
Replication AE2 Bridge
Adds a system for integrating AE2 and Replication.
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Replication AE2 Bridge 1.8.0.0.0
release11 марта 2026 г.Separate the matter with the items using AE2 types.
Important note: in terminals already placed, the matter will no longer be visible; the type must be activated manually.
It is enabled by default for new terminals.

Replication AE2 Bridge 1.7.0.2.0
release16 февраля 2026 г.v1.7.0.2.0 - Network Stability Fix
Bug Fix:
- Fixed server crash "Element network is null!" that occurred during world loading when ANY Replication network block (pipes, replicators, matter tanks, etc.) attempted to merge with adjacent elements whose network references had not yet been initialized. This was a race condition in Titanium's NetworkManager, not specific to the AE2 Bridge.
New:
- Added Mixin for Titanium's
NetworkManager.mergeNetworksIntoOne(): gracefully skips elements with null networks instead of crashing. If all adjacent elements have null networks, a new network is formed automatically. - Added Mixin for Replication's
NetworkBlockEntity.onLoad(): wrapsaddElement()with a safety net that catches any RuntimeException during network element registration, preventing server crashes during chunk loading. - Both fixes are enabled by default and can be individually toggled in the config file (
enableNetworkManagerFix,enableNetworkBlockEntityFix). Requires game restart to take effect.
Note: This fix protects ALL Replication network blocks, not just the AE2 Bridge. Previously corrupted worlds that crashed on load should now be able to start normally.
Replication AE2 Bridge 1.7.0.1.4
release12 февраля 2026 г.Code Cleanup, try to preventing network corruption again
Replication AE2 Bridge 1.7.0.1.3
release18 января 2026 г.Try to prevent null network corruption
Replication AE2 Bridge 2.1.0.0.3
release24 декабря 2025 г.Correct version. Formatted recipes, paths, and labels 1.20.1 instead of 1.21.1 now work.
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Лицензия:MIT
Опубликован:11 месяцев назад
Обновлён:1 месяц назад

