Added item tag repurposed_structures:blacklisted_from_modded_loot_importing for packmakers or other mods to prevent
RS from importing certain modded items from vanilla loot tables while still importing other modded items.
(NeoForge): Now requires 26.1.2.20-beta NeoForge or newer due to a breaking change with GLMs.
Fixed rare potential race condition issue with ServiceLoaders loading.
(Fabric): Adjusted loot table manipulation mixin so it fixes the incompat with Artifact loot not showing in Repurposed Structures loot tables.
Added item tag repurposed_structures:blacklisted_from_modded_loot_importing for packmakers or other mods to prevent
RS from importing certain modded items from vanilla loot tables while still importing other modded items.
(Fabric): Adjusted loot table manipulation mixin so it fixes the incompat with Artifact loot not showing in Repurposed Structures loot tables.
Added item tag repurposed_structures:blacklisted_from_modded_loot_importing for packmakers or other mods to prevent
RS from importing certain modded items from vanilla loot tables while still importing other modded items.
Fixed rare potential race condition issue with ServiceLoaders loading.
Removed debug mixins sorry
Adjusted Skeletons spawning in RS structures to set position before calling finalizeSpawn. May improve interactions with certain mods.
(NeoForge): Now requires 26.1.2.20-beta NeoForge or newer due to a breaking change with GLMs.
Fixed rare potential race condition issue with ServiceLoaders loading.
(Fabric): Adjusted loot table manipulation mixin so it fixes the incompat with Artifact loot not showing in Repurposed Structures loot tables.
Fixed rare potential race condition issue with ServiceLoaders loading.
(Fabric): Adjusted loot table manipulation mixin so it fixes the incompat with Artifact loot not showing in Repurposed Structures loot tables.
Adds more variations of vanilla structures and features such as a Jungle Fortress!