▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Revive Me! - Player Revival Mod
Revive Me! - Player Revival Mod

Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

17.2K
13
Все версииrevive_me-1.20.1-4.6.1.jar

revive_me-1.20.1-4.6.1.jar

Release1 нед. назад

Список изменений

1.20.1-4.6.1

Additions
-(Config) Revive_Me_Enabled: Enables/disables Revive Me!
-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage
-(Config) Reviver_Must_Look: If the reviver has to look at the revivee
-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen

Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state

Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching

1.20.1-4.5.8

Changes
-Die_When_Timer_Ends is now false by default

Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items

1.20.1-4.5.6

Fixes
-Only_Use_Available_Options config should work now

1.20.1-4.5.5

Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit

1.20.1-4.5.2

Additions
-Refresh_Item_List config: Refresh revive item list while in the fallen state

Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown

1.20.1-4.5.1

Fixes
-Category translation key

1.20.1-4.5.0

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.20.1-4.4.10

1.20.1-4.4.7

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.20.1-4.4.3

Additions
-Added easier way to publish mod to Modrinth and Curseforge

Fixes
-Gives proper credit to players that kill downed players

1.20.1-4.4.1

Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Now checks and prevents even more Keybind methods while in the fallen state

1.20.1-4.4.0

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text

Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
-en-us lang file now matches code changes for mod id

1.20.1-4.3.0

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore

1.20.1-4.2.1

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.20.1-4.1.5

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.20.1-4.1.4

Changes
-Changed the license to LGPLv3

Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.20.1-4.1.0

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.20.1-4.0.10

Fixes
-You no longer die twice

1.20.1-4.0.9:

Changes
-Ported from 1.19.2 to 1.20.1
-Now uses only Invocore to render things

Файлы

revive_me-1.20.1-4.6.1.jar(1.28 MiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

4.6.1

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

48

Дата публикации

1 нед. назад

Загрузил

ID версии

Главная