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Моды/Revive Me! - Player Revival Mod
Revive Me! - Player Revival Mod

Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

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Все версииrevive_me-1.21.1-5.5.7.jar

revive_me-1.21.1-5.5.7.jar

Release2 мес. назад

Список изменений

1.21.1-5.5.7

Fixes
-Only_Use_Available_Options config should work now

1.21.1-5.5.6

Fixes
-Kill Revive now checks if source entity is a Living Entity

1.21.1-5.5.5

Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination

Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted

Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...

1.21.1-5.4.8

1.21.1-5.4.6

Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat

1.21.1-5.4.5

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
-Now checks and prevents even more Keybind methods while in the fallen state
-Kill Revive now works properly
-Temp fix: Revived players should now be in the correct pose

1.21.1-5.3.1

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore
-Config reloads correctly now

1.21.1-5.2.0

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Sacrificial items are now properly saved
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.21.1-5.1.3

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.21.1-5.1.2

Changes
-Changed the license to LGPLv3

Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.21.1-5.1.1

Fixes
-Gets rid of penalty when Fallen Effect expires
-Fallen plate renders correctly now

1.21.1-5.1.0

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.21.1-5.0.2

Fixes
-When a player leaves and rejoins, their damage source is no longer null
-No longer double kills a player when they are supposed to die

1.21.1-5.0.1

Changes
-Ported from Forge to Neoforge, and ported from 1.20.1

Файлы

revive_me-1.21.1-5.5.7.jar(1.27 MiB)
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Метаданные

Канал релиза

Release

Номер версии

5.5.7

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

23

Дата публикации

2 мес. назад

Загрузил

ID версии

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