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Моды/Registrar
Registrar

Registrar

SkyNotTheLimit's registration helper

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Registrar

A registry helper for Minecraft modding

Adding Registrar To Your Project

Modrinth Maven

If you don't have the Modrinth maven in your repositories block, add it like so:

build.gradle:

maven {
    url("https://api.modrinth.com/maven")
    content {
        includeGroupAndSubgroups("maven.modrinth")
    }
}

or build.gradle.kts:

maven("https://api.modrinth.com/maven") {
    content {
        includeGroupAndSubgroups("maven.modrinth")
    }
}

Then, add this project to your dependencies.

If you're using deobfuscated Minecraft:

api("maven.modrinth:registrar:${project.registrar_version}") // or implementation
include("maven.modrinth:registrar:${project.registrar_version}")

If you're using obfuscated Minecraft:

modApi("maven.modrinth:registrar:${project.registrar_version}") // or modImplementation
include("maven.modrinth:registrar:${project.registrar_version}")
mavenLocal

First, fork or download this repository and publish it to your mavenLocal.

Then, adding the following to your repositories block:

mavenLocal()

Then, add this project to your dependencies.

If you're using deobfuscated Minecraft:

api("survivalblock.atmosphere:registrar:${project.registrar_version}") // or implementation
include("survivalblock.atmosphere:registrar:${project.registrar_version}")

If you're using obfuscated Minecraft:

modApi("survivalblock.atmosphere:registrar:${project.registrar_version}") // or modImplementation
include("survivalblock.atmosphere:registrar:${project.registrar_version}")

Normal Registrants

To start, create a Registrant instance of the type you need, like so:

private static final BlockRegistrant BLOCK_REGISTRANT = new BlockRegistrant(ExampleMod.MOD_ID);

If a registrant of the required type does not exist, you can create one!

private static final Registrant RECIPE_SERIALIZER_REGISTRANT = new Registrant(ExampleMod.MOD_ID, BuiltinRegistries.RECIPE_SERIALIZER);

Feel free to open an issue to notify me if there is a need to add other common registrants.

To register an object, simply call Registrant#register.

REGISTRANT.register("name", THING);

Note that some registrant classes have special register methods. For example, ItemRegistrant has a register method that takes three parameters.

ITEM_REGISTRANT.register("name", Item::new, new Item.Properties());

ItemRegistrant is also capable of registering BlockItems via separate register overloads. For more information, see the Documentation.

Delayed Registrants

All normal registrants have a delayed counterpart, which can be found in the delayed package.

Delayed registrants are identical to normal registrants, with one exception: DelayedRegistrant#consumeAll must be called to actually register the objects.

public static void init() {
  REGISTRANT.consumeAll();
}

Dynamic Registrants

Dynamic registrants are registrants for dynamic registries. Currently, only registrants for DamageTypes and Enchantments exist in the base library. See these links for examples of registering damage types and enchantments.

To add the registrants for datagen, override buildRegistry in your mod's DataGeneratorEntrypoint like so:

@Override
public void buildRegistry(RegistrySetBuilder registryBuilder) {
    DYNAMIC_REGISTRANT.bootstrap(registryBuilder);
}

where bootstrap is a shorthand for registryBuilder.addRegistry(REGISTRY_KEY, DYNAMIC_REGISTRANT::bootstrap);

Special Registrants

Special registrants are registrants which have no backing Registry. They may or may not extend Registrant. (Note that GameRuleRegistrant before 1.21.11 is technically a special registrant.)

Currently, this only includes AttachmentTypeRegistrant.

Documentation

Registrar provides some javadocs, but if you don't want to download the source jar to avoid my multiversioned comments, read this.

Attachment Types

AttachmentTypeRegistrant contains overloads to register with the builder or register with method parameters.

Block Entity Types

BlockEntityTypeRegistrant and DelayedBlockEntityTypeRegistrant implement IBlockEntityTypeRegistrant, which can register BlockEntityType.Builder/FabricBlockEntityTypeBuilders depending on the version. It can also take the BE's constructor (as a lambda) and a Block varargs to construct the BlockEntityType.

Blocks

BlockRegistrant and DelayedBlockRegistrant implement IBlockRegistrant, which can register Blocks based on a constructor and their BlockBehaviour$Properties. Note that BlockBehaviour$Properties#setId is called for you.

In 26.2, createId methods are available to create BlockItemIds.

Game Rules

Due to BuiltinRegistries.GAME_RULE not existing before 1.21.11, GameRuleRegistrant's registry is null in those versions. Registration in those versions is done via Fabric API's GameRuleRegistry, which is not a real Registry.

DelayedGameRuleRegistrant does not exist before 1.21.11 for reasons described above.

Both GameRuleRegistrant and DelayedGameRuleRegistrant implement IGameRuleRegistrant, which contains methods to register GameRules$Key/GameRules depending on the version. Overloads to register a boolean rule exist, but due to the larger variation of ways to construct rules pre-1.21.11, these are not exhaustive. It is recommended to make your own helpers as necessary.

IGameRuleRegistrant also contains minor multiversion utilities to obtain values from GameRules. These can also be found in the actual registrants, which perform unboxing for some rules.

Items

ItemRegistrant and DelayedItemRegistrant implement IItemRegistrant (funny double I), which can register Items based on a constructor and their Item$Properties. Note that Item$Properties#setId is called for you.

The two IItemRegistrants are also capable of registering BlockItems with other register overloads. In addition, reflective registration for BlockItems is also supported with the ConstructItem annotation. This requires the invocation of IItemRegistrant#registerFromAnnotations, which returns a map of the Blocks to registered Items. The class parameter dictates which class's fields to check, while tryAllByDefault will tell the registrant to construct items even if no annotation is present.

Setting useBlockTranslation to true in ConstructItem will invoke useBlockDescriptionPrefix on the Item$Properties. This isn't necessary in 1.21.1, because it is determined by BlockItem#getDescriptionId.

You can also exclude the item from being automatically registered with exclude = true. This is helpful when manual registration is required for BlockItems that have more than Block block, Item.Properties properties in their constructors (such as signs and banners), because these are unsupported by the reflective registration. For classes with a constructor with those parameters, you can specify the class with constructor = CustomBlockItem.class.

ConstructItem must be annotated on a public static Block or BlockItemId field. Note that annotating a Block field in this way beyond 26.2 is deprecated and will result in spammed warnings in your logs unless you set suppressIdWarnings = true in the annotation.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Ссылки

Детали

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Опубликован:2 месяца назад
Обновлён:4 дня назад
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