RelishEconomy 1.1.0-Beta
beta17 марта 2026 г.Version 1.1.0-Beta (March 17, 2026)
Added
- Per-currency enable/disable toggle:
currencies.<name>.enabled(default:true) - Plugin now disables itself during startup if zero currencies are enabled (prevents broken/partial boot states).
Fixed
- Baltop database spam reduction:
- Skips invalid/blank UUID rows in the balances table instead of warning per row.
- Emits a single throttled warning when invalid rows are detected.
- PlaceholderAPI formatting:
%relisheconomy_balance_<currency>_<type>_<style>%now supports the same formatting options asformatted(example:full_plain->1,250.00).
- Baltop display name fallbacks for virtual/bank accounts:
- Uses the stored account name when Bukkit has no player name (reduces
Unknownentries). - Vault bank operations persist a friendly display name (Towny town/nation name when resolvable, otherwise bank name).
- Uses the stored account name when Bukkit has no player name (reduces
RelishEconomy 1.0.9-Beta
beta10 марта 2026 г.This release is a large shop/GUI + configuration update, plus expanded physical currency customization and a safer config updater.
Added
- SmartSpawner + Vault economy provider compatibility (SmartSpawner can use RelishEconomy as the economy)
- Shop favorites system:
favorites.ymlstorage- Favorites button in shop GUI and a dedicated Favorites category view
- Favorite state messages:
shop.favorites.added,shop.favorites.removed - Favorite items can render with a glow effect in the shop list
- New purchase flow GUI (Premium):
- Clicking an item opens a buy GUI where players can increase/decrease quantity
- Confirm purchase, cancel/back returns to the same category page
- Favorite toggle from the purchase GUI
- Confirm button can show player balance in its lore (configurable in
gui.yml)
show-unpriced-itemsoption for shop browsing:- When enabled, items without a configured buy price can be shown as disabled instead of hidden
- Physical currency enhancements (per currency):
- Optional crafting recipe support
- Custom model data support for currency items
- More customization options for physical currency item templates (material, name, lore, visual flags)
- Improved config restoration/merging (config updater):
- Automatically restores missing bundled files:
config.yml,shop.yml,prices.yml,gui.yml,lang/en.yml,lang/ar.yml,lang/pt.yml - Merges missing keys into existing YAML without wiping server edits
- Automatic backups:
<file>-backup-YYYYMMDD-HHMMSS.ext
- Automatically restores missing bundled files:
Changed
- Shop layout and defaults were reworked to match Creative inventory categories more closely (order, grouping, and paging).
- Operator/utility category is disabled by default in the bundled shop configuration.
- GUI sorting markers are configurable (set active/inactive symbols in
gui.yml). /re reloadnow reloads GUI config, shop categories, and purchase flow state more reliably.- Placeholder formatting adjustments:
- Compact/plain formatted placeholders no longer force currency symbols when using the plain variants (use the symbol-specific placeholder for symbols).
Fixed
- Many "invalid shop item key/material" warnings by hardening material/key parsing and validation for modern Minecraft versions.
- Premium command registration and tab-completion reliability after
/re reloadwhen license state is active. - PlaceholderAPI rank placeholders no longer degrade to
N/Aafter server uptime (baltop cache refresh + safer fallbacks).
Documentation
- Updated plugin documentation pages to match the current 1.0.9 shop/GUI and currency features.
- Updated the repository
README.mdand docs site pages, and added/embedded screenshots fromdocs/assets/.
RelishEconomy 1.0.8-Beta
beta4 марта 2026 г.✨ Added
- Added persistent player username storage (
player_name) in balances for both SQLite and MySQL. - Added built-in Portuguese language file:
lang/pt.yml.
🔧 Improvements
- Database name validation now allows any practical name up to 64 chars. Rejects only unsafe cases: empty, leading/trailing spaces, control chars, /, , or null char.
- Added automatic DB migration to create
player_nameon existing balances tables. - Account load/join flow now refreshes and saves latest player usernames.
- Added new schema default key:
database.schema.balances.columns.player_name. - Added general performance and database/cache handling optimizations.
📘 Documentation
- Updated README and docs to include Portuguese language support.
- Updated database docs to describe stored identity fields (
uuid,player_name,discord_id). - Refined README top layout by moving support/store links under the top images.
- Improved README screenshot section headings for clearer and more consistent presentation.
RelishEconomy 1.0.7-Beta
beta1 марта 2026 г.✨ Added
- Added hotbar selling command support:
/sellhotbar(alias:/sellhb)/re sell hotbar(alias:/re sell hb)
- Added sold-item hover breakdowns to sell result messages.
🔧 Improvements
- Expanded sold-item hover behavior across command and GUI sell flows for more consistent feedback.
- Improved command availability handling for feature/license-based registration.
🛠️ Fixed
- Fixed command unregister behavior that could affect commands that should stay available.
- Fixed incorrect/garbled characters in multiple command output messages.
RelishEconomy 1.0.6-Beta
beta19 февраля 2026 г.🔧 Fixed
- Improved command registration handling for licensed and disabled features.
- Improved reload/restart behavior so feature-based commands update more reliably.
- General stability improvements around command availability checks.
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Лицензия:LicenseRef-License
Опубликован:1 месяц назад
Обновлён:1 день назад

