▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/RankedPlay
RankedPlay

RankedPlay

Skill-Based Matchmaking for Duels and more!

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RankedPlay Cover Image RankedPlay Description Image Commands Image

Info Commands:

  • /rankedplay - Get plugin help
  • /rankedplay commands - Get command help
  • /rankedplay reload - Reload the config
  • /rankedplay version - Get plugin version

Player Commands:

  • /duel queue - Fight against a random opponent
  • /duel leavequeue - Leave the current duel queue
  • /duel invite - Duel a specific player
  • /duel accept - Accept a duel invite
  • /duel deny - Deny a duel invite
  • /duel cancel - Cancel a duel invite
  • /duel ignore - Ignore a player
  • /duel unignore - Unignore a player
  • /duel ignorelist - View your duel ignore list
  • /duel help - get duel help
  • /duel toggle - Enable or disable duel requests
  • /queue - Fight against a random opponent
  • /leavequeue - Leave the current duel queue
  • /ranks - View all available ranks
  • /titles - Select your title
  • /activateboost - Activate a 2x Boost token
  • /stats - View the statistics of a player

Admin Commands:

  • /addboost - Give a player boost tokens
  • /addsp - Give a player SP
  • /removeboost - Remove boost tokens from a player
  • /removesp - Remove SP from a player
  • /setboost - Set an amount of boost tokens for a player
  • /setsp - Set an amount of SP for a player
  • /settitle - Set a title for a player

permissions Image

Admin Permissions:

rankedplay.admin.setsp - /setsp rankedplay.admin.addsp - /addsp rankedplay.admin.removesp - /removesp rankedplay.admin.setboost - /setboost rankedplay.admin.addboost - /addboost rankedplay.admin.removeboost - /removeboost rankedplay.admin.rp - /rankedplay rankedplay.admin.rp.version - /rankedplay version rankedplay.admin.rp.reload - /rankedplay reload rankedplay.admin.rp.commands - /rankedplay commands rankedplay.admin.settitle - /settitle

Player Permissions:

rankedplay.commands.activateboost - /activateboost rankedplay.commands.duel - /duel rankedplay.commands.duel.queue - /duel queue rankedplay.commands.duel.invite - /duel invite rankedplay.commands.duel.accept - /duel accept rankedplay.commands.duel.cancel - /duel cancel rankedplay.commands.duel.deny - /duel deny rankedplay.commands.duel.lq - /duel leavequeue rankedplay.commands.duel.help - /duel help rankedplay.commands.duel.ignore - /duel ignore rankedplay.commands.duel.unignore - /duel unignore rankedplay.commands.duel.ignorelist - /duel ignorelist rankedplay.commands.duel.toggle - /duel toggle rankedplay.commands.lq - /leavequeue rankedplay.commands.stats - /stats rankedplay.commands.queue - /queue rankedplay.commands.ranks - /ranks rankedplay.commands.titles - /titles

Config Image

Spoiler
#    ____             _            _ ____  _
#   |  _ \ __ _ _ __ | | _____  __| |  _ \| | __ _ _   _
#   | |_) / _` | '_ \| |/ / _ \/ _` | |_) | |/ _` | | | |
#   |  _ < (_| | | | |   <  __/ (_| |  __/| | (_| | |_| |
#   |_| \_\__,_|_| |_|_|\_\___|\__,_|_|   |_|\__,_|\__, |
#                                                  |___/
#=======================================================================================================================

#=======================================================================================================================
# Settings
#=======================================================================================================================

# Determines whether boost tokens are enabled.
enable_boosts: true

# Number of uses for 1 boost token.
amount_boost: 3

# Skill points earned for each normal kill.
kill_amount:
  max: 10
  min: 5

# Skill points lost for each normal death.
killed_amount:
  max: 9
  min: 4

# Skill points earned for each duel win.
win_amount:
  max: 50
  min: 20

# Skill points lost for each duel loss.
loss_amount:
  max: 40
  min: 20


# Should players get demotion protection for the first rank?
demotion_protection:
  enabled: true
  # The max amount of SP they can have while being protected from losing SP
  max_protection: 300

# The percentage change of a player receiving a boost token upon achieving a normal kill.
boost_kill_chance: 10

# The percentage change of a player receiving a boost token upon winning a duel.
boost_win_chance: 15

# The maximum skill point difference allowed for matchmaking; any difference beyond this threshold will prevent matchmaking between players.
max_skill_diff: 3000

# The maximum duration of a duel in minutes.
max_duel_duration: 40

# Time in seconds to accept a duel invitation.
accept_time: 60

# Use Skill-Based Matchmaking for invites.
use_sbmm_for_invite: true

# Points rewarded for win streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
win_streak_points_sbmm: 100

# Points deducted for losing streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
lose_streak_points_sbmm: 50

# How often should announcements be made for consecutive losses?
lose_str_announcement:
  enabled: false
  send_everyone: true
  # Number of consecutive losses before announcement.
  amount: 5
  message: "&b&lRankedPlay &8» &7{player} &7is on a &b{streak} Lose Streak&7!"

# How often should announcements be made for consecutive wins?
win_str_announcement:
  enabled: true
  send_everyone: true
  # Number of consecutive losses before announcement.
  amount: 5
  message: "&b&lRankedPlay &8» &b{player} &7is on a &b{streak} Win Streak&7!"

# Commands executed on the start of a duel.
commands_player1:
  enabled: false
  list:
    - "tp {player} 0 0 0"
    - "kit load {player}"

# Commands executed on the start of a duel.
commands_player2:
  enabled: false
  list:
    - "tp {player} 0 0 0"
    - "kit load {player}"

# Teleport on the start of a duel.
rtp:
  enabled: true
  distance_between_players: 3
  use_all_worlds: true
  rtp_max: 10000
  rtp_min: 5000

# Teleport a player to 1 of these locations
arena_teleportation:
  enabled: false
  distance_between_players: 3
  direction: "x"
  list_of_locations:
    - "0 0 0"
    - "1 1 1"
    - "2 2 2"
    - "3 3 3"
    - "4 4 4"
    - "5 5 5"
    - "6 6 6"
    - "7 7 7"
    - "8 8 8"
    - "9 9 9"

# Commands executed at the end of a duel.
end_commands_winner:
  enabled: true
  list:
    - "spawn {player}"

# Commands executed at the end of a duel.
end_commands_loser:
  enabled: true
  list:
    - "spawn {player}"

# The default title given to everyone.
default_title: "&7{won} battles won so far..."


#=======================================================================================================================
# Ranks
#=======================================================================================================================

# The number of sections in each rank (Copper I, Copper II, Copper III, ...). Max = 10.
sections: 3

# The amount of rows in the /ranks gui.
gui_rows: 3

# The name of the /ranks gui.
gui_name: "§8§lRANKS MENU"

# Should RankedPLay fill empty GUI slots?
fill_empty_gui_slots:
  enabled: true
  material: GRAY_STAINED_GLASS_PANE
  name: "&a"
  lore:

# The lowest rank; everyone starts with this rank.
rank_1: "Copper"
rank_1_color: "#B87333"
rank_1_short: "C"
# Points required to be promoted to rank 2.
rank_1_max: "900"
# The settings of the rank in the /ranks GUI
rank_1_gui:
  slot: 10
  item: COPPER_INGOT
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

# The rank after rank_1.
rank_2: "Iron"
rank_2_color: "#F2F2F2"
rank_2_short: "I"
# Points required to be promoted to rank 3. (Cannot be lower than the previous required points).
rank_2_max: "2100"
# The settings of the rank in the /ranks GUI
rank_2_gui:
  slot: 11
  item: IRON_INGOT
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

# The rank after rank_2.
rank_3: "Gold"
rank_3_color: "#FFD700"
rank_3_short: "G"
# Points required to be promoted to rank 4. (Cannot be lower than the previous required points).
rank_3_max: "3600"
# The settings of the rank in the /ranks GUI
rank_3_gui:
  slot: 12
  item: GOLD_INGOT
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

# The rank after rank_3.
rank_4: "Prismarine"
rank_4_color: "#127372"
rank_4_short: "P"
# Points required to be promoted to rank 5. (Cannot be lower than the previous required points).
rank_4_max: "5400"
# The settings of the rank in the /ranks GUI
rank_4_gui:
  slot: 13
  item: PRISMARINE_SHARD
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

# The rank after rank_4.
rank_5: "Diamond"
rank_5_color: "#44D8E2"
rank_5_short: "D"
# Points required to be promoted to rank 6. (Cannot be lower than the previous required points).
rank_5_max: "7500"
# The settings of the rank in the /ranks GUI
rank_5_gui:
  slot: 14
  item: DIAMOND
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

# The rank after rank_5.
rank_6: "Nether"
rank_6_color: "#8B0000"
rank_6_short: "N"
# Points required to be promoted to rank 7. (Cannot be lower than the previous required points).
rank_6_max: "10000"
# The settings of the rank in the /ranks GUI
rank_6_gui:
  slot: 15
  item: NETHER_BRICK
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

rank_7: "Amethyst"
rank_7_color: "#9966CC"
rank_7_short: "A"
rank_7_max: "99999999" # Put a high number if this is your last rank.
rank_7_gui:
  slot: 16
  item: AMETHYST_SHARD
  name: "{rank}"
  lore:
    - "&7Rank: {rank}"
    - " "
    - "&7Max SP in this rank: {color}{max}"

# IMPORTANT: To add a rank, copy the above template and change the number (7) to a higher number (8). Ensure no numbers are skipped.
# The maximum number of ranks is 10.
# Make sure there are no duplicate rank_short Strings.


#=======================================================================================================================
# Discord
#=======================================================================================================================

# Webhook URL for Discord notifications.
webhook_url: "https://discord.com/api/webhooks/111111111111111111/ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"

# The message sent when a player is promoted.
promote_webhook:
  enabled: true
  description: "{player} is promoted to **{rank}** !"
  embed: true
  title: "{player} is promoted!"
  color: "#55FFFF"

# The message sent when a player is demoted.
demote_webhook:
  enabled: true
  description: "{player} is demoted to **{rank}** !"
  embed: true
  title: "{player} is demoted!"
  color: "#FF5555"

# The message sent when a duel ends.
duel_webhook:
  enabled: true
  description: "**{winner}** won a duel against **{loser}** !"
  embed: true
  title: "Duel Ended!"
  color: "#55FF55"


#=======================================================================================================================
# Messages
#=======================================================================================================================

# IMPORTANT: PlaceholderAPI and hex colors are enabled on all messages.

# The color for player 1.
player_1_color: "&#0000FF"

# The color for player 2.
player_2_color: "&#FF0000"

# Titles sent when a duel starts.
title:
  enabled: true
  # The first title sent to both players when the duel is about to start. {player} = player 1
  title_1: "{color}{player} &f(&r{rank}&f)"
  # The second title sent to both players when the duel is about to start.
  between_title: "&bVS"
  # The third title sent to both players when the duel is about to start. {player} = player 2
  title_2: "{color}{player} &f(&r{rank}&f)"
  # The last title sent to both players when the duel is about to start.
  end_title: "&bGO!"

# Message displayed when a duel starts.
duel_start: "&b&lRankedPlay &8» &r{color1}{player1} &bvs &r{color2}{player2}"

# Message sent when a player ranks up.
promote_message:
  enabled: true
  messages:
    - "&8==================================="
    - "&b&lPROMOTED"
    - "&7New Rank: {rank}"
    - "&8==================================="

# Message sent when a player ranks down.
demote_message:
  enabled: true
  messages:
    - "&8==================================="
    - "&c&lDEMOTED"
    - "&7New Rank: {rank}"
    - "&8==================================="

# Message sent when a duel ends and there's a winner.
end_message: "&b&lRankedPlay &8» &7{color}{winner} &7has won the battle!"

# Message sent when a player loses and remains in the same rank.
lose_no_sp: "&cNo SP lost because you are still in {rank}"

# Message sent when a player loses SP in a battle.
lose_sp: "&7You lost §b{amount} SP §7from this battle!"

# Message sent when a player wins and has a boost token active.
win_boost_sp: "&7You gained &d{amount} SP &7from this battle because your boost token is active!"

# Message sent when a player wins a battle.
win_sp: "&7You gained &b{amount} SP &7from this battle!"

# Message sent when a player sets their title.
title_set: "&b&lRankedPlay &8» &7Title set to: &r{value}"

# Player statistics message format.
stats:
  - "&b&lRankedPlay &8» &b&l{player}'s Statistics:"
  - " "
  - "&7Rank: &r{rank} &7(&b{sp}&7)"
  - "&7Wins: &b{win}"
  - "&7Losses: &b{lose}"
  - " "

# Message when a player tries to activate a boost while already having one active.
boost_already_active: "&b&lRankedPlay &8» &7You already have a boost &bactive&7!"

# Message when a player tries to activate a boost but has none.
no_boost: "&b&lRankedPlay &8» &7You don't have any &dboosts&7!"

# Message when a player successfully activates a boost.
boost_activated: "&b&lRankedPlay &8» &d2x SP &7Boost Activated."

# Message when boosts are added to a player.
add_boost: "&b&lRankedPlay &8» &7Successfully added the boost(s)."

# Message when SP is added to a player.
add_sp: "&b&lRankedPlay &8» &7Successfully added the SP."

# Message when boosts are removed from a player.
remove_boost: "&b&lRankedPlay &8» &7Successfully removed the boost(s)."

# Message when SP is removed from a player.
remove_sp: "&b&lRankedPlay &8» &7Successfully removed the SP."

# Message when a boost amount is set for a player.
set_boost: "&b&lRankedPlay &8» &7Successfully set the boost(s)."

# Message when an SP amount is set for a player.
set_sp: "&b&lRankedPlay &8» &7Successfully set the SP."

# Message when a title is set for a player.
set_title: "&b&lRankedPlay &8» &7Successfully set the title."

# Error message when the player data file is not found.
file_not_found: "&c&lRankedPlay &8» &cPlayer file not found."

# Error message when a player is not found.
player_not_found: "&c&lRankedPlay &8» &cPlayer not found."

# Error message for invalid command usage.
invalid_usage: "&c&lRankedPlay &8» &cInvalid usage: {usage}"

# Message when a player is already ignoring another player.
already_ignored: "&c&lRankedPlay &8» &cYou are already ignoring that player."

# Message when a player successfully ignores another player.
successfully_ignored: "&b&lRankedPlay &8» &7You are now ignoring &b{player}&7."

# Message when the target player is not online.
not_online: "&c&lRankedPlay &8» &cPlayer is not online."

# Message when there's already a duel invite pending.
invite_pending: "&b&lRankedPlay &8» &7There is already an invite pending."

# Message when a duel invite is sent to a player.
invite_incoming: "&b&lRankedPlay &8» &b{player} &f(&r{rank}&f) &7has invited you for a duel! Type &b/duel accept {player} &7to accept the duel."

# Message when a duel invite times out.
invite_timeout: "&c&lRankedPlay &8» &cDuel invite from {player} has timed out."

# Message when a duel invite times out for the sender.
invite_timeout_sender: "&c&lRankedPlay &8» &cYour duel invite for {player} has timed out."

# Message when a duel invite is sent successfully.
invite_sent: "&b&lRankedPlay &8» &7You successfully sent an invite to &b{player} &f(&r{rank}&f)&7!"

# Message when a player has no pending invite from another player.
no_invite: "&c&lRankedPlay &8» &cYou don't have a pending invite from that player."

# Error message when a player tries to invite themselves to a duel.
cannot_invite_yourself: "&c&lRankedPlay &8» &cYou cannot invite yourself!"

# Error message when a player tries to ignore themselves.
cannot_ignore_yourself: "&c&lRankedPlay &8» &cYou cannot ignore yourself!"

# Message when a player is not ignoring another player.
not_ignoring: "&c&lRankedPlay &8» &cYou are not ignoring that player."

# Message when a player successfully unignores another player.
successfully_unignored: "&b&lRankedPlay &8» &7You successfully unignored &b{player}&7."

# Message when a player attempts to invite someone who has ignored them.
invite_ignored: "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have ignored you."

# Error message for providing an invalid integer amount.
invalid_int: "&c&lRankedPlay &8» &cInvalid amount, please enter an integer."

# Error message for an issue with teleportation.
tp_error: "&c&lRankedPlay &8» &cAn error occurred while teleporting."

# Error message when a player lacks permission to execute a command.
no_permission: "&c&lRankedPlay &8» &cYou do not have permission to use this command."

# Message when a player is not ignoring anyone.
no_ignored_players: "§&b&lRankedPlay &8» &7You are not ignoring anyone."

# Message when duels are disabled for the inviting player.
duels_disabled: "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have duels disabled."

# Error message when the skill difference between players is too high for matchmaking.
skill_difference_to_high: "&c&lRankedPlay &8» &cThe skill difference between you and that player is too high!"

# Message when a player toggles their duel invite status.
toggle_duel: "&b&lRankedPlay &8» &7You now have duel invites &b{status}&7."

# Message when a player tries to queue while already in a queue.
already_queue: "&b&lRankedPlay &8» &7You are already in a queue! Type §b/leavequeue§7, to leave the queue!"

# Message when a player tries to queue for a duel while already in a duel.
already_duel: "&b&lRankedPlay &8» &7You are already in a duel!"

# Message when a player successfully joins the queue.
queue_success: "&b&lRankedPlay &8» &7Successfully added to queue."

# Message when a player successfully leaves the queue.
leave_queue: "&b&lRankedPlay &8» &7Successfully left the queue."

# Message when a player tries to leave a queue when they are not in one.
not_in_queue: "&b&lRankedPlay &8» &7You are not in a queue."

# Message when a duel ends in a tie.
duel_time: "&b&lRankedPlay &8» &7The time is up! No one won."

# Placeholder for when a player is not in a duel.
not_in_duel: "N/A"

# Header for ignored players list.
ignore_list: "&b&lRankedPlay &8» &bIgnored Players:"

# Prefix for ignored player names in the list.
ignore_list_prefix: "&7- "

# Message when a sent duel invite is cancelled.
invite_cancelled: "&b&lRankedPlay &8» &cYou successfully removed the invite."

# Error message when attempting to cancel a not existing invite.
cannot_cancel_other_invite: "&c&lRankedPlay &8» &cYou have no outgoing invite to that player."

# Error message when attempting to deny a not existing invite.
cannot_deny_other_invite: "&c&lRankedPlay &8» &cYou have no incoming invite from that player."

# Help message for duel commands.
duel_help:
  - ""
  - "&b&lRankedPlay &8» &b&lDUELS"
  - "&7- &b/duel queue &7Fight against a random opponent."
  - "&7- &b/duel leavequeue &7Leave the current duel queue."
  - "&7- &b/duel invite <player> &7Duel a specific player."
  - "&7- &b/duel accept <player> &7Accept a duel invite."
  - "&7- &b/duel deny <player> &7Deny a duel invite."
  - "&7- &b/duel cancel <player> &7Cancel a duel invite."
  - "&7- &b/duel ignore <player> &7Ignore a player."
  - "&7- &b/duel unignore <player> &7Unignore a player."
  - "&7- &b/duel ignorelist &7View your duel ignore list."
  - "&7- &b/duel toggle &7Enable or disable duel requests."
  - ""

# Message sent to player when the config is reloaded.
reload_message: "&b&lRankedPlay &8» &7Config reloaded successfully."

# Message sent to player when the config failed to reload.
fail_reload: "&c&lRankedPlay &8» &7Failed to reload config."

# Message displaying the plugin version.
version_message: "&b&lRankedPlay &8» &7You are running &bRankedPlay v{version}&7!"

# The message sent to the player when they kill someone.
kill:
  enabled: true
  message: "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &b{amount} SP&7."

# The message sent to the player when they kill someone and have a boost token active.
kill_boost:
  enabled: true
  message: "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &d{amount} &dSP&7. Because your &dboost token &bis active."

# The message sent to the player when killed while in the lowest rank.
killed_no_loss:
  enabled: true
  message: "&b&lRankedPlay &8» &7You got killed by &b{killer}&7, but you are still in &r{rank} &7so you didn't lose anything!"

# The message sent to the player when killed.
killed:
  enabled: true
  message: "&b&lRankedPlay &8» &7You got killed by {killer} and lost &b{amount} SP&7."

# The message sent to the player when their boost token breaks.
boost_broke:
  enabled: true
  message: "&b&lRankedPlay &8» &dYour boost token broke!"

# The message sent to the player when they receive a boost token!
boost_receive:
  enabled: true
  message: "&b&lRankedPlay &8» &dYou received a boost token!"

# DO NOT CHANGE THIS!
version: "1.0.3"

#=======================================================================================================================
# GUI
#=======================================================================================================================

# Name of the inventory.
inv_name: "§8§lCHOOSE YOUR TITLE"

# Amount of rows for the inventory.
inv_rows: 4

# Should RankedPlay fill empty gui slots?
fill_empty_slots:
  enabled: true
  material: GRAY_STAINED_GLASS_PANE
  name: " "
  lore:

# GUI info
slots:
  # Slot number
  9:
    material: COBBLESTONE
    name: "&8&lDEFAULT"
    lore:
      - "&7 Title: &7{won} battles won so far..."
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&7{won} battles won so far..."
  10:
    material: DIAMOND
    name: "{rank_color}&lRANK"
    lore:
      - "&7 Title: &r{rank_color}A {rank_name} Professional"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "{rank_color}A {rank_name} Professional"
  11:
    material: EMERALD
    name: "&#50C878&lVILLAGE ROBBER"
    lore:
      - "&7 Title: &#50C878Village Robber"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#50C878Village Robber"
  12:
    material: CRYING_OBSIDIAN
    name: "&#7e1dfb&lOBSIDIAN OVERLORD"
    lore:
      - "&7 Title: &#7e1dfbObsidian Overlord"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#7e1dfbObsidian Overlord"
  13:
    material: WITHER_SKELETON_SKULL
    name: "&#313131&lWITHER WARRIOR"
    lore:
      - "&7 Title: &#313131Wither Warrior"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#3a322dWither Warrior"
  14:
    material: LEATHER
    name: "&#97572b&lCOW CRUSHER"
    lore:
      - "&7 Title: &#97572bCow Crusher"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#97572bCow Crusher"
  15:
    material: FEATHER
    name: "&f&lCHICKEN CHASER"
    lore:
      - "&7 Title: &fChicken Chaser"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&fChicken Chaser"
  16:
    material: PORKCHOP
    name: "&#E7A074&lHOGLIN HUNTER"
    lore:
      - "&7 Title: &#E7A074Hoglin Hunter"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#E7A074Hoglin Hunter"
  17:
    material: GLOW_INK_SAC
    name: "&#80febf&lSQUID SLAYER"
    lore:
      - "&7 Title: &#80febfSquid Slayer"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#80febfSquid Slayer"
  18:
    material: SEAGRASS
    name: "&#46bc49&lTURTLE TACTICIAN"
    lore:
      - "&7 Title: &#46bc49Turtle Tactician"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#46bc49Turtle Tactician"
  19:
    material: GOAT_HORN
    name: "&#dad4c1&lGOAT GLADIATOR"
    lore:
      - "&7 Title: &#dad4c1Goat Gladiator"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#dad4c1Goat Gladiator"
  20:
    material: COD
    name: "&#80febf&lCAT CATCHER"
    lore:
      - "&7 Title: &#80febfCat Catcher"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#80febfCat Catcher"
  21:
    material: NETHER_WART
    name: "&#ac2020&lNETHER CONQUEROR"
    lore:
      - "&7 Title: &#ac2020Nether Conqueror"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#ac2020Nether Conqueror"
  22:
    material: IRON_NUGGET
    name: "&#cbcdcd&lIRON KNIGHT"
    lore:
      - "&7 Title: &#cbcdcdIron Knight"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#cbcdcdIron Knight"
  23:
    material: SHIELD
    name: "&#AD716D&lARMADILLO AVENGER"
    lore:
      - "&7 Title: &#AD716DArmadillo Avenger"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#AD716DArmadillo Avenger"
  24:
    material: ECHO_SHARD
    name: "&#11767D&lWARDEN WARIOR"
    lore:
      - "&7 Title: &#11767DWarden Warrior"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#11767DWarden Warrior"
  25:
    material: STRING
    name: "&#BF0606&lSPIDER CRUSHER"
    lore:
      - "&7 Title: &#BF0606Spider Crusher"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#BF0606Spider Crusher"
  26:
    material: WATER_BUCKET
    name: "&#99C68E&lFROG COLLECTOR"
    lore:
      - "&7 Title: &#99C68EFrog Collector"
      - " "
      - "{&a✔ Title Selected/&cX Title Not Selected}"
    value: "&#99C68EFrog Collector"

#=======================================================================================================================
# Config for future updates will go below here
#=======================================================================================================================

PlaceholderAPI Image

%RP_rank_name% - Get the rank name

%RP_rank_color% - Get the rank color

%RP_rank_short% - Get the short form of the rank

%RP_rank_full% - Get the full rank with color

%RP_sp% - Get the amount of SP

%RP_boost_amount% - Get the amount of boost tokens

%RP_boost% - Get if a player is boosting or not (true or false)

%RP_time_left% - Get the time left in a duel

%RP_win% - Get the amount of wins

%RP_lose% - Get the amount of loses

%RP_win_str% - Get current win streak

%RP_lose_str% - Get current lose streak

%RP_title% - Get the title

Showcase Image

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Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:10 месяцев назад
Обновлён:8 месяцев назад
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