
Remob
A datapack that completely re-mob every existing mobs, transforming them into something far beyond their original intention to give off a refreshing gameplay.
150
4
1.0
beta4 апреля 2026 г.Beta V 1.0
- Remove Alpha Mobs from this datapack as they aren’t fit well into this datapack, they will be moved to another datapack/mods(soon)
- Reworked the ender dragon and wither. You can see the reworks on the boss section.
- Fix many bugs regarding the advancement and loot.
- Fix evoker's rework so it battles with many tricks up his sleeves.
- Fix creaking and warden reworks so when they hit you, many experience orb comes out(basicly they steal some xp)
- Add llamas and camel rework.
- Add new trade to wandering trader's trade pool, they basically can trade loot chests found in structures now.
- Fix and rework zombie villagers so now they naturally gain weakness I when its health is low enough
- Add skeleton variants, the creeper, enderman and piglin but they spawn rarely and won't affect much of your gameplay.
- Add a stronger skeleton, the hunter, symbolized by the bone it has on its mouth, now it can switch between melee and ranged weapons according to its distance from the player.
- Rework shuker so they act more like a lucky block, giving a surprise when defeated.
- Fix chicken's ability so they now correspond to their variants.
- Make a huge rework to breeze, now they can spawn in mountain and frozen biomes, replacing the witch position.
- Add a rework for the copper golem mob, to make it more lively.
- Adds small copper golem which hides in trial chamber chests.
- Nerf creepling's follow range attributes to make it easier to avoid them.
- Make a huge rework to Trial Chamber trial spawners, so they fit the datapack more.
- Rework piglin chiefs(both variants) into fungi-infected piglin based on their location, which acts as a spawner class in the nether.
- Fix a bug where you used to get the effects you should have get when hurt by mobs, even when you're blocking the hit with a shield.
- Give massive buff to shulker, making them invulnerable when hiding and make their loot overall more random. This change is made to give shulker a more end-game vibe.
- Nerf royal piglin absorption health, they were too tanky and overall not-enjoyable to fight.
- Fix armorstand gimmick, so you can change their pose much easier.
- Change pillager leader so their ability matches more like an illusioner.
- Added more plush(10 in total) to make the wandering trader more unique, also 6 of them are plushies with characters from outside the game, sold only in the end dimension.
- Rework the blaze so it feels more like a mid-end game mob.
- Buff the Elder Guardian by giving it a fix 1.5 hearts(3 damage) of follow-up damage, not affected by armor, enchant and potion effects to give it a "mini-boss tier ability"
- Wandering traders can now be located through the locator bar.
- Slightly nerfed the killer rabbit to deal less damage.
- Reworks for new mobs(nautilus, parched and zombie camel)
- Rework for zombies, now if it attacks you without holding any weapon, it bites you which can give you negative effect(s).
- Make three new elite variants for piglin brutes, making them an actual threat.
- Change the evoker's totem ability so it is now a held item instead of an ability.
- Make a huge rework for wither skeletons so now they differ from the rest of the skeletons, also added elite variants, which spawns a soul everytime they attack.
- Also buff zombified piglins, so they are more ‘elite’ than the rest of the zombie crew.
- Make a big change for the observer to give them an actual purpose(observing you a little too much) and also renaming the to be ‘Observer Unit’
- Added leader variants to every zombie which can spawn reinforcement
- GIve witches, illusioner and evoker massive reworks so they are more challenging
- Reworks Slimes and Magma cube so they are challenging and gives a unique fight
1.0
beta4 апреля 2026 г.Beta V 1.0
- Remove Alpha Mobs from this datapack as they aren’t fit well into this datapack, they will be moved to another datapack/mods(soon)
- Reworked the ender dragon and wither. You can see the reworks on the boss section.
- Fix many bugs regarding the advancement and loot.
- Fix evoker's rework so it battles with many tricks up his sleeves.
- Fix creaking and warden reworks so when they hit you, many experience orb comes out(basicly they steal some xp)
- Add llamas and camel rework.
- Add new trade to wandering trader's trade pool, they basically can trade loot chests found in structures now.
- Fix and rework zombie villagers so now they naturally gain weakness I when its health is low enough
- Add skeleton variants, the creeper, enderman and piglin but they spawn rarely and won't affect much of your gameplay.
- Add a stronger skeleton, the hunter, symbolized by the bone it has on its mouth, now it can switch between melee and ranged weapons according to its distance from the player.
- Rework shuker so they act more like a lucky block, giving a surprise when defeated.
- Fix chicken's ability so they now correspond to their variants.
- Make a huge rework to breeze, now they can spawn in mountain and frozen biomes, replacing the witch position.
- Add a rework for the copper golem mob, to make it more lively.
- Adds small copper golem which hides in trial chamber chests.
- Nerf creepling's follow range attributes to make it easier to avoid them.
- Make a huge rework to Trial Chamber trial spawners, so they fit the datapack more.
- Rework piglin chiefs(both variants) into fungi-infected piglin based on their location, which acts as a spawner class in the nether.
- Fix a bug where you used to get the effects you should have get when hurt by mobs, even when you're blocking the hit with a shield.
- Give massive buff to shulker, making them invulnerable when hiding and make their loot overall more random. This change is made to give shulker a more end-game vibe.
- Nerf royal piglin absorption health, they were too tanky and overall not-enjoyable to fight.
- Fix armorstand gimmick, so you can change their pose much easier.
- Change pillager leader so their ability matches more like an illusioner.
- Added more plush(10 in total) to make the wandering trader more unique, also 6 of them are plushies with characters from outside the game, sold only in the end dimension.
- Rework the blaze so it feels more like a mid-end game mob.
- Buff the Elder Guardian by giving it a fix 1.5 hearts(3 damage) of follow-up damage, not affected by armor, enchant and potion effects to give it a "mini-boss tier ability"
- Wandering traders can now be located through the locator bar.
- Slightly nerfed the killer rabbit to deal less damage.
- Reworks for new mobs(nautilus, parched and zombie camel)
- Rework for zombies, now if it attacks you without holding any weapon, it bites you which can give you negative effect(s).
- Make three new elite variants for piglin brutes, making them an actual threat.
- Change the evoker's totem ability so it is now a held item instead of an ability.
- Make a huge rework for wither skeletons so now they differ from the rest of the skeletons, also added elite variants, which spawns a soul everytime they attack.
- Also buff zombified piglins, so they are more ‘elite’ than the rest of the zombie crew.
- Make a big change for the observer to give them an actual purpose(observing you a little too much) and also renaming the to be ‘Observer Unit’
- Added leader variants to every zombie which can spawn reinforcement
- GIve witches, illusioner and evoker massive reworks so they are more challenging
- Reworks Slimes and Magma cube so they are challenging and gives a unique fight
Alpha V 1.4
alpha29 мая 2025 г.Alpha V 1.4
- Give loot tables to many mobs that previously didn't have loot.
- Reworked many loot tables, also the xp dropped by mobs.
- Make nuclear creeper spawn less frequently.
- Improved phantom, so they work as intended. They no longer spawn from insomnia:)
- Change strider behaviour when it takes damage, as the old one doesn't make sense.
- Added a new mob called the Observer, which spawns alongside illagers and Haunted Armors in the end.
- Gave the wandering trader a chance to wear a unique head item (purely cosmetic).
- Added new particle effects when entities are hurt..
- Added giant zombies that are tankier than regular ones (not actual giants though).
- Reworked enderman in the nether and end dimensions to blind you when hit.
- Heavily reworked endermites into parasites that assist the Enderman riding them
- Heavily reworked Silverfish — now they burrow into stone and respawn later, making slime-like mechanics incompatible.
- Reworked Blazes due to the Blazelings being too annoying.
- Piglins and hoglins won't zombified in the night and they won't fight each other again.
- Melee skeletons now detect players only at half their usual range.
- Nerfed the damage dealt by cave spiders, since they poison you now.
- Make Breeze no longer spawn alongside pillagers.
- Make some new advancements for the new and reworked mobs.
- Made several much-needed improvements to visuals and overall polish.
Alpha - V 1.3
alpha6 апреля 2025 г.Alpha V 1.3
- Change piglin brute appearances so that they resemble a brute more, they will have a bone on their head, but this doesn't change anything for the gameplay.
- Added rework for zombies and skeletons variants, to make them differ than their original variant.
- Makes skeleton wield axes rarer, since they can be very deadly.
- Added Warped and Crimson tribe piglin as well as a chief to make the piglins even more differ, also changed the golden piglin into trader since golden piglin doesn't make much sense.
- Make it so zombie(s) can now ride mobs other than chicken, just like in bedrock, but more mobs.
- Fixed some issue with baisy(before the angry bees won't attack you)
- Heavily nerf silverfishes, since the baby can enter the stone and become a bigger silverfish, hence the cycle continues.
- Added new loot from alpha mobs, which is alpha items, items that can be crafted after you defeat an alpha mobs.
Alpha - V 1.2
alpha4 марта 2025 г.Alpha V 1.2
- Added a brand new alpha mob, Baisy the Beehemoth(I should bee adding less puns) and Stug the humongous Slime.
- Added rework to spectral arrow, now they can pierce through entities and be ridirectable like a ghast fireball, though now they deal less damage than regular arrows and break upon landing.
- Rework bats so they are now can steal any items on the ground and ride nearby redirectable projectile.
- Rework cats so now they spawn in different collar colour and they now have chances to be phobia to water, pickles or both.
- Rework turtles and slimes(including magma cubes) so now they can deflect projectiles.
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Лицензия:CC-BY-NC-SA-4.0
Опубликован:1 год назад
Обновлён:1 неделю назад
