoy (new Heavy Axe)
  • Grilled Tissue
  • Eerie and Dark decorative block collections
  • Colored Mosaic Glass and Lamps
  • Tesseract
  • Weaving Mechanism
  • Grimstone, Bone & Fossil Pillars
  • New Structures (Church, Desert fossil) + variations for existing structures
  • Multiple book entries

Fixes & Tweaks:

  • Nerfed Ophanim Wings
  • Risus creative tab reorganized
  • Updated Endless Pearl recipe to use Echo Pearl
  • Nebulous small texture tweaks
  • Removed Illegal litter tag, now the config is based off of block light level
  • Litters now bump other entities
  • Noanim now works for Scythes
  • Book now includes colored formatting and hyperlinks to improve readability
  • ???'s render fixed and added hard collision
  • Optimized beloved and offspring tag
  • Lover now drips
  • Made Lover spawning rarer, equal to Witch
  • Moved Lovers placing Spreading Remains from gamerule mobGriefing to a dedicated config option, also added Lover's Cream to it
  • Stonecuttor support for several blocks

Совместимость

Minecraft: Java Edition

1.21.x

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Клиент и сервер

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:9 месяцев назад
Обновлён:3 дня назад
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