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Rainbows 1.5
release14 апреля 2025 г.Reupload to fix startup crash, because I forgot to remove some json data
- Large internal restructuring
- Should be compatible with any dimension now, as long as they allow for particles
Rainbows 1.5
release13 апреля 2025 г.- Large internal restructuring
- Should be compatible with any dimension now, as long as they allow for particles
- Fixed an issue caused by floating point precision error, where the rainbow would stop rendering when looking in certain directions
- Fixed an issue that would happen when used in combination with Monocle, where rainbows would render op top of the level renderer
Rainbows 1.4
release20 марта 2025 г.- Fixed visual issue where the rainbow didn't appear to connect to itself. This was due to a rounding error.
- Refactored large parts of the code for handling the rendering of rainbows
- Added a config to tweak the amount of bands a rainbow has, where a low value (e.g. 8) results in a very pixel-y rainbow, with clear individual bands. A high value makes the transition between the colors much more detailed.
- Added a config to tweak the angle/rotation of the rainbow. This is very useful if you're using a shaderpack that changes the angle of the sun. Simply set this config to the equivalent of the offset/rotation the shaderpack is using.
- Added a config to increase the "brightness" of the rainbow colors (a value from 0 to 1), where a value of 1 increases the brightness of all the colors so much they become white, and 0 changes nothing.
Rainbows 1.4
release20 марта 2025 г.- Fixed visual issue where the rainbow didn't appear to connect to itself. This was due to a rounding error.
- Refactored large parts of the code for handling the rendering of rainbows
- Added a config to tweak the amount of bands a rainbow has, where a low value (e.g. 8) results in a very pixel-y rainbow, with clear individual bands. A high value makes the transition between the colors much more detailed.
- Added a config to tweak the angle/rotation of the rainbow. This is very useful if you're using a shaderpack that changes the angle of the sun. Simply set this config to the equivalent of the offset/rotation the shaderpack is using.
- Added a config to increase the "brightness" of the rainbow colors (a value from 0 to 1), where a value of 1 increases the brightness of all the colors so much they become white, and 0 changes nothing.
Rainbows 1.4
release20 марта 2025 г.- Fixed visual issue where the rainbow didn't appear to connect to itself. This was due to a rounding error.
- Refactored large parts of the code for handling the rendering of rainbows
- Added a config to tweak the amount of bands a rainbow has, where a low value (e.g. 8) results in a very pixel-y rainbow, with clear individual bands. A high value makes the transition between the colors much more detailed.
- Added a config to tweak the angle/rotation of the rainbow. This is very useful if you're using a shaderpack that changes the angle of the sun. Simply set this config to the equivalent of the offset/rotation the shaderpack is using.
- Added a config to increase the "brightness" of the rainbow colors (a value from 0 to 1), where a value of 1 increases the brightness of all the colors so much they become white, and 0 changes nothing.
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Лицензия:BSD-2-Clause
Опубликован:1 год назад
Обновлён:10 месяцев назад
