ecipe types/features:
Load conditions for tags don't seem to be working (randomium blacklist, projecte ignore missing emc). This means the tags will be loaded even if the respective mod isn't. This won't cause any issues other than unnecessary bloat in the tags. (check this with new mod jar)
I am going to rewrite the mod to use datagen for the next major update. This will make adding compat much easier in the future, since it is starting to get a bit tedious, but it would likely take a while to set up.
Once the mod is set up, I would be able to add support for many more mods, since adding them would be much faster, since I would only have to add a single mod ID and material name in the right place, like "phantasm" and "pream" and it would do all the wood recipes for End's Phantasm.
However, I might deprecate some mods/features to refine the scope of this mod and improve compatability. Most notably ProjectE custom conversions. I will still add world transmutations, but ProjectE Integration does a better job at handling the EMC values.
Ore processing will also become a lower priority since JAOPCA does a better job at handling that. I will still add some recipes (with the appropriate load conditions from the beginning) and a few that aren't handled by JAOPCA like drilling for ores with Modern Industrialization, which will be a bit more of a stylized tweak.
Basically, don't expect any major updates soon. There won't be an ETA. It could be a month or it could be a year. The mod is currently set up to work on any Minecraft version above 1.21, so unless there are any breaking changes, all I need to do is update the version on Modrinth for it to show for new versions, but it'll work anyway if you install the mod manually.
There will still be a few smaller changes and additions to the current mod whilst the rewrite is in development, but not any big new features. I will primarily be focusing on a few select mods. The one thing that I might add is tags for the sulfur cube.
I will likely make the mod using something like Architectury so it's available natively on forge, neoforge, fabric and quilt. There might also be versions below 1.21 (like 1.20.1). Still unlikely, but much more likely than before.
TW: ✨
The creator of Productive Trees and one of the developers for AllTheMods packs, LobsterJonn, made a mod called "It's A Kid's Game", which "Removes gender related content from other mods". He has since deleted it, but let me give some info about why this is homophobic if you're confused.
These people are questioning their entire identity and existence. When everyone on the news claims that they're perverts for simply existing, or that they're unnatural, or that they're delusional, the causes are obvious.
Preventing children from seeing anything gender-related and looking into it and possibly finding an explanation as to why they feel so different only worsens the issue.
Put simply (and somewhat harshly, but still realistic): LobsterJonn is contributing to killing a demographic of children.
I will not support homophobia or transphobia. I will not endorse it. I will not even stand idle. I did not realise it was LobsterJonn who made the mod.
Unlikely. My mod has 7k downloads, and I doubt many people are even reading this. But if everyone has the mentality of "I'm just one person. How can I change anything?", then nothing will be done. Collective action works. Boycotts work.
You can share the statistics. You can spread awareness. You can donate to charities like the Trevor Project that helps ✨Q+ youth. And you can openly express your support so that if someone you know is questioning their identity, they feel safe to talk about it.
https://www.reddit.com/r/feedthememes/comments/1jnpeoj/a_third_atm_homophobia_scandal_has_hit_the_modded/
https://www.thetrevorproject.org/resources/article/facts-about-✨q-youth-✨/
Since the last update, I have fixed the links to the github on the Modrinth page so feel free to make mod recommendations!
In the next update I'm probably going to add MI unpacker recipes and add some more various mod compatability for the packer and unpacker. Possibly some Oritech. Might also add load conditions to not load some recipes with JAOPCA. Also I might tweak some macerating yields for some ores to be the same as in JAOPCA. Full JAOPCA support will be implemented before 1.0 release, but there will be a few more beta versions first.
Added DivineRPG, Fossils & Archaeology Legacy to Energized Power sawmill recipes
Added Farmer's Delight to Modern Industrialization packer recipes
Added Ars Nouveau, Deep Aether, Fossils & Archaeology Legacy, Nature's Spirit, The Aether to Modern Industrialization cutting machine recipes
Added BOP, BWG, Deep Aether, DivineRPG, Evilcraft, Fossils & Archaeology Legacy, Nature's Spirit, The Aether to Productive Trees sawmill recipes.
Also added Fossils & Archaeology legacy to: Farmer's Delight cutting, Immersive Engineering Sawmill, Mekanism Sawmill
Versioning whilst in beta will now be 0.x rather than 0.1.x, with the third number being for minor fixes if there are any broken or missing recipes that either I notice or that are reported as an issue on the github.
The next update might not be for a while with uni starting. Feel free to make suggestions for which mods I should add compat for by making an issue on the github and I will prioritise those.
As mentioned in the previous changelog, some Industrial Upgrade recipes have been fixed with the tags, but not all tags have been implemented yet.

Integration for many mods including Ars Nouveau, Biomes O Plenty, Create, Evilcraft, Farmer's Delight, GTCEU, Immersive Engineering, Integrated Dynamics, Mekanism, Powah, and more!