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Моды/RelishEconomy
RelishEconomy

RelishEconomy

[BIG UPDATE 🔥] 💰 multi-Currency Economy • Shop • Sell GUI • Physical Currency ⭐

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RelishEconomy 1.1.0-Beta

beta17 марта 2026 г.

Version 1.1.0-Beta (March 17, 2026)

Added

  • Per-currency enable/disable toggle: currencies.<name>.enabled (default: true)
  • Plugin now disables itself during startup if zero currencies are enabled (prevents broken/partial boot states).

Fixed

  • Baltop database spam reduction:
    • Skips invalid/blank UUID rows in the balances table instead of warning per row.
    • Emits a single throttled warning when invalid rows are detected.
  • PlaceholderAPI formatting:
    • %relisheconomy_balance_<currency>_<type>_<style>% now supports the same formatting options as formatted (example: full_plain -> 1,250.00).
  • Baltop display name fallbacks for virtual/bank accounts:
    • Uses the stored account name when Bukkit has no player name (reduces Unknown entries).
    • Vault bank operations persist a friendly display name (Towny town/nation name when resolvable, otherwise bank name).

RelishEconomy 1.0.9-Beta

beta10 марта 2026 г.

This release is a large shop/GUI + configuration update, plus expanded physical currency customization and a safer config updater.

Added

  • SmartSpawner + Vault economy provider compatibility (SmartSpawner can use RelishEconomy as the economy)
  • Shop favorites system:
    • favorites.yml storage
    • Favorites button in shop GUI and a dedicated Favorites category view
    • Favorite state messages: shop.favorites.added, shop.favorites.removed
    • Favorite items can render with a glow effect in the shop list
  • New purchase flow GUI (Premium):
    • Clicking an item opens a buy GUI where players can increase/decrease quantity
    • Confirm purchase, cancel/back returns to the same category page
    • Favorite toggle from the purchase GUI
    • Confirm button can show player balance in its lore (configurable in gui.yml)
  • show-unpriced-items option for shop browsing:
    • When enabled, items without a configured buy price can be shown as disabled instead of hidden
  • Physical currency enhancements (per currency):
    • Optional crafting recipe support
    • Custom model data support for currency items
    • More customization options for physical currency item templates (material, name, lore, visual flags)
  • Improved config restoration/merging (config updater):
    • Automatically restores missing bundled files: config.yml, shop.yml, prices.yml, gui.yml, lang/en.yml, lang/ar.yml, lang/pt.yml
    • Merges missing keys into existing YAML without wiping server edits
    • Automatic backups: <file>-backup-YYYYMMDD-HHMMSS.ext

Changed

  • Shop layout and defaults were reworked to match Creative inventory categories more closely (order, grouping, and paging).
  • Operator/utility category is disabled by default in the bundled shop configuration.
  • GUI sorting markers are configurable (set active/inactive symbols in gui.yml).
  • /re reload now reloads GUI config, shop categories, and purchase flow state more reliably.
  • Placeholder formatting adjustments:
    • Compact/plain formatted placeholders no longer force currency symbols when using the plain variants (use the symbol-specific placeholder for symbols).

Fixed

  • Many "invalid shop item key/material" warnings by hardening material/key parsing and validation for modern Minecraft versions.
  • Premium command registration and tab-completion reliability after /re reload when license state is active.
  • PlaceholderAPI rank placeholders no longer degrade to N/A after server uptime (baltop cache refresh + safer fallbacks).

Documentation

  • Updated plugin documentation pages to match the current 1.0.9 shop/GUI and currency features.
  • Updated the repository README.md and docs site pages, and added/embedded screenshots from docs/assets/.

RelishEconomy 1.0.8-Beta

beta4 марта 2026 г.

✨ Added

  • Added persistent player username storage (player_name) in balances for both SQLite and MySQL.
  • Added built-in Portuguese language file: lang/pt.yml.

🔧 Improvements

  • Database name validation now allows any practical name up to 64 chars. Rejects only unsafe cases: empty, leading/trailing spaces, control chars, /, , or null char.
  • Added automatic DB migration to create player_name on existing balances tables.
  • Account load/join flow now refreshes and saves latest player usernames.
  • Added new schema default key: database.schema.balances.columns.player_name.
  • Added general performance and database/cache handling optimizations.

📘 Documentation

  • Updated README and docs to include Portuguese language support.
  • Updated database docs to describe stored identity fields (uuid, player_name, discord_id).
  • Refined README top layout by moving support/store links under the top images.
  • Improved README screenshot section headings for clearer and more consistent presentation.

RelishEconomy 1.0.7-Beta

beta1 марта 2026 г.

Added

  • Added hotbar selling command support:
    • /sellhotbar (alias: /sellhb)
    • /re sell hotbar (alias: /re sell hb)
  • Added sold-item hover breakdowns to sell result messages.

🔧 Improvements

  • Expanded sold-item hover behavior across command and GUI sell flows for more consistent feedback.
  • Improved command availability handling for feature/license-based registration.

🛠️ Fixed

  • Fixed command unregister behavior that could affect commands that should stay available.
  • Fixed incorrect/garbled characters in multiple command output messages.

RelishEconomy 1.0.6-Beta

beta19 февраля 2026 г.

🔧 Fixed

  • Improved command registration handling for licensed and disabled features.
  • Improved reload/restart behavior so feature-based commands update more reliably.
  • General stability improvements around command availability checks.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x

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Лицензия:LicenseRef-License
Опубликован:1 месяц назад
Обновлён:1 день назад
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