
Redstone Additions
Best redstone datapack, Super optimized, 44+ blocks (Block breaker, block placer, filters, conveyors, item pipes, breeder, generators, gates, multiblocks, wireless redstone, chunk loader, and so much more ! ) Powerful library
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Redstone Additions 5.1.1
release13 апреля 2026 г.Нет описания изменений
Redstone Additions 5.1.1
release13 апреля 2026 г.Нет описания изменений
Redstone Additions 5.1.1 (updated to 26.2)
release13 апреля 2026 г.Нет описания изменений
Redstone Additions 5.1.1
release7 апреля 2026 г.v5.1.1 (2026-04-07)
Added
- New
ra_storagenamespace with Boxer/Unboxer runtime, recipes, and storage-box workflows. - Added
ra:items/bundles/give_storage_bundlefor direct storage bundle handout.
Changed
- Core load/tick now initialize and dispatch
ra_storage. - Placement handler registry now includes Boxer and Unboxer.
- Creative Data Handler now identifies Boxer and Unboxer markers by name.
- Goggles module
draw_displayswrappers were removed; dispatch is now centralized inra:tools/goggles/scan_blocksandra:tools/goggles/scan_multiblocks. - Sensor goggles wrapper files were inlined into the core scanner flow.
ra:give_all_itemsnow gives categorized namespace bundles directly instead of loose item spam.- Added
ra:items/bundles/give_allas the direct bundle-kit entrypoint. - Each gameplay namespace now has a prefilled bundle for faster test access.
- Goggles overlays are now block-defined: billboards render only when blocks explicitly opt in via
show_name/show_status.
Fixed
- Restored backward-compatible goggles name rendering when callers only provide
billboard.name. - Removed UTF-8 BOM from refactored tick functions to prevent line-1 parse failures on reload.
Docs
- Updated Home and Developer Guide command notes for storage namespace/bundle coverage.
- Updated architecture docs for centralized goggles scanner dispatch and compatibility behavior.
Redstone Additions 5.1.1
release7 апреля 2026 г.v5.1.1 (2026-04-07)
Added
- New
ra_storagenamespace with Boxer/Unboxer runtime, recipes, and storage-box workflows. - Added
ra:items/bundles/give_storage_bundlefor direct storage bundle handout.
Changed
- Core load/tick now initialize and dispatch
ra_storage. - Placement handler registry now includes Boxer and Unboxer.
- Creative Data Handler now identifies Boxer and Unboxer markers by name.
- Goggles module
draw_displayswrappers were removed; dispatch is now centralized inra:tools/goggles/scan_blocksandra:tools/goggles/scan_multiblocks. - Sensor goggles wrapper files were inlined into the core scanner flow.
ra:give_all_itemsnow gives categorized namespace bundles directly instead of loose item spam.- Added
ra:items/bundles/give_allas the direct bundle-kit entrypoint. - Each gameplay namespace now has a prefilled bundle for faster test access.
- Goggles overlays are now block-defined: billboards render only when blocks explicitly opt in via
show_name/show_status.
Fixed
- Restored backward-compatible goggles name rendering when callers only provide
billboard.name. - Removed UTF-8 BOM from refactored tick functions to prevent line-1 parse failures on reload.
Docs
- Updated Home and Developer Guide command notes for storage namespace/bundle coverage.
- Updated architecture docs for centralized goggles scanner dispatch and compatibility behavior.
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Лицензия:LicenseRef-AMDL-v1
Опубликован:4 месяца назад
Обновлён:3 дня назад
