
Reign of Nether RTS
Minecraft reimagined as a real-time strategy game
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Список изменений
🗺️ Scenario Configuration 🗺️
In sandbox at the top right there is now an option to configure a set of scenario roles (see the attached screenshot) A scenario role is a set of units/buildings that can be chosen to be played with at the start of a scenario map. You can configure which role a particular unit or building is for at the bottom left in sandbox mode.
When you're ready for your map to be played, publish the map using the book & quill button at the top right. This will:
- Kick you out of sandbox mode
- Sets /gamerule scenarioMode true
- Enables buttons for the player to pick a scenario role to play as
At this point, your map is ready to be shared with others to play!
📜 New commands 📜
All of these are now runnable from command blocks:
/rtsapi-summon <ownerName> <entity> <pos> <nbt>/rtsapi-add-research <researchName> <playerName>/rtsapi-remove-research <researchName> <playerName>/rtsapi-victory <playerName> <reason>/rtsapi-defeat <playerName> <reason>/rtsapi-set-unit-owner <ownerName> <newOwnerName> <selectFrom> <selectTo>- This was an existing command that now takes an optional second ownerName parameter (if provided, it will only affects units owned by the first name)
/rtsapi-set-unit-enemy-search <ownerName> <from> <to> <SearchBehaviour>- This is a way to make units automatically search out for enemies to fight, valid values for SearchBehaviour are:
- NEAREST_ENEMY_UNIT
- NEAREST_ENEMY_WORKER
- NEAREST_ENEMY_BUILDING
- NONE
/rtsapi-unit-action <ownerName> <selectFrom> <selectTo> <action> <targetFrom> <targetTo>This allows you to perform most unit commands such as moving, attacking, casting, etc. For the full list of valid actions, see this link https://github.com/SoLegendary/reignofnether/blob/1.20.1-dev/src/main/java/com/solegendary/reignofnether/unit/UnitAction.java
🛠️ Bugfixes 🛠️
- Spawners no longer spawn units when there are nearby player-owned units
- Fixed an issue where custom buildings sometimes did not complete all of their blocks
- Fixed neutral/hostile units not showing where they are moving to in sandbox mode
- Fixed not being able to control non-RoN units in sandbox or when the wouldyoukindly cheat was enabled
- Fixed units not being considered garrisoned after reloading a save
⚙️ Quality of Life ⚙️
- Added a confirm step to the de-register custom building button
- In sandbox mode, pressing F3 will show info for the moused-over block
- /rts-reset and /rts-reset-hard can now only be run with permission level 2 or higher (ie. command blocks or higher)
- The default for /gamerule allowedHeroes is now 2
- Added /gamerule lockAlliances true/false
- While enabled, alliances can only be made/broken with players who have not yet joined the match
⚖️ Balancing ⚖️
- The Enchanter can now enchant allied units of other factions:
- Skeletons and Headhunters get power (+1 damage)
- Brutes get sharpness (+1 damage)
- Any unit wearing a chestplate (except Marauders and Hoglins)
- Grunts and Zombie villagers can be enchanted with Efficiency
- Chainmail chestplates at the superior blacksmith cost reduced from 60 ore to 40 ore
- Cost of Hoglin Rider research increased from (350 food, 300 wood, 120s) to (450 food, 350 wood, 180s)
- Wildfire attack speed reduced from 0.75 to 0.6
Файлы
reignofnether-1.3.1.jar(35.71 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.1
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
8.3K
Дата публикации
2 нед. назад
