Список изменений
1.18.2-2.11.5
Changes
-Die_When_Timer_Ends is now false by default
Fixes
-Revive Tool tips should work now
-Item_User config should now properly block/allow revive items
1.18.2-2.11.4
Fixes
-Only_Use_Available_Options config should work now
1.18.2-2.11.3
Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit
1.18.2-2.11.2
Additions
-Refresh_Item_List config: Refresh revive item list while in the fallen state
Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown
1.18.2-2.11.1
Changes
-bed revive item explodes if used in the nether or end
Fixes
-Revive item command output is now blocked if Silence_Commands is true
-You can now change your selected item if you have no self-revives left
-The revive-items-example.json should now be properly updated
-clampLoop shouldn't infinitely loop anymore
1.18.2-2.11.0
Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die_When_Timer_Ends config: Makes fallen players targetable if set to false
-Fallen_Health config: Fallen players can now heal and have a max amount of health
-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect
-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not
-Revive_Effects config: What effects you revive with (unless you use items)
-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive
-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination
Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted
Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...
1.18.2-2.10.8
1.18.2-2.10.7:
Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat
1.18.2-2.10.6:
Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...
Fixes
-Now checks and prevents even more Keybind methods while in the fallen state
1.18.2-2.10.4:
Additions
-(Config) Show_Item_Name: enable/disable the display name for specific item
Changes
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text
1.18.2-2.10.3:
Fixes
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
1.18.2-2.10.2:
Fixes
-Blocked more keybind methods whilst in the fallen state
1.18.2-2.10.1:
Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
1.18.2-2.9.1:
Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds
Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options
Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore
1.18.2-2.8.1:
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.18.2-2.7.4:
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.18.2-2.7.2:
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.18.2-2.7.1:
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.18.2-2.7.0:
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command and Regular chat messages from displaying through the config
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.18.2-2.6.12:
Fixes
-You no longer die twice
1.18.2-2.6.11:
Fixes
-Removes max death time when time penalty reduction is set to -1
1.18.2-2.6.10:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes when a player that's being revived dies
1.18.2-2.6.9:
Additions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Added can't kill yet message when PVP timer is enabled
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-ReviveMe fix command removes The invulnerability previous versions gave the fallen player
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
1.18.2-2.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.18.2-2.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.18.2-2.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.18.2-2.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.18.2-2.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.18.2-2.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.18.2-2.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.18.2-2.2.1:
Fixes
- Compact screen looks better
- Fallen Penalty effect now has a texture
1.18.2-2.2.0:
Additions
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.18.2-2.1.1:
Additions
- added fix command just in case.
1.18.2-2.1.0:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Debug window is no longer spammed by my mods ramblings
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.18.2-2.0.4:
Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
1.18.2-2.0.2:
Changes
- Ported to 1.18.2
- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10
Fixes
- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone

