Added 3 new advancements:
Evolve Lesser Spirit to Quasi Spirit
Evolve Quasi Spirit to Spirit
Evolve Spirit to Great Spirit
Added new NPC ability, Blink. For 5 mana, the NPC will dash at super speed, appearing in another spot instantly.
Gave Wilhelm the Blink Ability.
Buffed Reinhard, a lot. Here are his changes:
Blink Ability
Dragon Sword Burst Ability. For 80 mana, deals 200 damage in a 20 block area. He already had this ability, but was random and only if he was hurt, and was unlimited. It costs mana now, but he can use it even when unharmed.
Mana Drain passive. When aggressive, Reinhard will drain 10 mana per 3 seconds, and give all entities in the area mana exhaust, preventing spells.
Basic magic abilities have had their cooldowns reworked for balance. They now range from being 2-4 second cooldowns, instead of 5+ seconds.
Added Healer's Dress, a set of armor specialized in magic that resembles Felix's outfit. The full set (chest, legs, boots) offers +3.5 mana per second, and gives a 20% cooldown reduction for Shiha spells. The Enhancement material is The Heart of The Sea.
Simplified Petra's crafting. All Helmets cost 2 Wool and 5 Manathread, Chestplates 4 and 8, Leggings 3 and 7, and Boots 2 and 4. It resembles the cost of normal armor with the Manathread cost, which will be more intuitive.
Mobs at full mana will slowly regenerate HP. 1 HP every 10 seconds.
Visual update to the Authority Menu. Each Authority has a new button icon to open their menu. The icon resembles which Authority the menu opens. For example, Sloth is an icon of the Unseen Hand. It's also easier to tell if you have it unlocked, as the buttons show a "?" icon when locked.
Added Curse Doll, a third route you can go if Divine Protections or Authorities don't suit you. You will regenerate 4 HP per second + 1/25th of your max HP so it can scale properly in late game. Upon death, you will instead lose one of your "lives". When losing a life, you will have reduced regeneration, 25% per lost life. Upon losing 4 lives, you will actually die. These lives reset on death, or after 1 minute of losing that life. You can also "Perfect" Curse Doll. Perfect Curse Doll gives 6 bonus HP per second, and this bonus scales by 1/20th of your max HP. This will more than double your regeneration. Additionally, instead of death at 4 lives, you have 10 lives, and your regeneration only slows by 10% each life. With this, you are now nearly immortal.
Added Elsa Granhirte, a boss that is required to be defeated in order to perfect Curse Doll. She has 600 HP, deals 20 damage, and regenerates 15 HP per second while on her first life. Each death slows her regen by 25%.
Added the Loot House, a new structure where you can find Elsa. It also has some low tier loot you may be able to take. Don't get caught past nightfall though, because Elsa is aggressive at night.
Added 4 new advancements.Vampire | 20pts | Use the Voodoo Doll to become a Curse DollCurse Perfected | 30pts | Perfect Curse DollBowel Hunter Hunter | 15pts | Defeat Elsa GranhirteBff | 10pts | Become best friends with an NPC
Some old advancements now award points. "All That and For What" now awards 10 points, and "The Bowel Hunter" awards 2 points.
Added Demon Manipulation, a Legendary Divine Protection. Demon Manipulation makes mabeasts neutral to you, and you can tame them by right clicking. They will act like most NPCs, most similarly to the Earth Dragon. They will attack mobs and defend you.
Earth Dragons can now be healed using Bocco Fruits, by popular demand.
Added Felix Argyle. Felix is a Special NPC that is skilled in healing. He has a new job, the Healing Job, which will make him heal all players in a 16 block area. It costs 5 mana, and he will heal the player for 8 HP. He also has dialogue, of course.
Added two new Gamerules:
Divine Protections at Spawn Only: You only obtain Divine Protections at spawn, Offering Altars no longer allow you to obtain more.
One Authority Only: Obtaining an Authority prevents you from gaining an Authority of a different sin type. You can still reroll your current Authority.
Mobs now regenerate Mana and Od. This may make attacking Od slightly more difficult, but makes mana draining abilities more useful. Additionally, some mobs use mana for their abilities.
Added spells to some mobs:
Huma: 5 Mana, creates a shield, offering 6 golden hearts (absorption 3) for 1 second.
Al Huma: 40 Mana, summons a giant ice spike that deals 60 water damage on a hit, or upon hitting a block, creates a giant block of ice.
Heal Self: 5 Mana, heals for 10 HP.
Supreme Healing: 20 Mana, heals for 45 HP.
Reverse Healing: 10 Mana, deals 20 water damage to a target in melee reach.
Fula: 5 mana, shoots a channel of sharp wind blades that deals 5 wind damage.
Al Fula: 60 mana, deals 25 wind damage 3 times in 2.25 seconds.
Added Friendly Fire conditions to some NPCs, to help prevent them from attacking their allies.
Added the ability to choose which player to toggle divine protections for
Fixed a bug that caused flow method to stay active after death.
Petelgeuse rework and remodel. He now spawns at a tall cave/rock structure. These appear in most forest types. For some reason, they tended to spawn near Regulus mansions for me. He now has 3 phases. His first phase is his normal self. This phase is roughly the same strength if not a bit stronger than originally. His hands will continuously be respawned as he loses them, and he keeps 10 active at a time. This makes the fight consistently difficult.
Killing this version of him brings him to his second phase. He has 10 "Fingers" that appear as Witch Cultist mobs. They will spawn nearby, and each Finger you defeat will spawn the next Finger. Each finger has one Unseen Hand under their control. I may increase their max hand count by public release if they feel too weak.
After all 10 are defeated, you move on to the final and most difficult phase. Petelgeuse will appear as his monstrous form with his Unseen Hands acting as legs to chase you. Defeating this form will finally award you with his loot. In addition, if you don't have Sloth yet and have a different authority, you will get a free spin for Sloth. Eventually, perhaps even by public release, I can do this for every implemented archbishop.
Hakugei rework and remodel. Hakugei no longer spawns naturally. Instead, it must be summoned using "Mysterious Metia" which is Subaru's Cell Phone. You can get it from defeating him. The phone will play its ringtone, then the whale will spawn above you. It now has more robust AI, swooping down to attack, then going back into the air to let the mist or its clones to take care of you. It has multiple texture phases, which show how damaged the whale is. It was also given more HP and damage to catch it up to recent power scaling changes.
Subaru mob added. He drops his phone on death, and can be a subordinate for Little King or just an NPC.
Guiltylowe and Wolgarm rework and remodel. They are given the current mob art style I've changed to. In addition, their damaging mechanics and Wolgarm's curse were optimized and improved. It should feel less weird now, and you will no longer be cursed even if you never got damaged.
Divine Protection acquiring changes. You are now given a new DP if you have the one rolled at the Offering Altar. In addition, you can only spawn with 2 Divine Protections max. Upon spawning, a message will be sent to the player if they acquired a Divine Protection.
Spirit changes. Spirit contracts are now only available to a player with Spirit Affinity. Elves have a higher chance to have this affinity. 30% chance for all others, 70% for elves.
Spirit Gathering rework. Spirit Gathering is now a legendary DP, due to some additions. Spirits in the area will flock around the player, and it unlocks Spirit Affinity.
New Divine Protection, Spirit Healing. This is a common DP that will allow a spirit to heal a player upon contact.
Command system rework for ease of use with commands, and gaining more control. Additionally, a debug option was added, mostly for me, but may help figuring out bugs by players who experience them. Debug will log some events to the console.
Clairvoyance finishing touches. Clairvoyance now makes the screen red, and will not set you to survival if you were in creative mode.
Curse effect rework. Will drain your mana, and kill you if you run out. The more you are attacked by a Wolgarm, the more potent the effect and the more mana will be drained.
10 new Authority Tree Advancements
Various bug fixes, including but not limited to: Capella spawning, Jiwald crash, Dual Mind not working, I think some swordsmanship bugs, some mobs not spawning, race command...

Magic, Authorities, Divine Protections, Characters and more, all in one Re:Zero mod.