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Reign of Nether RTS

Reign of Nether RTS

Minecraft reimagined as a real-time strategy game

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Все версииReign of Nether RTS 1.3.1

Reign of Nether RTS 1.3.1

Release2 нед. назад

Список изменений

🗺️ Scenario Configuration 🗺️

In sandbox at the top right there is now an option to configure a set of scenario roles (see the attached screenshot) A scenario role is a set of units/buildings that can be chosen to be played with at the start of a scenario map. You can configure which role a particular unit or building is for at the bottom left in sandbox mode.

When you're ready for your map to be played, publish the map using the book & quill button at the top right. This will:

  • Kick you out of sandbox mode
  • Sets /gamerule scenarioMode true
  • Enables buttons for the player to pick a scenario role to play as

At this point, your map is ready to be shared with others to play!

📜 New commands 📜

All of these are now runnable from command blocks:

  • /rtsapi-summon <ownerName> <entity> <pos> <nbt>
  • /rtsapi-add-research <researchName> <playerName>
  • /rtsapi-remove-research <researchName> <playerName>
  • /rtsapi-victory <playerName> <reason>
  • /rtsapi-defeat <playerName> <reason>
  • /rtsapi-set-unit-owner <ownerName> <newOwnerName> <selectFrom> <selectTo>
  • This was an existing command that now takes an optional second ownerName parameter (if provided, it will only affects units owned by the first name)
  • /rtsapi-set-unit-enemy-search <ownerName> <from> <to> <SearchBehaviour>
  • This is a way to make units automatically search out for enemies to fight, valid values for SearchBehaviour are:
    • NEAREST_ENEMY_UNIT
    • NEAREST_ENEMY_WORKER
    • NEAREST_ENEMY_BUILDING
    • NONE
  • /rtsapi-unit-action <ownerName> <selectFrom> <selectTo> <action> <targetFrom> <targetTo> This allows you to perform most unit commands such as moving, attacking, casting, etc. For the full list of valid actions, see this link https://github.com/SoLegendary/reignofnether/blob/1.20.1-dev/src/main/java/com/solegendary/reignofnether/unit/UnitAction.java

🛠️ Bugfixes 🛠️

  • Spawners no longer spawn units when there are nearby player-owned units
  • Fixed an issue where custom buildings sometimes did not complete all of their blocks
  • Fixed neutral/hostile units not showing where they are moving to in sandbox mode
  • Fixed not being able to control non-RoN units in sandbox or when the wouldyoukindly cheat was enabled
  • Fixed units not being considered garrisoned after reloading a save

⚙️ Quality of Life ⚙️

  • Added a confirm step to the de-register custom building button
  • In sandbox mode, pressing F3 will show info for the moused-over block
  • /rts-reset and /rts-reset-hard can now only be run with permission level 2 or higher (ie. command blocks or higher)
  • The default for /gamerule allowedHeroes is now 2
  • Added /gamerule lockAlliances true/false
  • While enabled, alliances can only be made/broken with players who have not yet joined the match

⚖️ Balancing ⚖️

  • The Enchanter can now enchant allied units of other factions:
    • Skeletons and Headhunters get power (+1 damage)
    • Brutes get sharpness (+1 damage)
    • Any unit wearing a chestplate (except Marauders and Hoglins)
    • Grunts and Zombie villagers can be enchanted with Efficiency
  • Chainmail chestplates at the superior blacksmith cost reduced from 60 ore to 40 ore
  • Cost of Hoglin Rider research increased from (350 food, 300 wood, 120s) to (450 food, 350 wood, 180s)
  • Wildfire attack speed reduced from 0.75 to 0.6

Файлы

reignofnether-1.3.1.jar(35.71 MiB)
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Release

Номер версии

1.3.1

Загрузчики

Forge

Версии игры

1.20.1

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8.3K

Дата публикации

2 нед. назад

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