

Info Commands:
- /rankedplay - Get plugin help
- /rankedplay commands - Get command help
- /rankedplay reload - Reload the config
- /rankedplay version - Get plugin version
Player Commands:
- /duel queue - Fight against a random opponent
- /duel leavequeue - Leave the current duel queue
- /duel invite
- Duel a specific player - /duel accept
- Accept a duel invite - /duel deny
- Deny a duel invite - /duel cancel
- Cancel a duel invite - /duel ignore
- Ignore a player - /duel unignore
- Unignore a player - /duel ignorelist - View your duel ignore list
- /duel help - get duel help
- /duel toggle - Enable or disable duel requests
- /queue - Fight against a random opponent
- /leavequeue - Leave the current duel queue
- /ranks - View all available ranks
- /titles - Select your title
- /activateboost - Activate a 2x Boost token
- /stats - View the statistics of a player
Admin Commands:
- /addboost
- Give a player boost tokens - /addsp
- Give a player SP - /removeboost
- Remove boost tokens from a player - /removesp
- Remove SP from a player - /setboost
- Set an amount of boost tokens for a player - /setsp
- Set an amount of SP for a player - /settitle
- Set a title for a player

Admin Permissions:
rankedplay.admin.setsp - /setsp rankedplay.admin.addsp - /addsp rankedplay.admin.removesp - /removesp rankedplay.admin.setboost - /setboost rankedplay.admin.addboost - /addboost rankedplay.admin.removeboost - /removeboost rankedplay.admin.rp - /rankedplay rankedplay.admin.rp.version - /rankedplay version rankedplay.admin.rp.reload - /rankedplay reload rankedplay.admin.rp.commands - /rankedplay commands rankedplay.admin.settitle - /settitle
Player Permissions:
rankedplay.commands.activateboost - /activateboost rankedplay.commands.duel - /duel rankedplay.commands.duel.queue - /duel queue rankedplay.commands.duel.invite - /duel invite rankedplay.commands.duel.accept - /duel accept rankedplay.commands.duel.cancel - /duel cancel rankedplay.commands.duel.deny - /duel deny rankedplay.commands.duel.lq - /duel leavequeue rankedplay.commands.duel.help - /duel help rankedplay.commands.duel.ignore - /duel ignore rankedplay.commands.duel.unignore - /duel unignore rankedplay.commands.duel.ignorelist - /duel ignorelist rankedplay.commands.duel.toggle - /duel toggle rankedplay.commands.lq - /leavequeue rankedplay.commands.stats - /stats rankedplay.commands.queue - /queue rankedplay.commands.ranks - /ranks rankedplay.commands.titles - /titles

Spoiler
# ____ _ _ ____ _
# | _ \ __ _ _ __ | | _____ __| | _ \| | __ _ _ _
# | |_) / _` | '_ \| |/ / _ \/ _` | |_) | |/ _` | | | |
# | _ < (_| | | | | < __/ (_| | __/| | (_| | |_| |
# |_| \_\__,_|_| |_|_|\_\___|\__,_|_| |_|\__,_|\__, |
# |___/
#=======================================================================================================================
#=======================================================================================================================
# Settings
#=======================================================================================================================
# Determines whether boost tokens are enabled.
enable_boosts: true
# Number of uses for 1 boost token.
amount_boost: 3
# Skill points earned for each normal kill.
kill_amount:
max: 10
min: 5
# Skill points lost for each normal death.
killed_amount:
max: 9
min: 4
# Skill points earned for each duel win.
win_amount:
max: 50
min: 20
# Skill points lost for each duel loss.
loss_amount:
max: 40
min: 20
# Should players get demotion protection for the first rank?
demotion_protection:
enabled: true
# The max amount of SP they can have while being protected from losing SP
max_protection: 300
# The percentage change of a player receiving a boost token upon achieving a normal kill.
boost_kill_chance: 10
# The percentage change of a player receiving a boost token upon winning a duel.
boost_win_chance: 15
# The maximum skill point difference allowed for matchmaking; any difference beyond this threshold will prevent matchmaking between players.
max_skill_diff: 3000
# The maximum duration of a duel in minutes.
max_duel_duration: 40
# Time in seconds to accept a duel invitation.
accept_time: 60
# Use Skill-Based Matchmaking for invites.
use_sbmm_for_invite: true
# Points rewarded for win streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
win_streak_points_sbmm: 100
# Points deducted for losing streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
lose_streak_points_sbmm: 50
# How often should announcements be made for consecutive losses?
lose_str_announcement:
enabled: false
send_everyone: true
# Number of consecutive losses before announcement.
amount: 5
message: "&b&lRankedPlay &8» &7{player} &7is on a &b{streak} Lose Streak&7!"
# How often should announcements be made for consecutive wins?
win_str_announcement:
enabled: true
send_everyone: true
# Number of consecutive losses before announcement.
amount: 5
message: "&b&lRankedPlay &8» &b{player} &7is on a &b{streak} Win Streak&7!"
# Commands executed on the start of a duel.
commands_player1:
enabled: false
list:
- "tp {player} 0 0 0"
- "kit load {player}"
# Commands executed on the start of a duel.
commands_player2:
enabled: false
list:
- "tp {player} 0 0 0"
- "kit load {player}"
# Teleport on the start of a duel.
rtp:
enabled: true
distance_between_players: 3
use_all_worlds: true
rtp_max: 10000
rtp_min: 5000
# Teleport a player to 1 of these locations
arena_teleportation:
enabled: false
distance_between_players: 3
direction: "x"
list_of_locations:
- "0 0 0"
- "1 1 1"
- "2 2 2"
- "3 3 3"
- "4 4 4"
- "5 5 5"
- "6 6 6"
- "7 7 7"
- "8 8 8"
- "9 9 9"
# Commands executed at the end of a duel.
end_commands_winner:
enabled: true
list:
- "spawn {player}"
# Commands executed at the end of a duel.
end_commands_loser:
enabled: true
list:
- "spawn {player}"
# The default title given to everyone.
default_title: "&7{won} battles won so far..."
#=======================================================================================================================
# Ranks
#=======================================================================================================================
# The number of sections in each rank (Copper I, Copper II, Copper III, ...). Max = 10.
sections: 3
# The amount of rows in the /ranks gui.
gui_rows: 3
# The name of the /ranks gui.
gui_name: "§8§lRANKS MENU"
# Should RankedPLay fill empty GUI slots?
fill_empty_gui_slots:
enabled: true
material: GRAY_STAINED_GLASS_PANE
name: "&a"
lore:
# The lowest rank; everyone starts with this rank.
rank_1: "Copper"
rank_1_color: "#B87333"
rank_1_short: "C"
# Points required to be promoted to rank 2.
rank_1_max: "900"
# The settings of the rank in the /ranks GUI
rank_1_gui:
slot: 10
item: COPPER_INGOT
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
# The rank after rank_1.
rank_2: "Iron"
rank_2_color: "#F2F2F2"
rank_2_short: "I"
# Points required to be promoted to rank 3. (Cannot be lower than the previous required points).
rank_2_max: "2100"
# The settings of the rank in the /ranks GUI
rank_2_gui:
slot: 11
item: IRON_INGOT
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
# The rank after rank_2.
rank_3: "Gold"
rank_3_color: "#FFD700"
rank_3_short: "G"
# Points required to be promoted to rank 4. (Cannot be lower than the previous required points).
rank_3_max: "3600"
# The settings of the rank in the /ranks GUI
rank_3_gui:
slot: 12
item: GOLD_INGOT
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
# The rank after rank_3.
rank_4: "Prismarine"
rank_4_color: "#127372"
rank_4_short: "P"
# Points required to be promoted to rank 5. (Cannot be lower than the previous required points).
rank_4_max: "5400"
# The settings of the rank in the /ranks GUI
rank_4_gui:
slot: 13
item: PRISMARINE_SHARD
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
# The rank after rank_4.
rank_5: "Diamond"
rank_5_color: "#44D8E2"
rank_5_short: "D"
# Points required to be promoted to rank 6. (Cannot be lower than the previous required points).
rank_5_max: "7500"
# The settings of the rank in the /ranks GUI
rank_5_gui:
slot: 14
item: DIAMOND
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
# The rank after rank_5.
rank_6: "Nether"
rank_6_color: "#8B0000"
rank_6_short: "N"
# Points required to be promoted to rank 7. (Cannot be lower than the previous required points).
rank_6_max: "10000"
# The settings of the rank in the /ranks GUI
rank_6_gui:
slot: 15
item: NETHER_BRICK
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
rank_7: "Amethyst"
rank_7_color: "#9966CC"
rank_7_short: "A"
rank_7_max: "99999999" # Put a high number if this is your last rank.
rank_7_gui:
slot: 16
item: AMETHYST_SHARD
name: "{rank}"
lore:
- "&7Rank: {rank}"
- " "
- "&7Max SP in this rank: {color}{max}"
# IMPORTANT: To add a rank, copy the above template and change the number (7) to a higher number (8). Ensure no numbers are skipped.
# The maximum number of ranks is 10.
# Make sure there are no duplicate rank_short Strings.
#=======================================================================================================================
# Discord
#=======================================================================================================================
# Webhook URL for Discord notifications.
webhook_url: "https://discord.com/api/webhooks/111111111111111111/ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
# The message sent when a player is promoted.
promote_webhook:
enabled: true
description: "{player} is promoted to **{rank}** !"
embed: true
title: "{player} is promoted!"
color: "#55FFFF"
# The message sent when a player is demoted.
demote_webhook:
enabled: true
description: "{player} is demoted to **{rank}** !"
embed: true
title: "{player} is demoted!"
color: "#FF5555"
# The message sent when a duel ends.
duel_webhook:
enabled: true
description: "**{winner}** won a duel against **{loser}** !"
embed: true
title: "Duel Ended!"
color: "#55FF55"
#=======================================================================================================================
# Messages
#=======================================================================================================================
# IMPORTANT: PlaceholderAPI and hex colors are enabled on all messages.
# The color for player 1.
player_1_color: "�FF"
# The color for player 2.
player_2_color: "&#FF0000"
# Titles sent when a duel starts.
title:
enabled: true
# The first title sent to both players when the duel is about to start. {player} = player 1
title_1: "{color}{player} &f(&r{rank}&f)"
# The second title sent to both players when the duel is about to start.
between_title: "&bVS"
# The third title sent to both players when the duel is about to start. {player} = player 2
title_2: "{color}{player} &f(&r{rank}&f)"
# The last title sent to both players when the duel is about to start.
end_title: "&bGO!"
# Message displayed when a duel starts.
duel_start: "&b&lRankedPlay &8» &r{color1}{player1} &bvs &r{color2}{player2}"
# Message sent when a player ranks up.
promote_message:
enabled: true
messages:
- "&8==================================="
- "&b&lPROMOTED"
- "&7New Rank: {rank}"
- "&8==================================="
# Message sent when a player ranks down.
demote_message:
enabled: true
messages:
- "&8==================================="
- "&c&lDEMOTED"
- "&7New Rank: {rank}"
- "&8==================================="
# Message sent when a duel ends and there's a winner.
end_message: "&b&lRankedPlay &8» &7{color}{winner} &7has won the battle!"
# Message sent when a player loses and remains in the same rank.
lose_no_sp: "&cNo SP lost because you are still in {rank}"
# Message sent when a player loses SP in a battle.
lose_sp: "&7You lost §b{amount} SP §7from this battle!"
# Message sent when a player wins and has a boost token active.
win_boost_sp: "&7You gained &d{amount} SP &7from this battle because your boost token is active!"
# Message sent when a player wins a battle.
win_sp: "&7You gained &b{amount} SP &7from this battle!"
# Message sent when a player sets their title.
title_set: "&b&lRankedPlay &8» &7Title set to: &r{value}"
# Player statistics message format.
stats:
- "&b&lRankedPlay &8» &b&l{player}'s Statistics:"
- " "
- "&7Rank: &r{rank} &7(&b{sp}&7)"
- "&7Wins: &b{win}"
- "&7Losses: &b{lose}"
- " "
# Message when a player tries to activate a boost while already having one active.
boost_already_active: "&b&lRankedPlay &8» &7You already have a boost &bactive&7!"
# Message when a player tries to activate a boost but has none.
no_boost: "&b&lRankedPlay &8» &7You don't have any &dboosts&7!"
# Message when a player successfully activates a boost.
boost_activated: "&b&lRankedPlay &8» &d2x SP &7Boost Activated."
# Message when boosts are added to a player.
add_boost: "&b&lRankedPlay &8» &7Successfully added the boost(s)."
# Message when SP is added to a player.
add_sp: "&b&lRankedPlay &8» &7Successfully added the SP."
# Message when boosts are removed from a player.
remove_boost: "&b&lRankedPlay &8» &7Successfully removed the boost(s)."
# Message when SP is removed from a player.
remove_sp: "&b&lRankedPlay &8» &7Successfully removed the SP."
# Message when a boost amount is set for a player.
set_boost: "&b&lRankedPlay &8» &7Successfully set the boost(s)."
# Message when an SP amount is set for a player.
set_sp: "&b&lRankedPlay &8» &7Successfully set the SP."
# Message when a title is set for a player.
set_title: "&b&lRankedPlay &8» &7Successfully set the title."
# Error message when the player data file is not found.
file_not_found: "&c&lRankedPlay &8» &cPlayer file not found."
# Error message when a player is not found.
player_not_found: "&c&lRankedPlay &8» &cPlayer not found."
# Error message for invalid command usage.
invalid_usage: "&c&lRankedPlay &8» &cInvalid usage: {usage}"
# Message when a player is already ignoring another player.
already_ignored: "&c&lRankedPlay &8» &cYou are already ignoring that player."
# Message when a player successfully ignores another player.
successfully_ignored: "&b&lRankedPlay &8» &7You are now ignoring &b{player}&7."
# Message when the target player is not online.
not_online: "&c&lRankedPlay &8» &cPlayer is not online."
# Message when there's already a duel invite pending.
invite_pending: "&b&lRankedPlay &8» &7There is already an invite pending."
# Message when a duel invite is sent to a player.
invite_incoming: "&b&lRankedPlay &8» &b{player} &f(&r{rank}&f) &7has invited you for a duel! Type &b/duel accept {player} &7to accept the duel."
# Message when a duel invite times out.
invite_timeout: "&c&lRankedPlay &8» &cDuel invite from {player} has timed out."
# Message when a duel invite times out for the sender.
invite_timeout_sender: "&c&lRankedPlay &8» &cYour duel invite for {player} has timed out."
# Message when a duel invite is sent successfully.
invite_sent: "&b&lRankedPlay &8» &7You successfully sent an invite to &b{player} &f(&r{rank}&f)&7!"
# Message when a player has no pending invite from another player.
no_invite: "&c&lRankedPlay &8» &cYou don't have a pending invite from that player."
# Error message when a player tries to invite themselves to a duel.
cannot_invite_yourself: "&c&lRankedPlay &8» &cYou cannot invite yourself!"
# Error message when a player tries to ignore themselves.
cannot_ignore_yourself: "&c&lRankedPlay &8» &cYou cannot ignore yourself!"
# Message when a player is not ignoring another player.
not_ignoring: "&c&lRankedPlay &8» &cYou are not ignoring that player."
# Message when a player successfully unignores another player.
successfully_unignored: "&b&lRankedPlay &8» &7You successfully unignored &b{player}&7."
# Message when a player attempts to invite someone who has ignored them.
invite_ignored: "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have ignored you."
# Error message for providing an invalid integer amount.
invalid_int: "&c&lRankedPlay &8» &cInvalid amount, please enter an integer."
# Error message for an issue with teleportation.
tp_error: "&c&lRankedPlay &8» &cAn error occurred while teleporting."
# Error message when a player lacks permission to execute a command.
no_permission: "&c&lRankedPlay &8» &cYou do not have permission to use this command."
# Message when a player is not ignoring anyone.
no_ignored_players: "§&b&lRankedPlay &8» &7You are not ignoring anyone."
# Message when duels are disabled for the inviting player.
duels_disabled: "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have duels disabled."
# Error message when the skill difference between players is too high for matchmaking.
skill_difference_to_high: "&c&lRankedPlay &8» &cThe skill difference between you and that player is too high!"
# Message when a player toggles their duel invite status.
toggle_duel: "&b&lRankedPlay &8» &7You now have duel invites &b{status}&7."
# Message when a player tries to queue while already in a queue.
already_queue: "&b&lRankedPlay &8» &7You are already in a queue! Type §b/leavequeue§7, to leave the queue!"
# Message when a player tries to queue for a duel while already in a duel.
already_duel: "&b&lRankedPlay &8» &7You are already in a duel!"
# Message when a player successfully joins the queue.
queue_success: "&b&lRankedPlay &8» &7Successfully added to queue."
# Message when a player successfully leaves the queue.
leave_queue: "&b&lRankedPlay &8» &7Successfully left the queue."
# Message when a player tries to leave a queue when they are not in one.
not_in_queue: "&b&lRankedPlay &8» &7You are not in a queue."
# Message when a duel ends in a tie.
duel_time: "&b&lRankedPlay &8» &7The time is up! No one won."
# Placeholder for when a player is not in a duel.
not_in_duel: "N/A"
# Header for ignored players list.
ignore_list: "&b&lRankedPlay &8» &bIgnored Players:"
# Prefix for ignored player names in the list.
ignore_list_prefix: "&7- "
# Message when a sent duel invite is cancelled.
invite_cancelled: "&b&lRankedPlay &8» &cYou successfully removed the invite."
# Error message when attempting to cancel a not existing invite.
cannot_cancel_other_invite: "&c&lRankedPlay &8» &cYou have no outgoing invite to that player."
# Error message when attempting to deny a not existing invite.
cannot_deny_other_invite: "&c&lRankedPlay &8» &cYou have no incoming invite from that player."
# Help message for duel commands.
duel_help:
- ""
- "&b&lRankedPlay &8» &b&lDUELS"
- "&7- &b/duel queue &7Fight against a random opponent."
- "&7- &b/duel leavequeue &7Leave the current duel queue."
- "&7- &b/duel invite <player> &7Duel a specific player."
- "&7- &b/duel accept <player> &7Accept a duel invite."
- "&7- &b/duel deny <player> &7Deny a duel invite."
- "&7- &b/duel cancel <player> &7Cancel a duel invite."
- "&7- &b/duel ignore <player> &7Ignore a player."
- "&7- &b/duel unignore <player> &7Unignore a player."
- "&7- &b/duel ignorelist &7View your duel ignore list."
- "&7- &b/duel toggle &7Enable or disable duel requests."
- ""
# Message sent to player when the config is reloaded.
reload_message: "&b&lRankedPlay &8» &7Config reloaded successfully."
# Message sent to player when the config failed to reload.
fail_reload: "&c&lRankedPlay &8» &7Failed to reload config."
# Message displaying the plugin version.
version_message: "&b&lRankedPlay &8» &7You are running &bRankedPlay v{version}&7!"
# The message sent to the player when they kill someone.
kill:
enabled: true
message: "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &b{amount} SP&7."
# The message sent to the player when they kill someone and have a boost token active.
kill_boost:
enabled: true
message: "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &d{amount} &dSP&7. Because your &dboost token &bis active."
# The message sent to the player when killed while in the lowest rank.
killed_no_loss:
enabled: true
message: "&b&lRankedPlay &8» &7You got killed by &b{killer}&7, but you are still in &r{rank} &7so you didn't lose anything!"
# The message sent to the player when killed.
killed:
enabled: true
message: "&b&lRankedPlay &8» &7You got killed by {killer} and lost &b{amount} SP&7."
# The message sent to the player when their boost token breaks.
boost_broke:
enabled: true
message: "&b&lRankedPlay &8» &dYour boost token broke!"
# The message sent to the player when they receive a boost token!
boost_receive:
enabled: true
message: "&b&lRankedPlay &8» &dYou received a boost token!"
# DO NOT CHANGE THIS!
version: "1.0.3"
#=======================================================================================================================
# GUI
#=======================================================================================================================
# Name of the inventory.
inv_name: "§8§lCHOOSE YOUR TITLE"
# Amount of rows for the inventory.
inv_rows: 4
# Should RankedPlay fill empty gui slots?
fill_empty_slots:
enabled: true
material: GRAY_STAINED_GLASS_PANE
name: " "
lore:
# GUI info
slots:
# Slot number
9:
material: COBBLESTONE
name: "&8&lDEFAULT"
lore:
- "&7 Title: &7{won} battles won so far..."
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&7{won} battles won so far..."
10:
material: DIAMOND
name: "{rank_color}&lRANK"
lore:
- "&7 Title: &r{rank_color}A {rank_name} Professional"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "{rank_color}A {rank_name} Professional"
11:
material: EMERALD
name: "2C878&lVILLAGE ROBBER"
lore:
- "&7 Title: 2C878Village Robber"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "2C878Village Robber"
12:
material: CRYING_OBSIDIAN
name: "e1dfb&lOBSIDIAN OVERLORD"
lore:
- "&7 Title: e1dfbObsidian Overlord"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "e1dfbObsidian Overlord"
13:
material: WITHER_SKELETON_SKULL
name: "񌜫&lWITHER WARRIOR"
lore:
- "&7 Title: 񌜫Wither Warrior"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "a322dWither Warrior"
14:
material: LEATHER
name: "𗴤b&lCOW CRUSHER"
lore:
- "&7 Title: 𗴤bCow Crusher"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "𗴤bCow Crusher"
15:
material: FEATHER
name: "&f&lCHICKEN CHASER"
lore:
- "&7 Title: &fChicken Chaser"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&fChicken Chaser"
16:
material: PORKCHOP
name: "&#E7A074&lHOGLIN HUNTER"
lore:
- "&7 Title: &#E7A074Hoglin Hunter"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&#E7A074Hoglin Hunter"
17:
material: GLOW_INK_SAC
name: "Pfebf&lSQUID SLAYER"
lore:
- "&7 Title: PfebfSquid Slayer"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "PfebfSquid Slayer"
18:
material: SEAGRASS
name: ".bc49&lTURTLE TACTICIAN"
lore:
- "&7 Title: .bc49Turtle Tactician"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: ".bc49Turtle Tactician"
19:
material: GOAT_HORN
name: "&#dad4c1&lGOAT GLADIATOR"
lore:
- "&7 Title: &#dad4c1Goat Gladiator"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&#dad4c1Goat Gladiator"
20:
material: COD
name: "Pfebf&lCAT CATCHER"
lore:
- "&7 Title: PfebfCat Catcher"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "PfebfCat Catcher"
21:
material: NETHER_WART
name: "&#ac2020&lNETHER CONQUEROR"
lore:
- "&7 Title: &#ac2020Nether Conqueror"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&#ac2020Nether Conqueror"
22:
material: IRON_NUGGET
name: "&#cbcdcd&lIRON KNIGHT"
lore:
- "&7 Title: &#cbcdcdIron Knight"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&#cbcdcdIron Knight"
23:
material: SHIELD
name: "&#AD716D&lARMADILLO AVENGER"
lore:
- "&7 Title: &#AD716DArmadillo Avenger"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&#AD716DArmadillo Avenger"
24:
material: ECHO_SHARD
name: "ⷷD&lWARDEN WARIOR"
lore:
- "&7 Title: ⷷDWarden Warrior"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "ⷷDWarden Warrior"
25:
material: STRING
name: "&#BF0606&lSPIDER CRUSHER"
lore:
- "&7 Title: &#BF0606Spider Crusher"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "&#BF0606Spider Crusher"
26:
material: WATER_BUCKET
name: "cC68E&lFROG COLLECTOR"
lore:
- "&7 Title: cC68EFrog Collector"
- " "
- "{&a✔ Title Selected/&cX Title Not Selected}"
value: "cC68EFrog Collector"
#=======================================================================================================================
# Config for future updates will go below here
#=======================================================================================================================

%RP_rank_name% - Get the rank name
%RP_rank_color% - Get the rank color
%RP_rank_short% - Get the short form of the rank
%RP_rank_full% - Get the full rank with color
%RP_sp% - Get the amount of SP
%RP_boost_amount% - Get the amount of boost tokens
%RP_boost% - Get if a player is boosting or not (true or false)
%RP_time_left% - Get the time left in a duel
%RP_win% - Get the amount of wins
%RP_lose% - Get the amount of loses
%RP_win_str% - Get current win streak
%RP_lose_str% - Get current lose streak
%RP_title% - Get the title

Spoiler

