
Radiance
Radiance is rebuilt of Minecraft OpenGL on a Vulkan C++ backend, featuring native Hardware Ray Tracing. Break free from OpenGL limits for Minecraft on Windows.
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Radiance 0.1.3-alpha-windows
alpha9 февраля 2026 г.- add dynamic pipeline with modularized render blocks
- CPU bottleneck issue solved (1.5x performance gain now)
- UI issue solved
- PBR texture packs supported
- update to the latest DLSS version
- added experimental NRD and FSR3 for non-nvidia users
- fix the bug where glowing particles appear problematic
- fix the bug where the particles get through at the corners
- fix the bug where the banner and shield patterns are not displayed correctly
- fix the bug where the boats are not rendered correctly
- fix the bug where the end portal and gateway are pure gray
- optimize the world loading and VRAM usage
Radiance 0.1.1-preview-windows
alpha2 января 2026 г.- Fixed the issue of frame flashback when moving
Radiance 0.1.0-preview-windows
alpha31 декабря 2025 г.- First public preview version
- Full Vulkan rendering backend implementation
- Basic hardware ray tracing, and path tracing support. Features DLSS 4
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Лицензия:GPL-3.0-only
Опубликован:2 месяца назад
Обновлён:3 недели назад


