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RGB 2.0.0
release25 января 2026 г.2.0.0
Added
New Block Types
- High Res RGB Screen (16x16) - 256-pixel display with animation support
- UHD RGB Screen (64x64) - 4,096-pixel display for maximum detail
- RGB 1px Block - Single-pixel block for building large-scale displays
Animation System
- Frame capture and playback for High Res and UHD screens
- Configurable frame delay (1-1200 ticks, default 4 ticks = 5 FPS)
- Loop toggle for continuous or one-shot playback
- Frame navigation (jump to specific frames)
Server Commands
/rgbscreen animation <pos> play- Start animation playback/rgbscreen animation <pos> pause- Pause at current frame/rgbscreen animation <pos> stop- Stop and reset to frame 0/rgbscreen animation <pos> frame <index>- Jump to specific frame/rgbscreen animation <pos> delay <ticks>- Set playback speed/rgbscreen animation <pos> loop <true|false>- Toggle looping/rgbscreen animation <pos> info- Display screen status/rgbscreen animation <pos> capture- Capture current state as frame/rgbscreen animation <pos> clear- Delete all animation frames
External Integration
/rgbscreen setdata <pos> <base64>- Stream pixel data via RCON- Base64-encoded frame data support for external applications
- Client update callback API for mod integrations
- Distant Horizons LOD rendering compatibility hooks
Changed
- RGB Screen resolution reduced from 16x16 to 3x3 - Original 16x16 functionality moved to High Res variant
- Legacy 16x16 screen data automatically migrates to 3x3 format
- Updated to Minecraft 1.21.10
- Updated to Fabric Loader 0.17.3
- Updated to Fabric API 0.138.3+1.21.10
Technical
- Split client/server source sets using Fabric Loom
- Consolidated network sync via
markForUpdate()pattern - NBT serialization for animation frame storage
- Per-screen-type block entity renderers
RGB 2.0.0
release25 января 2026 г.2.0.0
Added
New Block Types
- High Res RGB Screen (16x16) - 256-pixel display with animation support
- UHD RGB Screen (64x64) - 4,096-pixel display for maximum detail
- RGB 1px Block - Single-pixel block for building large-scale displays
Animation System
- Frame capture and playback for High Res and UHD screens
- Configurable frame delay (1-1200 ticks, default 4 ticks = 5 FPS)
- Loop toggle for continuous or one-shot playback
- Frame navigation (jump to specific frames)
Server Commands
/rgbscreen animation <pos> play- Start animation playback/rgbscreen animation <pos> pause- Pause at current frame/rgbscreen animation <pos> stop- Stop and reset to frame 0/rgbscreen animation <pos> frame <index>- Jump to specific frame/rgbscreen animation <pos> delay <ticks>- Set playback speed/rgbscreen animation <pos> loop <true|false>- Toggle looping/rgbscreen animation <pos> info- Display screen status/rgbscreen animation <pos> capture- Capture current state as frame/rgbscreen animation <pos> clear- Delete all animation frames
External Integration
/rgbscreen setdata <pos> <base64>- Stream pixel data via RCON- Base64-encoded frame data support for external applications
- Client update callback API for mod integrations
- Distant Horizons LOD rendering compatibility hooks
Changed
- RGB Screen resolution reduced from 16x16 to 3x3 - Original 16x16 functionality moved to High Res variant
- Legacy 16x16 screen data automatically migrates to 3x3 format
- Updated to Minecraft 1.21.10
- Updated to Fabric Loader 0.17.3
- Updated to Fabric API 0.138.3+1.21.10
Technical
- Split client/server source sets using Fabric Loom
- Consolidated network sync via
markForUpdate()pattern - NBT serialization for animation frame storage
- Per-screen-type block entity renderers
RGB 1.0.0
release25 января 2026 г.Нет описания изменений
RGB 1.0.0
release31 января 2024 г.Initial Release
- Created simple, decorative RGB blocks
Совместимость
Ссылки
Создатели
Детали
Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:1 месяц назад
