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Моды/Revive Me! - Player Revival Mod
Revive Me! - Player Revival Mod

Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

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revive_me-1.21.1-5.7.13.jar

release21 марта 2026 г.

1.21.1-5.7.13

Fixes
-Should no longer crash if Reviver DCs
-Fallen keybinds should display correctly now

1.21.1-5.7.12

Fixes
-Removed LOGGER spam from FallenTimerEvent class
-Crouch pose should work properly now
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching

1.21.1-5.7.11

Changes
-Simplified fallen pose, now bounding box and camera height will follow assigned pose.

1.21.1-5.7.4

Additions
-(Config) Revive_Me_Enabled: Enables/disables Revive Me!
-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage
-(Config) Reviver_Must_Look: If the reviver has to look at the revivee
-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen

Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state

Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions

1.21.1-5.5.8

Changes
-Die_When_Timer_Ends is now false by default

Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items

1.21.1-5.5.7

Fixes
-Only_Use_Available_Options config should work now

1.21.1-5.5.6

Fixes
-Kill Revive now checks if source entity is a Living Entity

1.21.1-5.5.5

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.21.1-5.4.8

1.21.1-5.4.6

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.21.1-5.4.5

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
-Now checks and prevents even more Keybind methods while in the fallen state
-Kill Revive now works properly
-Temp fix: Revived players should now be in the correct pose

1.21.1-5.3.1

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore
-Config reloads correctly now

1.21.1-5.2.0

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Sacrificial items are now properly saved
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.21.1-5.1.3

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.21.1-5.1.2

Changes
-Changed the license to LGPLv3

Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.21.1-5.1.1

Fixes
-Gets rid of penalty when Fallen Effect expires
-Fallen plate renders correctly now

1.21.1-5.1.0

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.21.1-5.0.2

Fixes
-When a player leaves and rejoins, their damage source is no longer null
-No longer double kills a player when they are supposed to die

1.21.1-5.0.1

Changes
-Ported from Forge to Neoforge, and ported from 1.20.1

revive_me-1.20.1-4.6.2.jar

release21 марта 2026 г.

1.20.1-4.6.2

Fixes
-Should no longer crash if Reviver DCs
-Fallen keybinds should display correctly now

1.20.1-4.6.1

Additions
-(Config) Revive_Me_Enabled: Enables/disables Revive Me!
-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage
-(Config) Reviver_Must_Look: If the reviver has to look at the revivee
-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen

Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state

Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching

1.20.1-4.5.8

Changes
-Die_When_Timer_Ends is now false by default

Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items

1.20.1-4.5.6

Fixes
-Only_Use_Available_Options config should work now

1.20.1-4.5.5

Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit

1.20.1-4.5.2

Additions
-Refresh_Item_List config: Refresh revive item list while in the fallen state

Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown

1.20.1-4.5.1

Fixes
-Category translation key

1.20.1-4.5.0

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.20.1-4.4.10

1.20.1-4.4.7

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.20.1-4.4.3

Additions
-Added easier way to publish mod to Modrinth and Curseforge

Fixes
-Gives proper credit to players that kill downed players

1.20.1-4.4.1

Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Now checks and prevents even more Keybind methods while in the fallen state

1.20.1-4.4.0

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text

Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
-en-us lang file now matches code changes for mod id

1.20.1-4.3.0

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore

1.20.1-4.2.1

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.20.1-4.1.5

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.20.1-4.1.4

Changes
-Changed the license to LGPLv3

Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.20.1-4.1.0

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.20.1-4.0.10

Fixes
-You no longer die twice

1.20.1-4.0.9:

Changes
-Ported from 1.19.2 to 1.20.1
-Now uses only Invocore to render things

reviveme-1.19.2-3.12.0.jar

release21 марта 2026 г.

1.19.2-3.12.0

Additions
-(Config) Revive_Me_Enabled: Enables/disables Revive Me!
-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage
-(Config) Reviver_Must_Look: If the reviver has to look at the revivee
-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen

Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state

Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching

1.19.2-3.11.4

Changes
-Die_When_Timer_Ends is now false by default

Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items

1.19.2-3.11.3

Fixes
-Only_Use_Available_Options config should work now

1.19.2-3.11.2

Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit

1.19.2-3.11.1

Additions
-Refresh_Item_List config: Refresh revive item list while in the fallen state

Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown

1.19.2-3.11.0

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.19.2-3.10.4

1.19.2-3.10.3:

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.19.2-3.10.2:

Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Now checks and prevents even more Keybind methods while in the fallen state

1.19.2-3.10.1:

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text

Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world

1.19.2-3.9.1:

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore

1.19.2-3.8.1:

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.19.2-3.7.4

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.19.2-3.7.3

Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state

1.19.2-3.7.1

Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.19.2-3.7.0

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.19.2-3.6.9

Fixes
-You no longer die twice

1.19.2-3.6.8

Fixes
-Removes max death time when time penalty reduction is set to -1

1.19.2-3.6.7:

Additions
-You can now see how much you have and what you'll have after when trying to revive someone
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Added can't kill yet message when PVP timer is enabled
-Now have the option to turn on inventory interaction while in the fallen state.

Changes
-Made the fall plate stuff smaller so you can see the player easier.
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max

Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increas
-Last Damage Source no longer bypasses fallen state invulnerability
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes if the person being a revived dies

1.19.2-3.5.1:

Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state

1.19.2-3.5.0:

Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction

Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state

Fixes
- No longer eat while in the fallen state if you have an auto-feeder

1.19.2-3.4.3:

Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else

1.19.2-3.4.2:

Fixes
- Removed client-side code in common SlotMixin class

1.19.2-3.4.1:

Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.

 

1.19.2-3.4.0:

Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option

Fixes
- Death event has been moved to high priority to avoid compatibility issues

1.19.2-3.3.0:

Changes

- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions

 

1.19.2-3.2.1:

Fixes

-Compact screen looks better
-Fallen penalty effect now has a texture
-Neutral mobs now forgive fallen players

 

1.19.2-3.2.0:

Additions
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen

Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server

Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel

 

1.19.2-3.1.3:

Additions
- added fix command just in case you bug out.

 

1.19.2-3.1.2:

 

Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds

Fixes
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0

 

1.19.2-3.1.1:


Additions

- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items

Fixes
- Debug window is no longer spammed by my mods ramblings

 

1.19.2-3.0.4:

 
Fixes
- You can now revive fallen people again

 

1.19.2-3.0.4:

 

Changes
- Ported to 1.19.2
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else

reviveme-1.18.2-2.12.0.jar

release21 марта 2026 г.

1.18.2-2.12.0

Additions
-(Config) Revive_Me_Enabled: Enables/disables Revive Me!
-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage
-(Config) Reviver_Must_Look: If the reviver has to look at the revivee
-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen

Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state

Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching

1.18.2-2.11.5

Changes
-Die_When_Timer_Ends is now false by default

Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items

1.18.2-2.11.4

Fixes
-Only_Use_Available_Options config should work now

1.18.2-2.11.3

Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit

1.18.2-2.11.2

Additions
-Refresh_Item_List config: Refresh revive item list while in the fallen state

Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown

1.18.2-2.11.1

Changes
-bed revive item explodes if used in the nether or end
Fixes
-Revive item command output is now blocked if Silence_Commands is true
-You can now change your selected item if you have no self-revives left
-The revive-items-example.json should now be properly updated
-clampLoop shouldn't infinitely loop anymore

1.18.2-2.11.0

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.18.2-2.10.8

1.18.2-2.10.7:

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.18.2-2.10.6:

Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Now checks and prevents even more Keybind methods while in the fallen state

 

1.18.2-2.10.4:

Additions
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text

1.18.2-2.10.3:

Fixes
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world

 1.18.2-2.10.2:

Fixes
-Blocked more keybind methods whilst in the fallen state

1.18.2-2.10.1:

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.

fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data

1.18.2-2.9.1:

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore

1.18.2-2.8.1:

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.18.2-2.7.4:

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.18.2-2.7.2:

Changes
-
Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state

1.18.2-2.7.1:

Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.18.2-2.7.0:

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command and Regular chat messages from displaying through the config
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.18.2-2.6.12:

Fixes
-You no longer die twice

1.18.2-2.6.11:

Fixes
-Removes max death time when time penalty reduction is set to -1

1.18.2-2.6.10:

Additions
-You can now see how much you have and what you'll have after when trying to revive someone

Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max

Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes when a player that's being revived dies

1.18.2-2.6.9:

Additions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Added can't kill yet message when PVP timer is enabled

Changes
-Made the fall plate stuff smaller so you can see the player easier.
-ReviveMe fix command removes The invulnerability previous versions gave the fallen player

Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled

1.18.2-2.5.1:

Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state

1.18.2-2.5.0:

Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction

Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state

Fixes
- No longer eat while in the fallen state if you have an auto-feeder

1.18.2-2.4.3:

Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else

1.18.2-2.4.2:

Fixes
- Removed client-side code in common SlotMixin class

1.18.2-2.4.1:

Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.

1.18.2-2.4.0:

Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option

Fixes
- Death event has been moved to high priority to avoid compatibility issues

1.18.2-2.3.0:

Changes

- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions

1.18.2-2.2.1:

Fixes

- Compact screen looks better

- Fallen Penalty effect now has a texture

 

1.18.2-2.2.0:

Additions
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen

Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server

Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel

 

1.18.2-2.1.1:

 

Additions
- added fix command just in case.

 

1.18.2-2.1.0:

 

Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items

Changes
- Neutral mobs will now treat you as dead when you fall

- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds

Fixes
- Debug window is no longer spammed by my mods ramblings

- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0

 

1.18.2-2.0.4:

 

Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else

 

1.18.2-2.0.2:

 

Changes

  • Ported to 1.18.2

- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10

Fixes

- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone

reviveme-1.16.5-1.16.0.jar

release21 марта 2026 г.

1.16.5-1.16.0

Additions
-(Config) Revive_Me_Enabled: Enables/disables Revive Me!
-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage
-(Config) Reviver_Must_Look: If the reviver has to look at the revivee
-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen

Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state

Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching

1.16.5-1.15.44

Changes
-Die_When_Timer_Ends is now false by default

Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items

1.16.5-1.15.43

Fixes
-Only_Use_Available_Options config should work now

1.16.5-1.15.42

Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit

1.16.5-1.15.41

Additions
-Refresh_Item_List config: Refresh revive item list while in the fallen state

Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown
# 1.16.5-1.15.40
Fixes
-clampLoop shouldn't infinitely loop anymore

1.16.5-1.15.39

Changes
-bed revive item explodes if used in the nether or end
Fixes
-Revive item command output is now blocked if Silence_Commands is true
-You can now change your selected item if you have no self-revives left
-The revive-items-example.json should now be properly updated

1.16.5-1.15.36

Changes
-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage

Fixes
-Give up screen should display the correct amount of seconds now

1.16.5-1.15.35

Changes
-Nether Star Item: Moved lightning bolt up 3 blocks

Fixes
-Game shouldn't crash when changing to Revive item screen

1.16.5-1.15.34

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.16.5-1.14.27

1.16.5-1.14.26:

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.16.5-1.14.25:

Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Now checks and prevents even more Keybind methods while in the fallen state

1.16.5-1.14.24:

Fixes
-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state

1.16.5-1.14.22:

Additions
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text

1.16.5-1.14.21:

Additions
-Added README.md
Fixes
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world

1.16.5-1.14.19:

Fixes
-Added null check for Item_Data and Penalty_Item_Data

1.16.5-1.14.18:

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.

fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.

1.16.5-1.12.28:

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore

 

1.16.5-1.11.2

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.16.5-1.10.17

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Changed the license to LGPLv3
-Sacrificial items now look for matching itemstacks instead of general items

1.16.5-1.10.15

Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state

1.16.5-1.10.14

Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.16.5-1.10.11

Fixes
-Corrected Invocore version in Mods.toml

1.16.5-1.10.10

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config

Changes
-Decreased distance you can see a fallen player when they are not calling for help

Fixes
-Mobs should now fully ignore you while in the fallen state
-reviveme command no longer sends 2 chat messages

1.16.5-1.7.0

Additions
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Now a revive chat message is sent when you revive someone normally

Fixes
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.16.5-1.6.26:

Fixes
-You no longer die twice

1.16.5-1.6.24:

Additions
-You can now see how much you have and what you'll have after when trying to revive someone

Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max

Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Accurately displays penalty amount when reviving a player
-No longer uses a client-only method for food
-No longer crashes when a player being revived dies

1.16.5-1.6.16:

Fixes
-Player can jump in all liquids when restricted to it while in the fallen state

1.16.5-1.6.15:

Additions
-Ported the self-revive system from newer versions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Can now stop fallen players from typing in commands
-Can take XP levels when a player enters the fallen state
-Added can't kill yet message when PVP timer is enabled

Changes
-Made the fall plate stuff smaller so you can see the player easier.
-Fix command removes invulnerability set by previous versions.

Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Properly stops the player jumping while in the fallen state if disabled
-Food penalty type is now properly scaled
-Server and Client configs are now synced

1.16.5-1.5.3:

Fixes
- Removed client-side code in common SlotMixin class
- Attack fallen event now checks if the attacked entity is a player

1.16.5-1.5.2:

Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.

1.16.5-1.5.1:

Fixes
- Death event has been moved to high priority to avoid compatibility issues

1.16.5-1.5.0:

Additions
- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.

Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- Removed old network test code and other stuff not a part of the mod

Fixes
-Ported new dying system to avoid scrubbing mob memories and breaking other mods.

1.16.5-1.4.0:

Additions
- Being revived shows up for other players to see when a player is being revived
- Added more lang stuff

 

Changes
-Can't revive someone while crouching
-Changed the timer image to black
-Silenced most of the LOGGER debug comments
-Penalty amount is now saved as a Double rather than an Integer
-You now use the attack button to end yourself when fallen
-Screen zooms in the longer you hold the kill button (when fallen)

- Now uses code from Invocore (my code library)

 

Fixes
-Text rendering looks a tad better
-Food can no longer increase while fallen
-Stops fallen player from using an item once they become fallen
-Reviver can no longer use items while they are reviving someone

 

1.16.5-1.2.2:

Additions

- Displays a message in chat when a player is downed

 

Fixes
- Changing dimensions now sync cap data to clients properly

1.16.5-1.2.1:

Additions

- You now have 3 seconds of invulnerability on revive

 

Fixes
- Mobs no longer target fallen players
- Client Capability syncing

- Fallen graphics render correctly now when the timer is disabled

 

1.16.5-1.1.4:

Changes
- When you switch to creative mode the revive timer will be canceled
- You can kill downed players by sneak-clicking them
- Timer can be set to 0 to disable it
- Default penalty is now 10 food instead of 10 health

 

Fixes
- Fixed green circle not rendering correctly for revive timer
- First Aid is now compatible with this mod
- Now works in a hardcore world
- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived
- Totem of Undying works now!

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.16.x

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Детали

Лицензия:LGPL-3.0-only
Опубликован:1 год назад
Обновлён:1 день назад
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