▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Random Item Skyblock
Random Item Skyblock

Random Item Skyblock

Stranded alone in the void, build out your base from nothing but a trickle of random items with some fun twists and loads of custom features to spruce it up! (Official RIS Datapack)

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1

3.0.0

release6 марта 2026 г.

Alchemy 1.21.4 update: 40 new custom items with near-infinite variation! Official RIS Wiki!
111 new advancements and 2 new pets! Complete settings revamp with 26 new settings!


✨ Additions

  • Added Alchemy (36 new Alchemy Items)
  • Added Compendium Alchimiae
  • Added Secrets to Alchemy to the first few Item Traders spawned per player and the Written Book variation pool
  • Added 17 new Alchemy Item settings as well as individual toggles for each Alchemy Item
  • Added 8 new Written Book quotes from ThatOtherAndrew, Vr_North, elixirs_, HellsMinimum, Equ1vocate, SaltyDucKling
  • Added 17 new advancements to the Random Item Skyblock tab
    Bundle-ception, Crammed, Overflowing, Spot!, Moro!, Undead Horseman, Infested, Mob Slaughter House, Air Lift, Rocket Flight, Maximal Thrust, Star of the Show, Rocket Launcher, Loot Box!, Shifty Loot, Notch Apple, Snow Generator
  • Added 9 new advancements to the new Special Items tab
    Stonks, Block Street Buyer, Special Sale, Redstone Activated, Nice Try, Powered Off, Item Farm, Item Factory, Stack Overflow
  • Added 85 new advancements to the new Alchemy Items tab
    Mysterious Chapters, Secrets of Old, Transmuted Knowledge, Transmutation!, It's a Science, Alchemical Enthusiast, True Alchemist, Auto-Refill, Redstone Alchemy, Nicolas Flamel The Legendary Alchemist, True Random, Worthless, Abysmal, Improvements, Perfection, Masterpiece, Locked, Component Connoisseur, Attribute Alchemist, That'll Last, Sus, Hmmmm, Keep Your Secrets Then, That's Not a Totem!, Low Budget, Paxel, Multitool, Honey Where Are My Leggings?, Cover Me With Junk, I Can't See!, Hat Fashion, Plated Elytra, Enchanted? Oh-, Over-Enchanted, Mendfinity, Cross-Bow, Tasty, All Powerful…?, Houdini, Surprise Gift, Oops..., Zero Calories!, Finally Some Good Creaking Food, Forgiving Cocktail, Fine Wine, Full Gallon, Second Life, Boss Bar, Downsizing, Go Big or Go Home, Decimated, One Hit Man, Vaporized, I am Speed, Ka-Chow!, Supersonic, Bouncy Castle, To the Moon!, Double Down, Generational, Componential, Loot Loot!, Buying in Bulk, Super-Duper, Ancient Architecture, Exterior Designer, Ctrl+C Ctrl+V, Controlled Demolition, Refined Knowledge, Sherd Augmentation, Full Focus, Standardized Blueprints, Average Coal Vein, Clean Slate, Unlucky, Inflation, $ Profit $, Overeducated, 1 Shulker 2 Shulker No Shulker Filled for You!, Especially Special, Stack Size Transmutation, Bigger Stacks, Max Stack, Moving Day, Divide By Zero
  • Added 2 new named pets! 🐾
  • Added random item drops to brushing Suspicious Sand/Gravel
  • Added Loot Box Shulkers setting enabled by default adding a few extra items to Shulker Boxes given to players
  • Added a new destroy range particle preview to destructive Special Items with a setting to toggle it
  • Added ris.destroy_range_preview trigger to individually toggle its visibility
  • Added setting Multiplier Unstackable Count (set to 4 by default)
  • Added setting Dispensable Special Items which now controls if they can be activated by dispensers (not droppers) and which ones
  • Added setting Dispensed Special Item Delay which sets the PickupDelay of dispensed Special Items
  • Added another button to set the item giver delay in the General Settings tab
  • Added Reset Defaults option to settings menu with confirmation and function settings/_reset_defaults that resets settings and calls ../_load_settings
  • Added setting Refresh Settings Menu
  • Added loot table and wrapper function custom_items/give_all for creative use
  • Added wrapper function settings/_settings -> msgs/settings
  • Added a ratings notification sent out in chat after 3h active playtime
  • Added Random Item Skyblock Wiki link to reload message and Compendium
  • Added a link to report bugs to the reload message and Compendium
  • Added pack.png pack icon!

📦 Updates

  • Updated item, block, and jigsaw lists to 1.21.4 (5 new jigsaws!)
  • Added potions/ominous_bottle with all its variants
  • Added potions/suspicious_stew with all its variants
  • Updated checks for the bundle to use #bundles with the addition of colored bundles
  • Revised bundle related advancements
  • Removed void_totem_trigger advancement and function custom_items/totem/trigger, now run from main, improved checks look for death_protection component instead of the item
  • Added #ris:chest_boat entity tag replacing chest_boat references because we now need to have unique entities for each wood type despite their just being variants I guess
  • Updated pack format from 48 to 61

🔧 Changes

  • Nerfed unstackable multiplication count from 16 to 4 (max stack size still 16)
  • Reworked Command Block Minecarts to now drop loot generally (1-3+ chests + other loot)
  • Removed Command Block Minecart from the dupe_blacklist item tag
  • Command Block Minecarts can now also be dropped as well as placed to activate their function
  • Changed Overpowered Command Blocks setting (op_cmd) to no longer buff the amount of loot dropped by Command Block Minecarts and trades given to Item Traders by the Knowledge Book
  • Split Overpowered Command Blocks into 2 settings: Multipliable Special Items (special_item_dupe), Command Block Special Item Count (cmd_special_items)
  • Changed setting Command Block Special Item Count to accept any number 0-64 dynamically
  • Expanded setting Traders Sell Special Items with a 'Limited' option that allows the trades but limits its stock referencing the Command Block Special Item Count setting (new default)
  • Replaced setting Debug Stick Removed Block Drops with a percentage based setting Debug Stick Block Drop Chance
  • Changed setting Multipliable Shulker Boxes to multiply filled shulkers by x2 instead of x16 with the Item Multiplier
  • Filled Bundles now pop out of Shulker Boxes being duped so as not to be included
  • Revamped settings menu into 3 sub-sections: General, Special Item, Alchemy Item
  • Added valid input ranges to button hover text in numeric settings
  • Highlighted selected settings with a lighter shadow_color
  • Highlighted certain clickable text with a darker shadow_color
  • Added [] around the clickable commands in the reload message
  • Rewrote some settings: Same Random Items, Void Totems, Special Item Effects, Multipliable Shulker Boxes, Multipliable Written Books, Overpowered Command Blocks, and other small tweaks
  • Revised the reload message item giver delay message for clarity and brevity
  • Moved the customized advancements to new Special Items tab
  • Set customized advancement to hidden to hide category contents until unlocked
  • Changed customized advancement to require Special Items to be enabled to unlock
  • Moved Expert Item Identifier advancement to Special Items tab
  • Switched Special Item description color from red to gray
  • Removed jigsaw/structure block destruction warning from item description (in favor of destroy range particle display)
  • Renamed Random Item Trader to Item Trader when spawned in (similar to (Random) Item Generator)
  • Added multiplier fail sounds/particles when ris.failed_dupe tag is added with function custom_items/chain/fail
  • Added generator delay particles shown every cycle when enabled and not generating
  • Added snowflake particles for when jigsaws spawn icebergs at the bottom of the world
  • Changed Jigsaw monster_room feature, tries to face entrance towards player
  • Inverted ris.receive_items trigger sounds, disabling now plays the lower pitch ding
  • Switched trigger text to actionbar
  • Clarified PhoenixSC head description from "items received" to "item rate"
  • Shortened Repeating Command Block description 'a Random Item Generator' -> 'an Item Generator'
  • Changed container_chaos advancement to be hidden and after loot_box
  • Halved the amount of warped_spore particles released by Random Item Traders when spawned
  • Added setting Retag Old Tags, moved and renamed function retag_old_tags to settings/general/retag_old_tags/retag
  • Removed constant support for old tags, retag_old_tags function remains but must be run manually or from settings (only required once on loaded generators/dupers for really old RIS worlds)
  • Switched true_void_walker trigger from tick to location (slower)
  • Trimmed reload message (skywars line) to better fit in chat
  • Swapped reload message player names around for accuracy
  • Changed advancement tab/root name visuals, removing bold in favor of shadow_color
  • Renamed references of Jigsaw to Jigsaw Block to match the item name (item id lacks "block" unlike other blocks)
  • Capitalized instances of "Special Item"
  • Applied title case to settings list
  • Depluralized the individual Special Items settings menu

🐛 Fixes

  • Added right click protection to custom knowledge_book items, returning them
  • Fixed lazy loaded generators from spawning more than 5 items while unloaded/not entity processing
  • Fixed all Command Block Minecarts turning into loot, now only those placed by players and dispensers will drop loot by observing the Fire initial data value and Command
  • Command blocks can now spawn stacks of bundles (since they don't stay stacked without max_stack_size component)
  • Bundles can now be duped excluding their max_stack_size (so they don't stay stacked when picked up)
  • Custom items dropped from breaking containers and spawned from vaults/trial spawners/ominous item spawners are tagged with ris.spawned_item (will no longer activate custom stuff)
  • Item Multipliers can only dupe items with the ris.tagged_item tag
  • Disabling the Item Timer (setting) now immediately fills up the Next Item bar
  • Aligned debug stick block drops to the center of the block
  • Fixed dead players receiving items
  • Fixed spectators able to receive items from the item giver
  • Fixed some advancements being granted to nearby spectators
  • Fixed Same Item random player selection for heads could pick spectators/non-receivers
  • Updated the pedro advancement, it can now properly be re-achieved after removing it with commands
  • Fixed player_head_checks function detection from custom_data= to custom_data~ (works if more custom data is present)
  • Fixed RoarkCats and Ziplaw creator heads still functioning when Special Items disabled with new predicate creator_heads/enabled
  • Fixed Star Gazer advancement from triggering with void totems and improved trigger with predicate flag is_on_ground over an nbt check
  • Improved gotta_spawn_em_all/cute_and_cuddly advancement trigger function with new entity tag ris:spawnable and ris.spawnable_old tag replacing reliance on ris.retagged, also now used to help name pedro
  • Added value checks so maxCommandChainLength, commandModificationBlockLimit don't override larger values when increased

🗂️ Structural Changes

  • Removed untamable entity_type and untamable_fix function
  • Added Zombie/Skeleton Horse Spawn Eggs to the loot table custom_items/other with the baked in Tame:1b component (also removed from item tag list all_items)
  • Modified custom_items/tag_item function run from ../item to return differently for custom items allowing them to activate 1 tick sooner as soon as they're registered
  • Removed msgs/reset_feedback previously run by all chat buttons with a gamerule sendCommandFeedback toggle (no longer works like it did before :\ )
  • Reorganized the settings folder so that each setting has its own sub-folder with enable, disable, msg, and anything else related (msg pulled from the old msgs/settings which now references these)
  • Moved default settings from load to function settings/_load_defaults
  • Moved trigger functions into new trigger folder, renamed to match their triggers, and optimized structure with scores
  • Removed tag ris.hand_dropped, replaced by Dispensable Special Items setting and inverse ris.ejected_item tag
  • Staggered scheduled advancements/main_<n> functions so they don't converge on the same tick at times
  • Switched the generator delay to modulo the ris.generator generator score with its speed in cycles per generation (2 for Item Generators, dynamic score for alchemy generators)
  • Split custom_items/structure/spawn into /get_structure and /place storing the template name in data for ease of access elsewhere
  • Restructured and optimized the custom_items/chain/dup_item function checks with return and a new item tag dupe_blacklist (applicable when op_cmds setting off)
  • Added tag ris.contains_items to function custom_items/tag_item to optimize usage in dupe functions (also checks for container_loot)
  • Switched some ris.failed_dupe tag additions to call advancements/nice_try instead (same functionality)
  • Switched generator disabled particles to call custom_items/repeat/off instead (same functionality)
  • Added custom_items/trader/knowledge function that handles knowledge_book specific Special Item effects (moved out from ../trader as a wrapper function)
  • Optimized and secured custom_items/trader/add_trade with loot replace and blank items instead of loot spawn (was possible to give traders specific item trades with perfect positioning)
  • Removed custom_items/trader/spawn (moved into ../knowledge) and added ../trade_items function to slightly optimize adding new trades
  • Random Item Traders now keep their ris.trader tag and are instead temporarily initiated with ris.new; old Traders will not work with certain new Knowledge items
  • Added function mine_other and mine_other_container run by block_mine when run at a position without a #ris:debug_breakable block, mines block with touch (drops items if container)
  • Removed redundant block checks in custom_items/debug/debug and moved positioning ~ ~-0.1 ~ out to custom_items/item
  • Renamed custom_items/debug/... replacing block-break/block-mine with block_break/block_mine
  • Replaced repeated break effects in block_mine with a call to block_break
  • Added loot tables for each individual Special Item under custom_items/special/.., custom_items/op & ../special and the function custom_items/debug/block_mine now reference these
  • Upgraded the drop checks in the function custom_items/debug/block_mine to use a loot table custom_items/debug_block_mine and loot replace
  • Added sub block tag special_blocks now referenced by debug_breakable
  • Optimized and standardized name visibility checks for generators/multipliers with the new function custom_items/name_visibility
  • Optimized generator/multiplier spawn functions with return and removed name visibility tags/nbt (auto-set by visibility function)
  • Optimized custom_items/repeat/same_item and ../dif_item for to use item replace instead of data modify for Same Items setting
  • Moved position alignment from custom_items/item to ../chain/chain and ../repeat/repeat for consistent usage
  • Renamed custom_items/toggle_name to name_toggle
  • Changed objective ris.bundle_use to type dummy incremented by advancement unbundled_trigger and new objective ris.drop_item
  • Renamed function advancements/bundle to bundle_use and objective ris.bundle_use to ris.bundle_use
  • Renamed Special Item setting jigsaw_block to jigsaw to match item id
  • Replaced void totem damage effect with damage command
  • Renamed custom_items/totem/ folder to ../void_totem/
  • Reorganized advancement file structure for my sanity (there wasn't any before)
  • Moved loot tables ris:chests/... into ris:loot/chests/...
  • Renamed loot table custom_items/special to other
  • Moved potions/all loot table references into custom_items/other
  • Replaced instances of nbt={Item:{id:""} with if items entity @s contents
  • Renamed instances of dup with dupe in settings and function names
  • Combined custom_items/chain/dupe_item into custom_items/chain/dupe (feasible post restructuring)
  • Renamed void_range predicate to y_range_void to match other conventions
  • Updated y_range_ predicates to work in non-vanilla (custom) dimensions (assumed to have overworld height)
  • Optimized custom_items/structure/clear_spawned_blocks combining the two fill commands with a new tag ris:structure_jigsaw
  • Moved all instances of item custom_data into the ris namespace ({custom_item:1b} -> {ris:{custom_item:1b}})
  • Switched instances of data storage minecraft:ris XXX.YYY to ris:XXX YYY
  • Updated tp commands used to rotate with rotate command

2.7

release28 декабря 2025 г.

2.7

1.19.3-1.21.3 update! Under-the-hood changes galore— performance, fixes, & rebalances!

  • Fixed issue preventing world from loading (curated a new up-to-date world with the skyblock generation pack)
  • Updated pack format from 10 to 48
  • Renamed all subfolders of the ris namespace removing plurality (s)
  • Did not rename the tags subfolder, but did rename its subfolders for plurality
  • Updated item list with items from 1.19.3 through 1.21.3
  • Fixed loot tables changing some instances of name to value
  • Updated potion loot tables with 4 new effects
  • Organized chest loot tables into the folder chests
  • Updated chest loot tables with the Trial Chamber chests
  • Rebalanced Command Block Minecart chest loot tables: Village (16 chests) weight 8->10, Trial Chambers (13 chests) weight ->10
  • Removed "treasure": true for enchanted books (update fix for all types to drop)
  • Removed custom_items/goat_horns loot table in favor of set_instrument function with #minecraft:goat_horns
  • Updated (loot table) item nbt to component style (pain)
  • Changed creator heads' names to be item_names rather than custom_names, allowing you to rename them without losing the original
  • Updated written book download count, Over 57 downloads!
  • Changed creator head predicates to check the item_name
  • Updated instances of alternative to any_of in predicates and advancements
  • Renamed function horse-fix to untamable_fix and optimized it with a new entity tag #ris:untamable
  • Removed function player_head_name_fix in favor of modifying vanilla player_head loot table to retain name, lore, and custom data when mined
  • Optimized & updated custom item tag_item function
  • Replaced versions of Count:Xb with count:X
  • Optimized & fixed Random Item Traders, renamed trade function to add_trade
  • Buffed Random Item Traders with 3-5 trades when op_cmd setting is enabled (normally 2-4 trades)
  • Switched RNG to use new /random command and removed ris:rng/... functions as no longer necessary
  • Fixed & improved jigsaw_replaceable block tag
  • Updated dust particle command format for disabled Item Generators
  • Added trial_spawner and vault to the list of blocks breakable by Debug Sticks
  • Added 215 new structures to the Structure Block! (Trail Ruins & Trial Chambers)
  • Added 4 new features to the Jigsaw block (mostly cherry tree stuff)
  • Updated skywars item/firework nbt to component style
  • Updated Debug Stick break item nbt to component style
  • Fixed a spelling mistake in the description of the Jigsaw block, Ths -> This
  • Renamed advancement totem_trigger to void_totem_trigger
  • Changed head_collector advancement criteria to reference creator head predicates
  • Updated advancements to 1.21 formatting
  • Placing a trial_spawner now triggers the mob_spawner advancement
  • Renamed debug_break block tag to debug_breakable
  • Added placeable_unbreakable and not_quite_unbreakable block tags, used in their respective advancements and the debug_breakable block tag
  • Updated spawn_eggs item tag and spawn egg advancements with new spawn eggs
  • Recreated music_discs item tag for groovin since Mojang removed it -,-
  • Added cherry_sapling and bamboo to the saplings item tag, used by the finally_wood advancement
  • Added using Bone Meal to grow an Azalea tree as a possible way to get the finally_wood advancement
  • Added cherry_sapling and azalea/flowering_azalea to the botanist advancement
  • Adjusted the reset cmd for ris.mined_ender_chest as main/tick functions runs before tick advancement triggers now
  • Optimized player_head_checks function: no longer interacts with customized advancement, runs less
  • Changed skull_enthusiast advancement icon to the wither_skeleton_skull
  • Fixed & optimized Command Block item count merging for custom items
  • Chest minecarts and boats now count towards the container_chaos advancement
  • Reduced number of unique items needed to be dropped for the item_vomit advancement from 64 to 48
  • Changed cobblestone_generator advancement to be granted upon mining 32 cobblestone/stone in one spot (within 4 blocks)
  • Added player_head, written_book, and enchanted_book as possible "special item" triggers for the expert_item_identifier advancement
  • Added trial_spawner and vault as possible mine triggers for the patient_miner advancement
  • Rewrote some of the setting descriptions for clarity
  • Added setting dragon_spawn_egg_prot disabling Ender Dragon Spawn Eggs in dimensions other than The End
  • Advancements hazardous, hopper_on_rails, and storage_on_rails now require the minecarts to be placed on #minecraft:rails
  • Optimized code replacing @e[sort=nearest,limit=1] with @n
  • Changed skywars player spawns from diamond_block to gold_block
  • Updated skywars structures with new functions skywars/setup/... to more cleanly handle structure setup stuff
  • Moved skywars structures to the ris namespace
  • Rebalanced Structure Block structure weights by grouping more structure sets with lower super-weights in a new sub-folder group; you should see less bastion, ancient_city, and underwater_ruin spawns
  • Updated custom item advancement criteria grants to use on origin and @s instead of just @p
  • Renamed custom_items/items to custom_items/item
  • Restructured & optimized custom_items/item function to be run as/at all (special) items specifically
  • Added custom_items/main and /chain/multiplier functions to run the non-item commands previously handled in custom_items/item
  • Optimized Item Generator item spawns and fixed items "jumping" when first spawned due to desynced motion
  • Item Multipliers increase the max_stack_size of unstackable items to 16
  • Added/Updated item tag unstackable for the advancement wait_thats_illegal
  • Changed advancement wait_thats_illegal to only require an unstackable stacked over 1 rather than to 64 (no longer possible yet ;)
  • Further optimized Command Block item spawning and fixed "jumping" motion desync issue

2.6

release28 декабря 2025 г.

2.6

Advancement fixes & loot table adjustments

  • Added Ancient City loot to Command Block Minecart drops
  • Fixed random item weights from when Goat Horns were moved to add their instruments
  • Fixed player_head considered a custom item for customized advancement
  • Increased number of blocks placed required for their respective advancements to 80, 400, 2000, 10000
  • Reverted pedro advancement trigger back to a scoreboard check
  • Improved cute_and_cuddly advancement checks
  • Fixed brown_mushroom criteria detection for mycologist advancement
  • Fixed safe_keeping advancement detection interference from container_chaos detection
  • Fixed dismantled advancement detection by moving the score reset from main20 to main
  • Decreased Enchanted Book enchanting level to a range between 25-60 to allow for all enchants to appear

2.5

release28 декабря 2025 г.

2.5

1.17-1.19 update! New custom items, loads of advancements, menus, settings, fixes, and overall improvements!

  • Updated pack format to 10
  • Altered pack description name order
  • Fixed inconsistent indentation
  • Added 1.19 items to item list
  • Updated load message for clarity
  • Decreased Item Multiplier particle count
  • Removed minecraft: from playsound and particle commands
  • Fixed empty mined shulker boxes unable to be multiplied
  • Added Reinforced Deepslate to Debug Stick breakable block list
  • Revamped custom advancement menu
  • Updated old advancements to the latest version
  • Renamed advancement files to match advancement names
  • Altered some old advancements
  • Added over 60 new advancements
  • Combined and separated random item loot tables
  • Changed all scoreboard objectives to start with ris.
  • Changed all scoreboard scores to use underscores instead of camel case
  • Merged timer scoreboards rdtimer and item_timer into ris.timer
  • Cleaned up and improved timer code
  • Fixed custom items activating after being removed from an item frame
  • Cleaned up and improved custom item code
  • Improved Item Generator same item setting code
  • Random Item Traders can now buy/sell enchanted books and custom heads (no longer part of the trader custom items setting)
  • Optimized mined player head fix code
  • Improved Random Item Trader code
  • Fixed Command Block custom item duplication bug
  • Improved and optimized Command Block code
  • Mined blocks/mob drops can no longer activate Item Multipliers
  • Chain and Repeating Command Blocks drop blocks they destroy when they activate
  • Reviewed Chain and Repeating Command Block code
  • Finally fixed Item Multiplier and Generator stacking in the same block
  • Fixed custom items unusable atop Item Multipliers and Generators
  • Switched Item Multipliers and Generators from armor stands to area effect clouds (much less entity lag)
  • Switched Structure Block structure placement to use the /place template command
  • Fixed Structure and Jigsaw Block duplication bug when Structure Blocks are used near the top of the world
  • Fixed /playsound commands all playing to the master channel
  • Added other village structure variants to Structure Blocks as a chance when a normal village structure is chosen
  • Added 1.19 structures to Structure Blocks
  • Fixed command summoned Command Blocks don't properly set the count of the item they give unless extra Age nbt is present
  • Changed all tags to start with ris.
  • Increased load message delay to 50 ticks
  • Changed load message delay to 0 ticks when running /reload (when players are present)
  • Removed command feedback from message functions
  • Added Chain and Repeating Command Block place sounds
  • Altered Structure Block item description
  • Added a new custom item effect to Jigsaw Blocks centered around /place feature
  • Added random vanilla potion variants to the types of potions and arrows when one is received
  • Capitalized "item multiplier" and "item generator" in their item descriptions
  • Added a new functionality to Totems of Undying allowing them to save you from the void
  • Updated y-level detection to be compatible with new dimensional world sizes
  • Illegalized stacked Bundles due to an item duplication issue
  • Settings now reset to default values on load if out of bounds
  • Fixed custom items to allow for proper use in same tick via Bundles and well timed item drops
  • Fixed Allay thrown custom items considered player thrown so they won't activate from Allays
  • Fixed Item Multipliers multiplying all items present in the same tick before disappearing
  • Added a redstone particle indicator when Item Generators fail to generate an item due to being powered
  • Added custom creator head powers granted when worn
  • Updated Command Block Minecart item description
  • Changed load message green dashes to solid green lines
  • Revamped settings menu visuals
  • Added settings menu audio and visual button confirmations
  • Added individual custom item toggles
  • Added a setting to globally toggle Item Multiplier and Generator floating names
  • Added a setting to toggle the item giver globally
  • Removed custom_item item tag from Enchanted Books, now allowing them to drop a full stack from Command Blocks
  • Added 55 original creator and community quotes/phrases/splash texts signed by their player name to Written Books as variants
  • Fixed, cleaned up, updated, and improved the skywars gamemode as a whole and its menu
  • Removed settings and scores saved in the Random Item Skyblock world download (fixes same items on by default and same seeded rng issue)
  • Fixed pack rng to actually generate a unique rng seed when first loading
  • Fixed The End not generating randomly
  • Moved custom terrain generation from the world's level.dat to a custom world generation datapack packed in with the world download
  • Cleaned up the Random Item Skyblock world download, further purging unnecessary files
  • Moved the world's starting bedrock up to y 62 so that Phantoms spawn again normally
  • Added Goat Horn instrument variants
  • Added a setting preventing or allowing Written Books to be multiplied at an Item Multiplier
  • Added a setting to toggle the Totem of Undying's custom void functionality
  • Changed instances of .1 to 0.1

2.4

release28 декабря 2025 г.

2.4

Stacking bug fixes and tweaks

  • Switched the default settings back for the Debug Stick to always drop items
  • Lowered the forced minimum item timer time from 10 ticks to 5
  • Command Blocks, Chain Command Blocks, Repeating Command Blocks, and Structure Blocks obtained through the Debug Stick will now stack with their generated counterparts again
  • Custom heads mined will now stack with their generated counterparts again

Совместимость

Minecraft: Java Edition

1.21.x1.19.x1.16.x1.14.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:1 неделю назад
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