
Renourished Delight
A refreshed food system compatible across a wide range of food mods.
This mod overhauls how eating works, encouraging players to think more about what food choices they make. Heavily inspired by Valheim's food system.
Effect
Nourishment is a buff you receive when you eat food while already at your maximum number of active foods. It speeds up natural health regeneration significantly and suppresses the Hunger status effect's extra food drain. This rewards you for keeping your diet topped up rather than letting slots run out before eating again.
Game Rules
The mod adds several game rules for server-wide customization:
| Game Rule | Default | Description |
|---|---|---|
renourisheddelight:playerStartingHearts | 20 | Hearts players start with when joining/respawning |
renourisheddelight:maxConsumableFood | 3 | Maximum number of different foods active at once |
renourisheddelight:allowEatingTheSameItem | false | Whether players can eat multiple of the same food |
renourisheddelight:replaceLowestFoodItem | false | Whether eating food replaces the lowest-level food item when full |
renourisheddelight:foodReplenishableThreshold | 50 | % at which a food can be re-eaten to top it back up |
renourisheddelight:foodItemStacks | true | Whether same food items tick down simultaneously |
renourisheddelight:hungerFoodDrain | 2 | How much hunger affects food exhaustion |
renourisheddelight:regenHealthTickInterval | 60 | Ticks between natural health regeneration |
renourisheddelight:regenHealthFoodDrain | 3 | Food drained each time health regenerates |
renourisheddelight:applyNourishmentWhenFull | true | Whther players receive the Nourishment effect when full |
renourisheddelight:regenDelayAfterDamage | 60 | Ticks to wait after taking damage before natural regen can resume |
Configuration
Client Config
| Option | Default | Description |
|---|---|---|
foodBarOffsetX | 0 | Horizontal pixel offset for the food display UI |
foodBarOffsetY | 0 | Vertical pixel offset for the food display UI |
goldenPaletteItem | minecraft:golden_carrot | Item ID used to sample the color palette for the golden-effect tint |
Common Config
| Option | Default | Description |
|---|---|---|
foodHeartsMultiplier | 1.0 | Multiplier applied to the bonus hearts granted by food |
foodDurationMultiplier | 1.0 | Multiplier applied to how long food effects last |
regenIntervalMultiplier | 1.0 | Multiplier applied to the natural regen tick interval computed from food quality |
foodItemConfigurations | — | Per-item overrides, auto-generated. Each entry has its own hearts (flat bonus hearts) and duration (flat ticks) values that can be edited directly. |
FAQ
Q. Does this mod replace vanilla hunger, or work alongside it?
A. Replaces it. The hunger bar drains and you will need to eat food to replenish it. Lower food levels mean lower health.
Q. Is this compatible with Farmer's Delight or other food mods?
A. Yes. Any modded food works automatically as long as it's registered with vanilla's standard food component and you don't need to configure anything for it to function with this mod's diet system. Farmer's Delight specifically has its own effect also named "Nourishment." Since the names overlap, this mod replaces Farmer's Delight's Nourishment effect with its own equivalent whenever it would be applied, so you'll only ever see one unified Nourishment effect in your inventory rather than two separately-tracked ones with the same name.
Q. Does this work with modded foods automatically, or do I need to configure them?
A. It works automatically. A config is generated if missing when a world is loaded and all the food items are registered (including modded). The food's duration and hearts given is calculated based on saturation and nutrition. You can then open the config and fine-tune any specific item's values by hand if the defaults don't feel right.
Q. How do I change how many hearts or how long a specific food lasts?
A. Open the common config file and look under foodItemConfigurations. Each food will have its own entry with hearts and duration fields you can edit directly. These are flat values (not multipliers) so you can set them to whatever number you want. Changes take effect the next time the game is loaded and that food is eaten.
Q. Do the game rules apply per-player or server-wide?
A. Server-wide. Game rules in Minecraft always apply to the whole world/server, not individual players. So for example settings like maxConsumableFood or allowEatingTheSameItem affect every player on that world identically. If you want different behavior for different players, that isn't something game rules alone can do (nor will this ever be a feature of this mod, at least for the timee being)
Q. Can I use this in my modpack?
A. Yes. Feel free to include it in modpacks, public or private. If you do, a credit/link back is appreciated but not required :)
Q. Which mod loaders and Minecraft versions does this support?
A. Currently NeoForge and Fabric for 1.21.1. Going forward, only NeoForge and Fabric will be supported (no Forge or Quilt builds). Porting to different platforms can be time consuming and unlikely to happen tbh.
